Category:Supplemental Variant Rule
From Dungeons and Dragons Wiki
Pages in category "Supplemental Variant Rule"
The following 169 pages are in this category, out of 169 total.
A
- Ability Arrays (3.5e Variant Rule)
- Adaptive Style Errata (3.5e Variant Rule)
- Additional Combat Special Attacks (3.5e Variant Rule)
- Additional Epic Spell Factors (3.5e Variant Rule)
- Additional Maneuver Types (3.5e Variant Rule)
- Additional Surge Type (3.5e Variant Rule)
- Advanced Wars (3.5e Variant Rule)
- Adventurer's Skill Knack (3.5e Variant Rule)
- Aging Overhaul (3.5e Variant Rule)
- All Ability Skills (3.5e Variant Rule)
- Alternate Gestalt Characters (4e Variant Rule)
- Arc of Effect (3.5e Variant Rule)
B
- Backgrounds (3.5e Variant Rule)
- Balanced Metamagic (3.5e Variant Rule)
- User:Balmz/preternatural
- Basic Magic Strike (3.5e Variant Rule)
- Belief, Fate, and Destiny (3.5e Variant Rule)
- Believability (3.5e Variant Rule)
- Better Counterspelling (3.5e Variant Rule)
- Better Disease Implementation (3.5e Variant Rule)
- Better Hit Points (3.5e Variant Rule)
- Better Initiative (3.5e Variant Rule)
- Blood Magic (3.5e Variant Rule)
- Bone Shaping (3.5e Variant Rule)
- Bonus Invocations (3.5e Variant Rule)
C
- Capped Skill Bonus (3.5e Variant Rule)
- Casting Attack Bonus (3.5e Variant Rule)
- Castling (3.5e Variant Rule)
- Catalyst Magic (3.5e Variant Rule)
- Character Traits (4e Variant Rule)
- Charge (5e Variant Rule)
- Chariot (3.5e Variant Rule)
- Chocobo Breeding (3.5e Variant Rule)
- Chocobo Breeding Alternative (3.5e Variant Rule)
- Chocobo Mounts (3.5e Variant Rule)
- Cinematic Critical Hit (3.5e Variant Rule)
- Code Blue (3.5e Variant Rule)
- Combat - Defense and Armor Options (5e Variant Rule)
- Common Magic (3.5e Variant Rule)
- Construct Subtypes (3.5e Variant Rule)
- Crit Dice (3.5e Variant Rule)
- Cross-Discipline Maneuvers (3.5e Variant Rule)
- Cure Wounds Buff (3.5e Variant Rule)
- Custom Weapon Creation (3.5e Variant Rule)
D
- Dark Insight (3.5e Variant Rule)
- Dark Insight Incantation (3.5e Variant Rule)
- Dark Sacrifice (3.5e Variant Rule)
- Deathblows (5e Variant Rule)
- Declaratory Initiative (3.5e Variant Rule)
- Die Pool for Ability Scores (3.5e Variant Rule)
- Discipline Addition (3.5e Variant Rule)
- Dual Preparation Casting (3.5e Variant Rule)
- Durability Training (3.5e Variant Rule)
E
- Eldritch Obscurement (3.5e Variant Rule)
- Expanded Armor (3.5e Variant Rule)
- Expanded Armor Class (3.5e Variant Rule)
- Expanded Psicrystal Personalities (3.5e Variant Rule)
- Expanded Size Categories (3.5e Variant Rule)
- Expanded Summon Monster (3.5e Variant Rule)
- Exploits (3.5e Variant Rule)
- Extra Player and Weapon Sizes (5e Variant Rule)
F
G
H
- Half Skills (4e Variant Rule)
- Half-Damage on Hit Roll equal to AC (3.5e Variant Rule)
- Healing Surges (3.5e Variant Rule)
- Hellfrost (3.5e Variant Rule)
- Hero's Epic Fall Injury Table (5e Variant Rule)
- Hit Die Adjustment (3.5e Variant Rule)
