Stabilize Wound (3.5e Utterance)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-20-16
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

This utterance uses the rules for the truenamer rebuild.

Stabilize Wound
Lexicon of the Primal Word
Level: Truenamer 0
Casting time: 1 standard action; see text
Range: 60 ft
Duration : Instantaneous
Saving Throw: None
Spell Resistance: Yes
Truespeak DC: 5

Natura-resanigo!

Oginaser-arutan!

You convince the world that a wound is not as bad as it seems. If cast on a dying creature, this automatically stabilizes them. If you are within touch range, this becomes a swift action.

If cast on a creature who is at 0 hp or above, this instead grants them 1 temporary hp. This does not stack, and lasts until used up.

Reverse: If cast on a creature which is disabled but stabilized, it causes them to become dying again and they begin to bleed out. If cast on a creature who is at 0 hp or above, it instead deals a single point of damage. This damage can never bring a creature below 1 hp.

Interjections like this do not have primal utterances.



Back to Main Page3.5e HomebrewClass Ability ComponentsUtterance

Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 0 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryStabilize dying creatures, grant temporary hit points, or wound creatures and bleed them out. +
TitleStabilize Wound +