Difference between revisions of "Spell Corrosion (3.5 Spell)"
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This functions identically to a [[SRD:Greater Dispel Magic|''greater dispel magic'']] spell, except as described here. | This functions identically to a [[SRD:Greater Dispel Magic|''greater dispel magic'']] spell, except as described here. | ||
− | If this spell is used as an area dispel, | + | If this spell is used as an area dispel, in addition to its normal effects, all creatures in the area are dealt 1d6 acid damage per two character levels, are sickened, and one spell active on them is dispelled. The damage is considered to be hit point burn (meaning that it cannot be healed except by [[SRD:Greater Restoration|''greater restoration'']], [[SRD:Miracle|''miracle'']], [[SRD:Wish|''wish'']] or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs). |
− | If this spell is used as a targeted dispel, | + | If this spell is used as a targeted dispel, in addition to its normal effects, the target is dealt 1d6 acid damage per two character levels, is sickened (if it is a creature), and all spells active on them are dispelled. If the target is a magic item, it is suppressed as per the normal rules, except the suppression lasts 24 hours. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A successful Fort save for a creature or an attended object causes only one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally. |
If this spell is used as a counterspell, it functions identically to ''greater dispel magic'', but also causes the caster of the countered spell to take 1d6 acid damage per two caster levels and become sickened for 1 round per caster level. This damage is considered hit point burn (see above). No save is possible against this effect. | If this spell is used as a counterspell, it functions identically to ''greater dispel magic'', but also causes the caster of the countered spell to take 1d6 acid damage per two caster levels and become sickened for 1 round per caster level. This damage is considered hit point burn (see above). No save is possible against this effect. |
Revision as of 21:14, 13 September 2012
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Abjuration [Acid] | |
Level: | Acid 8, Sorcerer/Wizard 8 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Target or Area: | One spellcaster, creature, or object; or 20-ft.-radius burst |
Duration: | Instantaneous and 1 round/level (see text) |
Saving Throw: | Fort partial (see text) |
Spell Resistance: | No |
A nasty spell that nobody's taken credit for (although it is widely ascribed to the mad genius of Elush), this unmakes the energies of active spells and causes them to transform into a sticky blistering agent, dealing horrible, disfiguring injuries and causing extreme pain.
This functions identically to a greater dispel magic spell, except as described here.
If this spell is used as an area dispel, in addition to its normal effects, all creatures in the area are dealt 1d6 acid damage per two character levels, are sickened, and one spell active on them is dispelled. The damage is considered to be hit point burn (meaning that it cannot be healed except by greater restoration, miracle, wish or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs).
If this spell is used as a targeted dispel, in addition to its normal effects, the target is dealt 1d6 acid damage per two character levels, is sickened (if it is a creature), and all spells active on them are dispelled. If the target is a magic item, it is suppressed as per the normal rules, except the suppression lasts 24 hours. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A successful Fort save for a creature or an attended object causes only one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.
If this spell is used as a counterspell, it functions identically to greater dispel magic, but also causes the caster of the countered spell to take 1d6 acid damage per two caster levels and become sickened for 1 round per caster level. This damage is considered hit point burn (see above). No save is possible against this effect.
Back to Main Page → 3.5e Homebrew → Sourcebooks → Liber Demonica
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | Very High + |
Author | MisterSinister + |
Component | V + and S + |
Descriptor | Acid + |
Identifier | 3.5 Spell + |
Level | Acid 8 + and Sorcerer/Wizard 8 + |
Range | Long + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Abjuration + |
Summary | Dispel, deal acid damage. + |
Title | Spell Corrosion + |