Publication:Adventures in Blackmoor

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[  Adventures in Blackmoor]
Dd2-da1.jpg
System: Dungeons and Dragons 1e
Levels: 10 – 14 
Author: Dave L. Arneson, David J. Ritchie 
Publisher: TSR 
Item Code: 9172 
Publication Date: 1986 
Format: Paperback 
Page Count: 64 
ISBN-10: 88038-314-3
 
Product Blurb
On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor's unprotected coast while its tiny army turns to meet these other threats. Into this time of black despair, there steps a band of adventurers who clutch strange swords and wear the most curious armor? And who claim that Blackmoor sank beneath the ice 3,000 years ago!
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

Adventures in Blackmoor is a scenario set in the land of Blackmoor, 3000 years before other D&D scenarios by TSR. The player characters are transported from their "modern" time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time. The adventure takes place in three parts inside an inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead to the second part of the adventure. The inn shifts between dimensions for the second part of the adventure, which concerns itself with certain changes taking place inside the inn as it shifts. In the third and final part of the adventure, the inn shifts to another dungeon. The final 20 pages of the adventure give a description of Blackmoor, and detail 38 prominent NPCs from the setting. The module includes campaign setting material on Blackmoor and the Thonian Empire.

Publication History[edit]

DA1 Adventures in Blackmoor was written by Dave L. Arneson and David J. Ritchie, and published by TSR in 1986 as a 64-page booklet with a color map and outer folder. The module uses Arneson's original campaign setting of Blackmoor, updated for the D&D Expert Rules. It features cover art by Jeff Easley and interior artwork by Jim Holloway. It is designed for character levels 10–14, and features some locations and characters from Dave Arneson's original Blackmoor campaign. This module consists of a 64-page booklet and an A2 color map inside a wraparound card cover. Also included are seven pages of background for the DM, which give the history of the area in which the adventure is set, as well as three more pages introducing the player characters to the world of Blackmoor.


Template:Publication Breadcrumb/1e Adventures

AuthorDave L. Arneson + and David J. Ritchie +
ISBN88038-314-3 +
Item Code9172 +
Maximum Level14 +
Media TypePaperback +
Minimum Level10 +
Module CodeDA1 +
Page Count64 +
Publication Date1986 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleAdventures in Blackmoor +