Publication:Thunder Rift

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[  Thunder Rift]
Thunder Rift cover.jpg
System: Dungeons and Dragons 1e
Levels: 5 – 8 
Author: Colin McComb 
Publisher: TSR 
Publication Date: 1992 
Format: Paperback 
Page Count: 32
 
Product Blurb
CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE

Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black Knight, the Rift offers a miniature world filled with friends and foes alike.

Thunder Rift offers the novice Dungeon Master a rich environment in which to begin a campaign. He or she can run the companion modules designed for use with this accessory or create entirely original scenarios that only require a place to be played out. There are lots of adventure ideas built right into the text, and lots of space for inventive DMs to "do their own thing." Player characters will find the Rift to be an excellent home turf, and they can get to know the valley while they are getting to know their characters and the game.

Recommended for beginner DMs and players - no level restrictions

For use with both the DUNGEONS & DRAGONS Game Box and the D&D Rules Cyclopedia

Comes with a large, colorful map sheet Acts as a setting for numerous TSR adventure modules, but remains completely self-contained, a perfect setting for any adventure Thunder Rift can be placed into any world in which the DM sets the campaign.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

Publication History[edit]

thunder Rift is a subsetting created by Colin McComb in 1992 for the "basic" D&D product line, which was refreshed with the 1991 publication of a new boxed set for new players and the Dungeons & Dragons Rules Cyclopedia game book. The Rift, a small and isolated valley containing many common D&D races and monsters, is presented as a location for beginning game groups that could be gradually expanded by the DM. It is the setting for a series of introductory modules. Thunder Rift can be used as a self-contained setting, or be inserted in any existing game world, but the official placement is as part of the world of Mystara, with the module Escape from Thunder Rift linking the Rift with the wider world and transitioning players from the boxed set to the full Rules Cyclopedia.



Template:Publication Breadcrumb/1e Adventures

Facts about "Thunder Rift"
AuthorColin McComb +
Maximum Level8 +
Media TypePaperback +
Minimum Level5 +
Page Count32 +
Publication Date1992 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleThunder Rift +