Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Truelepathic Interfearance (3.5e Maneuver) + (Stabilize an ally or allow him to throw off the effects of fear or poison.)
- Stare Down Death (3.5e Maneuver) + (Stabilize and heal.)
- Stabilize Wound (3.5e Utterance) + (Stabilize dying creatures, grant temporary hit points, or wound creatures and bleed them out.)
- Stanch the Flow (3.5e Maneuver) + (Stabilize when dying, and stop bleeding effects.)
- Multiclass Progression (3.5e Feat) + (Stack two classes together for the purpose of determining class features with some limitations.)
- Sublime Progression (3.5e Feat) + (Stack two classes together for the purpose of determining maneuvers and stances.)
- Knight of Wrath (3.5e Feat) + (Stacks your level of barbarian and evil paladin for the purpose of advancing damage reduction, rage, smite good and deadly touch.)
- Metamagic Staff (3.5e Equipment) + (Staff for those who doesn't want to learn, but still use metamagic feats.)
- Me First! (3.5e Feat) + (Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself.)
- Stalker of Limbo (3.5e Prestige Class) + (Stalkers of Limbo are an organization of neraphim hunters, and occasionally other races, that scours the Limbo in search of preys, whether they are are monsters, other outsiders or unsuspecting travellers.)
- Shadow Affinity (3.5e Feat) + (Stalking the shadows and learning your body's natural surroundings, you unlock something within that spreads throughout your form. The shadowy armor on your body dissolves in the darkness, smoldering with shadow as your glowing eyes fade out.)
- Cleric Armor (3.5e Equipment) + (Standard heavy armor for clerics.)
- Starborn (3.5e Race) + (Starborn are wandering magic-users and scientists.)
- Ignite (3.5e Spell) + (Start a fire with a gesture and word.)
- Warp Blast (3.5e Invocation) + (Start charging your [[Beam_Blast_(3.5e_Invocation)|Beam Blast]] from afar and then teleport right infront of the target to deliver it to a flat footed opponent.)
- Runestone (3.5e Equipment) + (Starting its life as a sturdy brick of stone, runestone is inscribed with symbols of magical powers. Runestone is as sturdy as steel, but need more to be more thick and thus is much heavier.)
- Sacred Statue (5e) + (Statue animated by an [[Eidolon (5e)|Eidolon]])
- Flammable (3.5e Flaw) + (Stay away from flames.)
- Divine Rage (3.5e Feat) + (Stay in rage forever, and gain access to stronger more potent rage powers and resistances.)
- SRD:Stealthy + (Stay unnoticed.)
- Lemur-Tail Larceny (3.5e Maneuver) + (Steal an item or lurch towards a location.)
- Fake Provocation (3.5e Feat) + (Steal attacks of opportunity on fake openings.)
- Envy Strike (3.5e Feat) + (Steal bonuses for yourself.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Sight-Stealing Strike (3.5e Feat) + (Steal the sight of a target, making them blind and allowing you to see what it could normally see.)
- Ambush Drake (5e) + (Stealthy [[Drake (5e)|drake]]s that attack in packs)
- Gnoll Hunter (5e) + (Stealthy gnolls that specialize in ranged attacks)
- SRD5:Steam Mephit + (Steam mephits appears similar to [[SRD5:Imp|Imp]]s made of steam.)
- Otherworldly Steed (5e24) + (Steed conjured by the ''[[Find Steed (5e24)|Find Steed]]'' spell)
- Steel Predator (5e) + (Steel Predators resemble metal [[Drake (5e)|drake]].)
- Cometsteel (3.5e Equipment) + (Steel forged from iron ore found in comets projects a sharp cold and bright luster.)
- Anechoic Steel (3.5e Equipment) + (Steel which has been formed into a metal "foam", hidden between two sheets of traditional metal. This makes the composite light weight and sound absorbing, but bulky and more brittle.)
- Floating-Point Instability Process (3.5e Maneuver) + (Step and tap a target, make them unbalanced.)
- Accelerate the World (3.5e Maneuver) + (Step forward in time 1 day, ceasing to exist, and changing your Season.)
- Accelerate The Moon (3.5e Maneuver) + (Step forward in time 1 hour, ceasing to exist, and changing your Season.)
- Accelerate The Wheel (3.5e Maneuver) + (Step forward in time 1 round, ceasing to exist until your next turn, and changing your Season.)
- Sthag Thak (3.5e Deity) + (Sthag Thak is the god of adventurers, thugs, and murderers. He supports the drive to kill others to obtain their goods as the natural order of things in the world.)
- Fire Divination Disc (3.5e Equipment) + (Stick this disc on the ceiling. It detects when a fire has started and warns you, and may even help put it out.)
- Clinging Flame Juice (3.5e Equipment) + (Sticky and flammable, a painful combination. Continues to burn.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Automatic Still Spell-CE (3.5e Feat) + (Still your spells automatically with no level adjustment.)
- Corgini (3.5e Race) + (Stocky and short, these are corgi people. Cute.)
- Heavy Stomp (3.5e Feat) + (Stomp the ground and make a shockwave that knocks over opponents.)
- Phoenix Stone (3.5e Equipment) + (Stone that brings you back if you die with it.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Stone Defender MToF (5e) + (Stone-covered bodyguard construct)
- Stone Defender MotM (5e) + (Stone-covered bodyguard construct)
- Supreme Ego Barrier (3.5e Power) + (Stop an attack completely, send a force shockwave that damage adjacent creatures and send melee attacker flying.)
- Kooky Tendrils (3.5e Invocation) + (Stop and entangle foes with tendrils)
- Tactical Pause (3.5e Feat) + (Stop combat for a brief time to perform minor action)
- Cauterizing Blast (3.5e Invocation) + (Stop fast healing or regeneration, or stabilize allies.)