Publication:City of the Gods

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[  City of the Gods]
Dd2-da3.jpg
System: Dungeons and Dragons 1e
Levels: 10 – 14 
Author: Dave L. Arneson, David J. Ritchie 
Publisher: TSR 
Item Code: 9191 
Publication Date: 1987 
Format: Paperback 
Page Count: 48 
ISBN-10: 88038-389-5
 
Product Blurb
New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods. Set amist the blistered salt flats of the Valley or the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition? to bargain for aid in the coming wars? or to steal the magic of the gods.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

In this scenario, the player characters (PCs) are sent to the City of the Gods by the leaders of Blackmoor to acquire divine magic, either by bargaining or by stealing. The PCs journey 4,000 years into the past to the land of Blackmoor. There, they are hired by The Fetch, previously seen in the adventure Temple of the Frog, because the Froggies, a cult introduced in the same adventure, have become active once more. The cult is using the futuristic technology of the City of the Gods to achieve their ends, and the player characters must attempt to contact the inhabitants of the city to turn them against the Froggies, and possibly form an alliance with the Kingdom of Blackmoor. The adventure takes place in three parts, and is a mixture of fantasy and science fiction. The module also includes new alien technological devices and twelve pre-generated player characters.

Publication History[edit]

DA3 City of the Gods was written by Dave L. Arneson and David J. Ritchie, with cover art by Doug Chaffee and interior illustrations by Jim Holloway. It was published by TSR in 1987 as a 48-page booklet with a large color map and an outer folder. The adventure content is fourteen pages long, with the rest of the booklet containing background information and data on the various creatures, non-player characters and devices used in the adventure, and different ways of getting the PCs to Blackmoor. Deborah Campbell Ritchie edited the module. Cartography was done by Dennis Kauth and David C. Sutherland III, while Kim N. Lindau did the typesetting.


Template:Publication Breadcrumb/1e Adventures

Facts about "City of the Gods"
AuthorDave L. Arneson + and David J. Ritchie +
ISBN88038-389-5 +
Item Code9191 +
Maximum Level14 +
Media TypePaperback +
Minimum Level10 +
Module CodeDA3 +
Page Count48 +
Publication Date1987 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleCity of the Gods +