User:Zhenra-Khal/Potion Witch (3.5e Alternate Class Feature)
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Potion Witch
Instead of casting spells, you brew potions.
Class: Wizard
Level: 1-20
Replaces: Bonus feats, normal spellcasting
Benefit: Gain the following.
Alchemagic: When you cast spells, no longer do you cast them normally - Instead, you infuse them into water or oil, making an Elixir or a Solvent. Your spells no longer require somatic or verbal components, but always require a Vial (1gp) filled with water (To make an Elixir), or a flask of oil (To make a Solvent), as a material component.
Elixirs are drank like potions (And can be hurled with Throw Potion), and can be harmful or harmless single-target spells (Affecting the person who drinks the Elixir or has the Elixir splashed upon them) or area-of-effect/multiple-target spells (Cast by whomever drinks the potion as if activating a spell-trigger magic item, using the Potion Witch's caster level and save DCs. Then can, however, choose to cast the spell as part of the action of drinking the potion).
Solvents are used like oils, and can be applied as such or throws at a target with Throw Potions. They may be harmful or harmless single-target spells (Affecting the target the oil as applied to or splashed on), and miscellaneous spells, such as Gate, Summon Monster, and the like, are usually Solvents
Potion Toss: You gain the effects of the Throw Potion feat, and can choose to use the feat to toss potions, oils, Elixirs, and Solvents to targets without affecting them with the item.
Apprentice Alchemist: You gain Brew Potion as a bonus feat at first level. Additionally, you can ignore the spell level restriction on making potions.
Learned Alchemist: At 5th level, you can now use Throw potion as an attack action; You use your Caster Level in place of your BAB for the purposes of determining your number of thrown potions per round. However, you still apply your BAB to attack rolls normally; So at 20th level, your full attack sequence when throwing potions would be +15/+10/+5/+0, not +20/+15/+10/+5.
Batch Maker: At 7th level, when you brew a potion, you may choose to brew up to 6 identical potions at the same time; Likewise, when making an alchemical item such as Alchemist's Fire, you may make up to 25 at a time. However, all non-temporal costs are still paid normally.
Master Alchemist: At 10th level, by touch, you can grant a number of targets per day equal to your Intelligence modifier the benefits of the Potion Cache and Potion Sipper feats, lasting until you next rest to regain spells or until 24 hours have passed, whichever comes first.
Bonus Feats: Your Wizard bonus feats are now gained at every level divisible by 4 (4th, 8th, 12th, etc.) instead of at every level divisible by 5. Additionally, you add the following feats to the list you may choose from: Bottoms Up, Augmented Alchemy, Alchemical Extract, Potion Cache, Brew Archpotion, Alchemical Enchantment, Alchemical Mastery, Potion Potency, Potion Sipper, and Far Throw.
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