Augmented Alchemy-CE (3.5e Feat)
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This is for Complete Epic. You may be looking for the original epic feat SRD:Augmented Alchemy.
Augmented Alchemy [Item Creation]
You know how to make your alchemical creations stronger, faster, better. Who needs fireball when you have napalm?Prerequisites: Craft Alchemy 4 or Craft Poison 4, Int 13Benefit: Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +10 to the DC required to create it and multiplying its price by 3. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description.
Item | Effect of Augmenting | DC | Price |
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Acid | Direct hit 2d6, splash 2 | 25 | 30 gp |
Alchemist's Fire | Direct hit 2d6, splash 2 | 30 | 60 gp |
Antitoxin | Duration 2 hours | 35 | 150 gp |
Smokestick | Smoke fills a 20-foot cube | 30 | 60 gp |
Sunrod | Glows for 12 hours | 35 | 6 gp |
Tanglefoot Bag | Becomes brittle and fragile after 20 minutes | 35 | 150 gp |
Tindertwig | No effect | 20 | 1 gp |
Acid (higher DC) | Direct hit 3d6, splash 3 | 35 | 90 gp |
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Eiji-kunv |
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Article Balance | Low + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Int 13 + and Craft Alchemy 4 or Craft Poison 4 + |
Rating | Unrated + |
Summary | Improve on your base alchemical and poison-making skills. + |
Title | Augmented Alchemy-CE + |
Type | Item Creation + |