Stabilize Wound (3.5e Utterance)
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This utterance uses the rules for the truenamer rebuild.
Lexicon of the Primal Word | |
Level: | Truenamer 0 |
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Casting time: | 1 standard action; see text |
Range: | 60 ft |
Duration : | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
Truespeak DC: | 5 |
Natura-resanigo!
Oginaser-arutan!
You convince the world that a wound is not as bad as it seems. If cast on a dying creature, this automatically stabilizes them. If you are within touch range, this becomes a swift action.
If cast on a creature who is at 0 hp or above, this instead grants them 1 temporary hp. This does not stack, and lasts until used up.
Reverse: If cast on a creature which is disabled but stabilized, it causes them to become dying again and they begin to bleed out. If cast on a creature who is at 0 hp or above, it instead deals a single point of damage. This damage can never bring a creature below 1 hp.
Interjections like this do not have primal utterances.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Utterance
Eiji-kunv |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Utterance + |
Level | Truenamer 0 + |
Range | Other + |
Rating | Undiscussed + |
School | Primal Word + |
Summary | Stabilize dying creatures, grant temporary hit points, or wound creatures and bleed them out. + |
Title | Stabilize Wound + |