Alchemical Mastery (3.5e Feat)
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Alchemical Mastery [General]
Prerequisites: Craft (alchemy) 4 ranksBenefit: Choose your Dexterity modifier, your Intelligence modifier, your Wisdom modifier or your Charisma modifier. Whenever you use an alchemical item that requires a save DC, its DC is set to a minimum of 10 + 1/2 of your character level + your chosen ability score modifier. Additionally, alchemical items that deal damage deal additional damage equal to your chosen ability score modifier. Lastly, all alchemical items with a duration extend that duration by 2 units (thus, thunderstones deafen for 3 hours, and sunrods burn for 8 hours).
Back to Main Page → 3.5e Homebrew → Sourcebooks → Liber Demonica
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Facts about "Alchemical Mastery (3.5e Feat)"
Article Balance | High + |
Author | MisterSinister + |
Identifier | 3.5e Feat + |
Prerequisite | Craft (alchemy) 4 ranks + |
Rated By | HarrowedMind +, Spanambula + and Eiji-kun + |
Rating | Rating Pending + |
Summary | You can use alchemical items with great skill. + |
Title | Alchemical Mastery + |
Type | General + |