Publication:Lost Tomb of Martek

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[  Lost Tomb of Martek]
Add-i5.jpg
System: Dungeons and Dragons 1e
Levels: 7 – 9 
Author: Tracy Hickman 
Publisher: TSR 
Item Code: 9054 
Publication Date: 1983 
Format: Paperback 
Page Count: 32 
ISBN-10: 0-88038-099-8
 
Product Blurb
Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come to find his Sphere of Power. Now, one of his glowing Star Gems shows you the way. The starlight, reflected in the glass beneath you, flickers peacefully. Suddenly, the Skysea before you bursts up into a thousand shards of splintered glass, showering into the moonlight! A horrible creature is silhouetted against the moon. You strain against the rudder to keep your ship upright. Too late! Your cloudskate tips onto one runner, and then tumbles over, skidding to a stop on the glass. As your companions struggle to right the ship, you turn and face the monster. You must hold the creature back to give them time. Without the ship, none of you can get off the glass before the sun rises in the morning. Martek's prophecy spoke of heroes, tests, and dangers. Are you the heroes? What are the tests? What dangers and riches lie ahead?
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

The goal of the PCs is the tomb of the millennium-dead wizard Martek. The tomb lies in the vast Desert of Desolation, and the majority of the adventure takes place within Martek's tomb. The adventurers have to cross a sea of glass on skate-ships, and then pass through the Crystal Prism and the Mobius Tower in order to reach the final crypt. The adventure is organized into seven parts, taking the party from the desert through a number of planes on their way to the Citadel of Martek. They must use the Star Gems to revive the dead wizard. When they have done so, he lets them choose from a variety of magical treasure, and leaves to defeat the Efreet.

Publication History[edit]

I5: "Lost Tomb of Martek" (1983) was the third adventure in the Desert of Desolation trilogy and the fifth adventure in TSR's "I" series of Intermediate-level adventures. It was published in July 1983.


Template:Publication Breadcrumb/1e Adventures

Facts about "Lost Tomb of Martek"
AuthorTracy Hickman +
ISBN0-88038-099-8 +
Item Code9054 +
Maximum Level9 +
Media TypePaperback +
Minimum Level7 +
Module CodeI5 +
Page Count32 +
Publication Date1983 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleLost Tomb of Martek +