Hellfire Shot-Glaive (3.5e Equipment)
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Hellfire Shot-Glaive
Exotic Two-Handed Projectile Melee
Cost: | 110 gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 1d10 |
Critical: | 20/x3 or 19-20/x3 (see text) |
Range Increment: | 80' |
Weight2: | 20 lbs |
Type3: | Hellfire (see text) |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This is a halberd with a miniaturized hellfire jezzail built into it. When firing it as a ranged weapon, all the rules that apply to hellfire jezzails apply to a hellfire shot-glaive, but the damage dealt is as listed in this weapon, with the second listed critical hit multiplier and range, and the range increment is only 80ft. The user may add their Dexterity modifier to damage with it as if it were a hellfire jezzail as normal.
When used as a melee weapon, a hellfire shot-glaive deals fire damage, but this damage ignores one point of fire resistance per character level (or CR) of the user, and treats fire immunity as resistance equal to 1/2 of the damage it would deal. A hellfire shot-glaive used as a melee weapon has the first listed critical threat range and critical hit multiplier. Additionally, a hellfire shot-glaive that is set against a charge deals double damage on a successful hit against a charging character. Lastly, a hellfire shot-glaive can be used to make trip attacks. If the user is tripped during the attempt, they can drop the hellfire shot-glaive to avoid being tripped.
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MisterSinisterv |
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Author | MisterSinister + |
Class | Projectile + and Melee + |
Cost | 110 gp + |
Critical | 20/x3 or 19-20/x3 (see text) + |
Damage | 1d10 + |
Damage Type | Hellfire (see text) + |
Hardness | 10 + |
Hit Points | 10 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 80 + |
Rating | Undiscussed + |
Size | Two-Handed + |
Title | Hellfire Shot-Glaive + |
Weight | 20 + |