Far Throw (3.5e Feat)
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Far Throw [Fighter]
Prerequisites: Str 15, Point Blank ShotBenefit: Thrown weapons have a maximum range equal to the range of projectile weapons. Furthermore, a thrown weapon does not take range increment penalties until the fourth range increment.
Normal: Thrown weapons have a maximum range of 5 range increments. Range increment penalty is -2 per range increment after the first range increment. Projectile weapons have a maximum range of 10 range increments.Special: This is a fighter bonus feat.
This feat counts as Far Shot for the purpose of prerequisites.
Strategy[edit]
A good strategy is to combine this feat with Ranged Weapon MasteryPHB... further results for a range increment of 30 feet with throw weapons of the damage type specified up to 90 feet and a maximum of 300 feet. Add Far Shot for a ranged increment of 60 feet, meaning you can throw weapons 180 feet without penalty and up to 600 feet. Light hammers start out with a ranged increment of 20 feet (total 70 feet) despite being a thrown weapon. As such, you can throw them 210 feet without penalty and a maximum of 700 feet. Finally, you could take Side Arm Throw, and your range increment will jump to a whopping 100 feet, allowing you to throw 300 feet without penalty to a maximum of 1000 feet. Note that the maximum range increments does not change.
You could also combine thesee with the Bloodstorm BladeToB for some quite awesome throws.
As a DM, should you find this a bit cheesy, you should probably limit feat selection of Far Shot, Far Throw, and Side Arm Shot to only allow one to be taken. If you like melee characters with extraordinary abilities, allow all of them to be taken.
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Article Balance | Moderate + |
Author | Havvy + |
Identifier | 3.5e Feat + |
Prerequisite | Str 15 + and Point Blank Shot + |
Rating | Undiscussed + |
Summary | Throw weapons 3 range increments without penalty and increase maximum range increments. + |
Title | Far Throw + |
Type | Fighter + |