Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ring of the REM (3.5e Equipment) + (This ring makes you sleep deep, but your dreams are weird and you wake up groggy.)
- Orange Charred Ring (3.5e Equipment) + (This ring reduces the damage of lava and other environmental fire damage.)
- Ring of Bound Health (3.5e Equipment) + (This ring stores hit points for later use. Comes in 10, 50, and 100 hp sizes.)
- Mirrored Ring of Revival (3.5e Equipment) + (This ring will revive you from the dead as per ''raise dead'', but in the process it creates a problem for you in due time.)
- Decoy Suit (3.5e Equipment) + (This robe allows you to cut your health in half and replace yourself with a decoy body that is a bit more expendable. You can also create unmoving clone bodies of yourself.)
- Robe of Adaptation (3.5e Equipment) + (This robe resists the last energy type you got hit with.)
- Rod of Eyes (3.5e Equipment) + (This rod can aid divinations, grant improved vision, or steal the vision of others.)
- Rod of Summons (3.5e Equipment) + (This rod can be used to summon a variety of creatures, none of which are under any control.)
- Rod of Arcane Fire (3.5e Equipment) + (This rod can fire arcane bolts, or stronger bolts by expending spell slots. It also grants some protection against untyped damage.)
- Rod of Concussive Blasts (3.5e Equipment) + (This rod can project powerful concussive blasts outward, and [[SRD:Bull Rush|bull rush]] creatures it hits.)
- Rod of Epic Blasting (3.5e Equipment) + (This rod contains the power of a ''wand of [[SRD:Fireball|fireball]]'', metamagically amplified by [[SRD:Enhance Spell|Enhance Spell]] and double application of [[SRD:Widen Spell|Widen Spell]].)
- Tin Crystallization Catalyst (3.5e Equipment) + (This rod covered in sharply protruding crystals greatly boosts the strength of arcane spellcasting, but at the cost of additional spell slots.)
- Softlight Rod (3.5e Equipment) + (This rod emits a soft blue light which, amongst other things, provides temporary relief from petrification and illumination of traps.)
- Wishing Star Rod (3.5e Equipment) + (This rod has a glass star tip at the end. It looks fragile, even silly, but is durable enough to be swung and can grant your minor wishes.)
- Bell Rod (3.5e Equipment) + (This rod has a large bell on it. It can be used as a sonic-producing mace, and has several sound related abilities.)
- Rod of Webspinning (4e Equipment) + (This rod is engraved with web and spider motifs, and can bring small portions of the arachania directly into contact with other planes.)
- Rod of the First Dragon Queen (3.5e Equipment) + (This rod is inscribed with symbols of regal power, and tipped with a fivefold array of dragon scales..)
- Rod of the Shadowmaster (3.5e Equipment) + (This rod makes your shadow magic more real, but it comes at the cost of your own reality.)
- Rod of the Twinfiend (3.5e Equipment) + (This rod provides three functions: Augment your damage, wrap yourself in destructive shields, and a screaming shockwave done by both heads.)
- Inertial Dampening Rod (3.5e Equipment) + (This rod releases energy nets to catch and slow down high speed moving objects and creatures.)
- Rod of Rhythm (3.5e Equipment) + (This rod, sometimes a pair of rods, not only makes a fair beatstick but employs the power of rhythm in combat.)
- Thief (One) + (This rogue subclass specializes in stealth and quick actions.)
- Four Elements Parma (3.5e Equipment) + (This round shield provides a strong protection against the energy type that hit it last.)
- Accumulative Advantage and Disadvantage (5e Variant Rule) + (This rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment.)
- Broad Leveling Benefits (3.5e Variant Rule) + (This rule is meant to replace the ability score boost to a single ability at 4th level and each 4 level thereafter. Instead the bonus apply to multiple ability score or may be traded altogether.)
- Level Adjustment Dice (3.5e Variant Rule) + (This rule is simple. It turns LA into hit dice.)
- Adjusted SRD Armors (3.5e Variant Rule) + (This rule slightly modifies the statistics of the SRD armors, lessening their total AC range while clarifying their categorical distinctions.)
- Dying, Variant (3.5e Variant Rule) + (This rules change how dying restricts a character's option, including falling into unconsciousness.)
- Sticky Saddle (3.5e Equipment) + (This saddle makes it easier to stay on your mount, but more difficult to get off.)
- Sacred Mist Pellet (3.5e Equipment) + (This sanctified alchemical powder inhibits and grants protection from [[SRD:Undead Type|undead]].)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Unholy Scepter + (This scepter allows the wielder to rule ghouls and ghasts, and both paralyzes and nauseates opponents.)
- School of Conjuration (5e) + (This school focuses on [[SRD5:Conjuration|conjuration]], the bringing things or creature into being (or transfer thereof))
- School of Divination (5e) + (This school focuses on [[SRD5:Divination|divination]], discovery and understanding spells)
- School of Enchantment (5e) + (This school focuses on [[SRD5:Enchantment|enchantment]], the manipulation of other's will.)
- School of Illusion (5e) + (This school focuses on [[SRD5:Illusion|illusion]], the manipulation of the senses)
- School of Necromancy (5e) + (This school focuses on [[SRD5:Necromancy|necromancy]] - withering, disease, and death)
- School of Transmutation (5e) + (This school focuses on [[SRD5:Transmutation|transmutation]], the changing one thing into another)
- Koruwan Champion's Armor (3.5e Equipment) + (This set of +2 aeon nix blue ice kikko armor is hardened and resistant to flames.)
- Gravity, Revised (3.5e Variant Rule) + (This set of rule which revise the effect o … This set of rule which revise the effect of various levels of [[SRD:About Planes#Gravity|gravity]], and add two new levels of gravity. Despite what the name implies, it does not in fact revise the law of gravity. It was not designed to be perfectly accurate or realistic, but offer an interesting set of bonus and penalties while paying lip service to the laws of physic.paying lip service to the laws of physic.)
- Master Tailor Tools (3.5e Equipment) + (This set of tools for a tailor or seamster is enchanted for repairing and mending.)
- Rod of Endless Arms (3.5e Equipment) + (This shapeshifting rod can transform into any weapon of nearly any size, can grants its user a once per day certain strike.)
- Shield of the Practiced Spellcaster (3.5e Equipment) + (This shield allows those lacking behind in caster levels to briefly increase their power.)
- Angel Wing Shield (3.5e Equipment) + (This shield appears to be the wing of an angel. It helps you glide in the air and attack with razor-sharp feathers. Get a pair, and...)
- Shield of Insanity (3.5e Equipment) + (This shield comes with a daily ''[[SRD:Symbol of Insanity|symbol of insanity]]'' engraved upon it, as well as defense against the forces of madness.)
- Crystal Ring Shield (3.5e Equipment) + (This shield has no arcane spell failure, and can shoot rings of light as an attack action.)
- Obliterating Flash Fluid (3.5e Equipment) + (This shimmering metallic fluid looks half as unsettlingly dangerous as it is. It explodes with a blinding flash.)
- Halfway Shortbow (3.5e Equipment) + (This shortbow doubles your attacks, but halves your damage.)
- Warrior (5e) + (This sidekick is a martial professional)
- Spellcaster Sidekick (5e) + (This sidekick is a practitioner of magic)
- Expert (5e) + (This sidekick is an master of knowledge)