Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD5:Deep Gnome + (Common [[Svirfneblin (5e)|Svirfneblin]])
- Vampire Captain (5e) + (Common [[Vampirate (5e)|Vampirate]] master of a [[Spelljammer Ship (5e)|Spelljammer Ship]].)
- Vampirate Common (5e) + (Common [[Vampirate (5e)|Vampirate]] mate.)
- Hamster (5e Monster) + (Common hamster)
- Maestro Forms (3.5e Variant Rule) + (Common rules for Maestro classes, to make them multiclassing-friendly.)
- SRD5:Rat + (Common scavenging rodent)
- Rat (5e24) + (Common scavenging rodent)
- Sea Elf Common (5e) + (Common sea elf)
- SRD5:Spider + (Common spider)
- Spider (5e24) + (Common spider)
- Commoner Authority (3.5e Feat) + (Commoners are initially helpful toward you.)
- Farmer (3.5e Class) + (Commoners of the world unite! Don't let the normal heroes have all the fun, someone's got to slay the dragon between harvest seasons.)
- Mental Communication (3.5e Power) + (Communicate with the minds of others)
- Pack Sensor (3.5e Equipment) + (Communicate with your companions thanks to high frequency sounds and weak telepathy)
- Body Linguist (3.5e Feat) + (Communicate without speaking, but only vague ideas and concepts.)
- Sphinx of Wonder (5e24) + (Companion [[SRD5:Celestial|celestial]])
- Bad Analogy (3.5e Maneuver) + (Compare enemy to thing. Beat up thing. Enemy dies.)
- Alethiometer (3.5e Equipment) + (Compass that points to nearby objects you want to find.)
- Avian Observers (3.5e Spell) + (Compel a small flock of birds to report on something specific occurring in the area, but only after the effect has happened.)
- This is Your Brain on Magic (3.5e Maneuver) + (Completely and utterly sizzle the opponent's brain, ruining its spellcasting abilities for a very, ''very'' long time.)
- Total Amnesia (3.5e Power) + (Completely erase a creature's mind.)
- Sever The Wings (3.5e Maneuver) + (Completely rip the wings off your opponent, dealing grievous damage!)
- Charlatan (5e) + (Con man, someone who pretends to be someone else.)
- Con Man (3.5e Feat) + (Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed.)
- Master Hides the Newbie (3.5e Maneuver) + (Conceal nearby allies.)
- Shapechanger's Rejuvenation (3.5e Feat) + (Concentrate to start slowly healing, up to a point.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)