- Holding Back (3.5e Variant Rule)
- Holy Tools (3.5e Variant Rule)
I
M
- User:MadmanFromSpace/Project KISS-My-Balance: Class Constants (3.5e Variant Rule)
- User:MadmanFromSpace/Wound Cards (3.5e Variant Rule)
- Magic Rating (3.5e Variant Rule)
- Magical Defibrillation (3.5e Variant Rule)
- Mana-Based Spellcasting (3.5e Variant Rule)
- Masterwork Guns (3.5e Variant Rule)
- Mindbreak (3.5e Variant Rule)
- Minimum Skill Points (3.5e Variant Rule)
- Montage Skill Retraining (3.5e Variant Rule)
- More Necromancy (3.5e Variant Rule)
- More Stable Saves (3.5e Variant Rule)
N
P
- Pathfinder Oracle Curses as Tome Feats (3.5e Variant Rule)
- Piercing Crossbows (3.5e Variant Rule)
- Playing Chocobos (3.5e Variant Rule)
- Pokemon Contests (3.5e Variant Rule)
- Pokémon Types (3.5e Variant Rule)
- Prepared Spontaneous Casting (3.5e Variant Rule)
- Prestige Enhancements (3.5e Variant Rule)
- Proficiency Purchase (3.5e Variant Rule)
- Psionic Pools (3.5e Variant Rule)
R
- Racial Class Skills (3.5e Variant Rule)
- Reactive Stealth (3.5e Variant Rule)
- Reasonable Base Saving Throws (3.5e Variant Rule)
- Refillable Potions (3.5e Variant Rule)
- Researching Spells (3.5e Variant Rule)
- Revised Fear Effects (3.5e Variant Rule)
- Revised Feats, Flaws and Traits (3.5e Variant Rule)
- Revised Pickpocketing (3.5e Variant Rule)
- Revised Riding Rules (3.5e Variant Rule)
- Rituals (3.5e Variant Rule)
- Rushes (3.5e Variant Rule)
S
- Sadmad Point-Buy (3.5e Variant Rule)
- Scaling Level Adjustments (3.5e Variant Rule)
- Shields Revised (3.5e Variant Rule)
- Simplified Skills (3.5e Variant Rule)
- Skill Groups (3.5e Variant Rule)
- Sleep Deprivation (3.5e Variant Rule)
- Sniping Skills (3.5e Variant Rule)
- Spell Chains (3.5e Variant Rule)
- Spontaneous Domains (3.5e Variant Rule)
- Stone Dragon Errata (3.5e Variant Rule)
- Strain-Based Psionics (3.5e Variant Rule)
- Stronghold builder's Quick Fix (3.5e Variant Rule)
T
- Taking Stock (3.5e Variant Rule)
- User:Teh Storm/Failtacular (3.5e Variant Rule)
- User:Teh Storm/Superior Critical (3.5e Variant Rule)
- The Edge (3.5e Variant Rule)
- Time and Experience (3.5e Variant Rule)
- Tome Styles (3.5e Variant Rule)
- Training for Skills (3.5e Variant Rule)
- Truespeech (3.5e Variant Rule)
U
V
- Variable Darkvision (3.5e Variant Rule)
- Variant Combat Maneuver Checks (3.5e Variant Rule)
- Variant dices (3.5e Variant Rule)
- Variant Druid Shapeshift (3.5e Variant Rule)
- Variant Multiclass Skill Points (3.5e Variant Rule)
- Variant Non-Humans (3.5e Variant Rule)
- Vocalist Bard (4e Variant Rule)
- Vow of Poverty (3.5e Variant Rule)
W
Z
- Z's Channeling (5e Variant Rule)
- Z's Flexible Consumables (5e Variant Rule)
- Z's Injury Levels (5e Variant Rule)
- Z's Variant Attunement (5e Variant Rule)
- Z's Wild Magic (5e Variant Rule)
- User:Zhenra-Khal/Project Free Range(r) (5e Variant Rule)
- User:Zhenra-Khal/Zhen's Variant Level-Dependent Benefits (5e Variant Rule)