Divine Rage (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-10-12
Status: Complete
Editing: Clarity edits only please
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Divine Rage [Salient Ability] Why? Why are you so full of rage, Asura? Where does this wrath come from?Prerequisites: Divine Rank 1, Mighty RageBenefit: You can stay within a rage indefinitely and may rage at will. The normal benefit and penalty of rage applies.

As a free action on your turn you can upgrade your Mighty Rage and enter a Divine Rage, often accompanied by minor physical transformation. Your bonuses from your rage are improved by another +4 Strength, +4 Constitution, +4 Will, and -4 AC (this stacks with normal rage). Unlike your normal rage, this cannot be maintained forever, lasting 3 + your Con modifier in rounds and being able to be done 1 + your divine rank times per day.

While in Divine Rage, you can take a move action to immediately remove certain negative effects, even when circumstances would normally not permit you to do so. You may end any one of the following conditions each time you use this: ability penalties (such as from ray of enfeeblement, touch of idiocy, etc.), ability burn, ability damage, ability drain, blindness, confusion, dazing, dazzling, deafness, entanglement, exhaustion, fatigue, fascination, fright, level drain, shaken, panicked, cowering, nausea, paralysis, sickness, stunning, and uncenteredness. Death and dying are not conditions that can be ended by use of this maneuver. Gradated conditions such as ability score reductions and negative levels are all removed, not only some of them. Special: Suitable for deities of Destruction, Rage, Strength, AND War.



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Eiji-kun's Homebrew (5609 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 1 + and Mighty Rage +
RatingUndiscussed +
SummaryStay in rage forever, and gain access to stronger more potent rage powers and resistances. +
TitleDivine Rage +
TypeSalient Ability +