[ Midnight on Dagger Alley]
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System:
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Dungeons and Dragons 1e
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Levels:
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1 – 1
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Author:
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Merle M. Rasmussen
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Publisher:
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TSR
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Item Code:
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9104
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Publication Date:
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1984
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Format:
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Paperback
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Page Count:
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8
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ISBN-10:
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0-88038-185-X
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Product Blurb
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As darkness presses into the narrow, muddy alleys of Goldstar, silent shadows slip out of hiding. Now is the hour for cutpurses and cutthroats to creep into the night to do their work. Would-be victims bar their doors and lie sleepless in their dingy hovels waiting for dawn.
Your task sends you into this dismal, dangerous place after sundown. No moon lights your steps as you scurry past yowling cats in smoke, fog-filled alleys. Above you and beneath you lurk unseen encounters. Somewhere ahead in the despairing gloom lies your goal, if you can survive Midnight on Dagger Alley.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Plot Summary[edit]
Midnight on Dagger Alley is a solo scenario for multiple characters, which uses a strip of transparent red film called the "magic viewer" to reveal hidden details of text and the map as needed by the player. The adventure is set in a dangerous thieves' quarter. The module includes a large map of the district which can only be read with the magic viewer. The action takes place in the "narrow mud alleys of the city of Goldstar".
Publication History[edit]
MV1 Midnight on Dagger Alley was published in 1984, and was written by Merle M. Rasmussen. The module features art by Jeff Easley. The module comes in a cardboard folder, with two double-sided maps, a tear-off cardboard sheet with character stats on one side and charts on the other and an eight-page booklet for the adventure. The adventure is intended for one player, with a playing time of one to three hours. The module also comes with a "magic viewer", a framed piece of red cellophane that is used to view areas of the map or read areas of text which are camouflaged by red mottling.
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