Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Raptor Armor (3.5e Equipment) + (This suit of full plate is easy to move in and grants limited flight abilities.)
- Energy Charge, Revised (3.5e Creature Ability) + (This supernatural ability sends a burst of vital energy through a touch, which can help the living or harm the undead.)
- Disintegration Ray (3.5e Equipment) + (This superweapon is feared throughout all of the Five Nations. Small, easily concealed, and elegantly wrought from mithral, the sheer destructive power bound up within the ''disintegration ray'' is hard to conceive of.)
- Bleach D20 (3.5e Sourcebook) + (This supplement for the <u>D&D</u> game presents rules for people who wish to roleplay <u>Bleach</u> with a structured ruleset using the well-known revised third edition ruleset.)
- Complete Sublime (3.5e Sourcebook) + (This supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle.)
- Publication:Dread Codex + (This supplement is a toolbox of undead-themed material for the busy GM.)
- Sword of Hakkenslass (3.5e Equipment) + (This sword causes creatures to burst into treats!)
- Tabard of Defiant Rage (3.5e Equipment) + (This tabard grants barbarians options with their additional rage attempts.)
- Tabard of Intransigent Ire (3.5e Equipment) + (This tabard seems somewhat worn as if from battle, even when new and clean.)
- Rokushiki - Tekkai (3.5e Feat) + (This technique hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks.)
- Gargoyle, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Gargoyle|gargoyle]] to create a [[SRD:Gargoyle|gargoyle]] of specific type of stone (i.e A Granite [[SRD:Gargoyle|gargoyle]]).)
- Treant, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Treant|treant]] or [[SRD:Elder Treant|elder treant]] to create a [[SRD:Treant|treant]] of specific type of tree (e.g A Redwood [[SRD:Treant|treant]]).)
- Fey Touched (3.5e Template) + (This template is a means for PC's to play a fey creature without the really high level adjustments.)
- Animated Weapon (3.5e Template) + (This template turns an ordinary weapon into a menacing foe.)
- Robotic (3.5e Template) + (This template turns an organic creature into a robot.)
- Felldrinker Bile (4e Equipment) + (This thick black substance is made from the saliva of a [[Bat (4e Monster)#Felldrinker Bat|felldrinker bat]].)
- Throwing Shield, Heavy (3.5e Equipment) + (This thick round shield sails through the air balanced as can be.)
- Dryad's Milk (3.5e Equipment) + (This thick, green potion grants several benefits of the plant and fey types for its duration.)
- Ditto (3.5e Monster) + (This thing looks like a blob of purple jelly with arm-like stubs and a poorly-drawn face. For a split second before it turns into a gigantic dragon.)
- Triptych of Travel (3.5e Equipment) + (This three paneled artwork displays three different scenes. Touching the scene allows one to teleport to the area.)
- Lloyd's Talisman (3.5e Equipment) + (This throwable item weakens the effects of healing magic on the target.)
- Figurine of Gunmetal Motorcycle (3.5e Equipment) + (This tiny toy [[Warforged Cycle (3.5e Monster)|warforged motorcycle]] transforms into the real thing.)
- Warble Whistle (3.5e Equipment) + (This tiny wooden whistle, when blown, makes the sound of a small warbling perching bird, summoning a little helpful birdy friend.)
- Feather Token Stone (3.5e Equipment) + (This token becomes a large boulder when thrown.)
- Feather Token Sword (3.5e Equipment) + (This token can be used to smuggle in a sword where otherwise one may be unable. Helpful for would-be assassins.)
- Feather Token Bind (3.5e Equipment) + (This token can lock doors or hold creatures in place.)
- Feather Token Jug (3.5e Equipment) + (This token creates a flood of water for use.)
- Feather Token Spoon (3.5e Equipment) + (This token creates a meal for up to 16 people, and the bowl it creates can cure mummy rot.)
- Feather Token Harbor (3.5e Equipment) + (This token forms a pier to make docking easier, or just for walking further into the water.)
- Feather Token Wing (3.5e Equipment) + (This token grants a contingent feather fall to all creatures and objects in a 5 ft cubic space.)
- Feather Token Eye (3.5e Equipment) + (This token grants the user brief ''true seeing'', allows the weak to observe prismatic effects, and can cure the blind in limited fashion.)
- Feather Token Finger (3.5e Equipment) + (This token teleports the user to where they are pointing.)
- Feather Token Arbor (3.5e Equipment) + (This token turns the user into a tree. You're about as sapient as a tree as well.)
- Feather Token Key (3.5e Equipment) + (This token will permit passage through a wall, gate, or door.)
- Trollblood Tonic (3.5e Equipment) + (This tonic invigorates the natural healing of a creature. Whenever they get injured, the body gives a burst of recovery.)
- Toppest Hat (3.5e Equipment) + (This top hat is the tallest.)
- Iron Linen (3.5e Equipment) + (This tough fabric is a product of modified flax, which has been hardened through magic.)
- Wake Barrier (3.5e Equipment) + (This tower shield can protect you and your allies from area of effect attacks.)
- Portal Shield (3.5e Equipment) + (This tower shield is actually a portal gate to the Astral Plane. It can re-direct attacks elsewhere, though it can cause some trouble if left on...)
- Theurgy (5e) + (This tradition draws its power from the Gods of Magic (Loki, Circle, etc.))
- School of Invention (5e) + (This tradition focuses magical experimentation.)
- War Magic (5e) + (This tradition focuses on casting in combat)
- SRD5:School of Evocation + (This tradition focuses on magic that creates powerful elemental effects)
- Order of Scribes (5e) + (This tradition focuses on recording and describing magic.)
- Technomancy (5e) + (This tradition focuses on the magic of technology)
- Onomancy (5e) + (This tradition focuses on true names.)
- Bladesinging (5e) + (This tradition focuses on using a weapon as a focus.)
- Way of the Ascendant Dragon (5e) + (This tradition is inspired by dragons)
- College of Spirits (5e) + (This tradition pulls inspiring stories from beyond the grave and material plane.)
- Way of the Drunken Master (5e) + (This tradition uses deception and agility to surprise the opponent.)
- The Undead (5e) + (This tradition's patron is a powerful undead.)