Basic Magic Strike (3.5e Variant Rule)

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Author: Havvy (talk)
Date Created: August 20th, 2011
Status: First Draft
Editing: Clarity edits only please
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Basic Magic Strike

Introduction[edit]

This fixes about as many things as it breaks, and should only be used in highly magical campaigns in which everything has latent magic. This basically gives eldritch blast to everybody as an action of last resort. Unlike eldritch blast, it may not be augmented by feats (it's supernatural instead of spell-like) or invocations (it's not eldritch blast).

The bonus in having this ability is that if a character is ever useless for a round, they can at least possibly do damage instead of sitting around doing nothing. The damage is pitiful outside of monk level games, so this ability is unlikely to be used often.

Rule Mechanics[edit]

Every creature with an intelligence score greater than 3 gains the ability to shoot a ray of energy as a standard action. This ray of energy requires a successful ranged touch attack, has a range of 30 feet, and deals 1d6 untyped damage per 2 points of a creature's Challenge Rating. The damage thus applies to living creatures, constructs, undead, and objects. Due to the "round down rule", this ability may not be used before a creature is at least CR 2.

Variants[edit]

This could be psionic instead of magic.


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Havvy's Homebrew (191 Articles)
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AuthorHavvy +
Identifier3.5e Variant Rule +
Rated ByQwertyu63 +
RatingRating Pending +
TitleBasic Magic Strike +