User talk:Zhenra-Khal/Potion Witch (3.5e Alternate Class Feature)
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Stronger Wizard[edit]
Not sure why you wanted to make wizards more dangerous. Reread everything you've got here. This chassis is utterly terrifying. Casting multiple spells per round at level one just for starters. It gets so many spells per day, just... not really sure what the goal was here. Care to start a discussion? --Ganteka Future (talk) 22:33, 19 December 2018 (MST)
- I completely missed the notification email for this talk page edit. Please have another look at it, as I have improved it.--Zhenra-Khal (talk) 01:12, 20 December 2018 (MST)
- I'll start by saying that it is an interesting idea, but you've got some difficult hurdles ahead of you on this one. Spells as consumption and usage of items carries a lot of baggage. There are things such a style is inherently counter to for the spells subsystem. Potion sipper alone as a feat that exists and is encouraged in the use with this straight up doubles the number of spells a wizard gets per day with this, when taken once, and it can be taken multiple times. That's nuts banana bugs. Drinking and throwing also entirely modifies the action of casting the spells, and makes some vary odd interactions. Certain spells can no longer be cast how they were intended with their action, like feather fall, but what of course about spells that take longer than a standard action? If I'm reading this right, you've made summoning into an attack action if you want, and then another with a move action, because of Bottoms Up. See where I'm going with this? Also, you can now make potions of higher level than any other wizard, which, hmmm. Story time. I like potions and such, as you may have seen by the supporting material I've written. I wrote up the apothecary class, playtested it a fair amount on a couple characters and learned quite a bit (it is far from perfect, and mostly served as an experiment in design and to satisfy pursuing an idea of a modified crafting system). Potions of higher than level are both really expensive and incredibly dangerous, since they can be used by anyone. We may actually have to have a Discord chat about the topic sometime, since I'm mostly going to end up rambling here. Anyway, the apothecary might be worth looking at for you since it addresses some of the inherent problems here, like hey, you want to make an alchemist's fire? Yeah, that alchemy lab is out of your budget at the start. There's also the chemist that tackles this problem as a rework of the pathfinder alchemist. There's the older battle chemist prestige class, but I don't have much to say on that other than it could use some updating for new material and some goofy things that happened for me with it. I guess for now, be sure to really look into your interactions with other things if you're going to continue pursuing this idea, since simple feats that were just okay before can easily break this thing wide open. Right now, this just looks like a nightmare. Sorry for making you do research, but you're really going to need to here. You may want to sandbox (sandboxes are your friend) this while working on it and getting feedback and redesigning. It isn't function as is now and would get a heavy oppose from me at the moment if I didn't think you were going to work on it more. --Ganteka Future (talk) 10:23, 22 December 2018 (MST)
- I don't, really. But whatever. I'm torn between sandboxing it and deleting it outright, and one is less permanent so here we are. --Zhenra-Khal (talk) 17:18, 22 December 2018 (MST)