Publication:Castle Caldwell and Beyond

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[  Castle Caldwell and Beyond]
Dd2-b9.jpg
System: Dungeons and Dragons 1e
Levels: 1 – 3 
Author: Harry Nuckols 
Publisher: TSR 
Item Code: 9143 
Publication Date: 1985 
Format: Paperback 
Page Count: 32 
ISBN-10: 0-88038-200-7
 
Product Blurb
Five exciting short adventures to make your Basic campaign come alive!

The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princess Sylvia--On the eve of her wedding, the beautiful princess has been kidnapped! Can you save her in time? The Great Escape--Imprisoned in an enemy fortress, without armor or weapons, your situation seems hopeless. Yet there may be a way to freedom . . . The Sanctuary of Elwyn the Ardent--A mystical chime of great power has been stolen?but by whom? In the wrong hands, the chime can cause untold harm! But can you find and defeat this mysterious and powerful creature?

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

Castle Caldwell and Beyond is a module containing five miniscenarios. As the player characters follow the module, they will clear out a castle and its dungeons, rescue an abducted princess, escape from a prison, and recover a holy item for a church. The module contains five short adventures. The first two, The Clearing of Castle Caldwell and Dungeons of Terror, are designed as connected, successive adventures, while the remaining three are stand-alone scenarios. The Clearing of Castle Caldwell: A local merchant has recently purchased a small castle, but when he tried to move in, he discovered that it was already inhabited. The adventurers are hired to explore and clear out the castle. Dungeons of Terror: A strange trap door in the floor of Castle Caldwell leads into a mysterious dungeon in which the characters end up trapped. The only way out is to find the means for opening a secret door hidden within the dungeon. The Abduction of Princess Sylvia: Just before her marriage to the prince of a neighboring realm to settle the conflict between their countries, Princess Sylvia is kidnapped by the henchmen of a party who does not want peace to come. The adventurers are to infiltrate the hideout of the culprits and rescue the princess from her captors. The Great Escape: In this adventure, the player characters start as prisoners of an enemy army, locked in a cell in a behind-the-lines outpost. Their first priority is to escape the cell and recover their weapons, then clear the outpost of enemy forces. The Sanctuary of Elwyn the Ardent: A legendary holy artifact has been stolen, and all traces point to the mysterious Elwyn the Ardent. The players must enter Elwyn's fortress and fight their way through a number of traps and monsters, all under Elwyn's scornful watch and taunting words.

Publication History[edit]

B9 Castle Caldwell and Beyond was designed by Harry Nuckols, and features cover artwork by Clyde Caldwell, and was published by TSR in 1985 as a 32-page book with an outer folder. The book also features interior art by Doug Watson. This module was later featured in the compilation B1-B9 In Search of Adventure in 1987.


Template:Publication Breadcrumb/1e Adventures

AuthorHarry Nuckols +
ISBN0-88038-200-7 +
Item Code9143 +
Maximum Level3 +
Media TypePaperback +
Minimum Level1 +
Module CodeB9 +
Page Count32 +
Publication Date1985 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleCastle Caldwell and Beyond +