Sea Elf Common (5e)
5th edition (2014) Pointer +
Sea Elf (pointer) [1] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Elves, Sea Elves), Neutral Good | ||||||||||||
Armor Class: 12 (leather armor) | ||||||||||||
Hit Points: 30 | ||||||||||||
Speed: 30 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Con | ||||||||||||
Skills: Athletics, Perception | ||||||||||||
Senses: darkvision 60 ft., passive Perception 13 | ||||||||||||
Languages: Aquan, Elvish | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. [2] The sea elf can breathe air and water. ActionsTrident. Melee or Ranged Weapon Attack |
Unofficial Description: Common sea elf
Sources and NotesEdit
- ↑ Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 251. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
NotesEdit
- as Oceanus (individual) in Ghosts of Saltmarsh