Erzebet's Soul-Flensing Ligature (3.5e Spell)
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Necromancy [Light] | |
Level: | Cleric 3, Diabolic 3, Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature with a soul |
Duration: | 1 round/level |
Saving Throw: | Will partial (see text) |
Spell Resistance: | Yes |
Developed by one of the most dangerous, cruel and (some would argue) beautiful necromancers, this spell roughly 'pinches' its target's soul, causing it to rupture and leak its essence. While some particularly heartless necromancers use this as a means of healing, the pain that this spell inflicts doesn't make it a very pleasant prospect.
The subject radiates light (as a light spell), and a 10ft radius emanation from it is bathed in the positive energy of its soul, healing all living creatures in the area 1d8+the target's CR in hit points every round that they remain in the area (creatures without a CR use their character level instead). Undead are instead dealt the same amount of damage. No save is allowed against these effects.
Additionally, the pain of this energy surge is such that the subject is dazed. However, every round, the subject may attempt a Will save. If this is passed, they are no longer dazed, although the other spell effects continue as normal.
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MisterSinisterv |
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Article Balance | Very High + |
Author | MisterSinister + |
Component | V + and S + |
Descriptor | Light + |
Identifier | 3.5e Spell + |
Level | Cleric 3 +, Diabolic 3 + and Sorcerer/Wizard 3 + |
Range | Close + |
Rating | Unrated + |
School | Necromancy + |
Summary | Grabs target's soul, positive damage in area, daze. + |
Title | Erzebet's Soul-Flensing Ligature + |