Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Unflinching Avalanche Fist (3.5e Maneuver) + (Make a full-attack as per flurry of blows, parry incoming attack from the target.)
- Metal Shell (3.5e Power) + (Make a highly protective suit of armor for yourself, or trap your opponent in a prison of iron.)
- Wrath of the Heavens (3.5e Feat) + (Make a holy weapon stronger in your hands, additionally fire a bolt of pure positive energy when smiting.)
- Spirit Ball (3.5e Invocation) + (Make a ki volley that can be redirected and change directions if it misses.)
- Poltergeist (3.5e Spell) + (Make a location temporarily haunted.)
- Fabrication Machine (3.5e Spell) + (Make a machine which ''[[SRD:Fabricate|fabricates]]'' for you.)
- Imperator’s Warning (3.5e Maneuver) + (Make a melee attack after you down a foe.)
- Blade Grasp (3.5e Maneuver) + (Make a melee attack against a target that hits you in melee.)
- Mage's Melee Maneuver (3.5e Spell) + (Make a melee attack, dealing damage based on your casting ability modifier.)
- Weeping Wound Strike (3.5e Maneuver) + (Make a melee attack. If it hits you cause an weeping wound which deals a -5 penalty of attacks, saves, and skill checks, and causes the creature to bleed profusely.)
- Irritating Injury Strike (3.5e Maneuver) + (Make a melee attack. If it hits you cause an irritating wound which deals a -2 penalty of attacks, saves, and skill checks.)
- Force Meld (3.5e Force Power) + (Make a mental connection with your allies, share awareness.)
- Dive for Cover (3.5e Maneuver) + (Make a move action, drawing or reloading your firearm and gain a bonus if you end in cover.)
- Quick Action (3.5e Maneuver) + (Make a non-movement based move action as an immediate action, and do so without provoking.)
- Shieldbreaker Strike (3.5e Maneuver) + (Make a powerful attack that depletes all [[SRD:Temporary Hit Points|temporary hit points]] and hits [[Shield (3.5e Creature Ability)|shields]] extremely hard.)
- Binding Contract (3.5e Spell) + (Make a powerful magical contract between two creatures.)
- Shielded Bull Rush (3.5e Feat) + (Make a powerful shield bash right after a bull rush.)
- Thunder Bolt (3.5e Maneuver) + (Make a ranged touch attack that deals bonus electricity damage.)
- Anonymous Function Call (3.5e Maneuver) + (Make a request of the universe.)
- SRD:Legendary Leaper + (Make a running jump without a running start.)
- Stun Shield (3.5e Feat) + (Make a shield bash that opens up your opponent to attacks of opportunity.)
- Skirmisher's Strike (3.5e Feat) + (Make a single attack as a standard action, dealing sneak attack damage.)
- Wraithblade (3.5e Maneuver) + (Make a single attack as an incorporeal touch attack, it deal heavy damage if it hit.)
- Strike of the Titans (3.5e Maneuver) + (Make a single attack that deal massive damage to a target then spread into a 30 ft radius)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Telekinetic Sweep (3.5e Maneuver) + (Make a single attack that effects three adjacent squares.)
- Iron Twinblade Strike (3.5e Maneuver) + (Make a single attack, if it hit make an additional attack that deal extra damage, however you become unbalanced if you miss it.)
- Titanic Blow (3.5e Feat) + (Make a single blow that turn your foes to smithereens.)
- Siege Shot (3.5e Feat) + (Make a single devastating attack with a ranged or thrown weapon.)
- Iron Fist (3.5e Maneuver) + (Make a slam attack as a swift action.)
- Snowman Sentry (3.5e Spell) + (Make a snowman which will alert you when creatures come near, and let you see and hear through it.)
- Untamable Charge (3.5e Maneuver) + (Make a special charge which allows you to pass through difficult terrain, and cleave through opponents. ''Feral—'' Make a special charge with pounce.)
- Burnt Spell (3.5e Feat) + (Make a spell much stronger at the cost of yourself.)
- Single Target Spell (3.5e Feat) + (Make a spell with multiple target only affect a single target.)
- Burning Sunrise Assault (3.5e Maneuver) + (Make a super jump check and deal extra fire damage.)
- Infernal Cloud (3.5e Invocation) + (Make a thick burning cloud of gas to scorch your foes.)
- Eldritch Shove (3.5e Invocation) + (Make a touch attack in melee with your eldritch blast, and bull rush them away.)
- Evasive Maneuvers (3.5e Maneuver) + (Make a tumble check as your AC against ranged attacks.)
- Dogfighting (3.5e Maneuver) + (Make a tumble check, if successful you move, render them denied of their [[Dex]], and deal +2d6 damage.)
- Bound Shadow Weapon (3.5e Feat) + (Make a weapon out of bound shadow.)
- Heavy Weapon (3.5e Spell) + (Make a weapon unusually heavy, which could be a boon or a bane.)
- Light Weapon (3.5e Spell) + (Make a weapon unusually light, which could be a boon or a bane.)
- Dense Weapon (3.5e Spell) + (Make a weapon very dense, increasing damage but making you unbalanced after attacks.)
- Weapon Disciplining (3.5e Feat) + (Make a weapon you have [[SRD:Weapon Focus|Weapon Focus]] in a discipline weapon for initiators.)
- Favorite Weather (3.5e Feat) + (Make a weather your favorite)
- Two-Weapon Whirlwind (3.5e Feat) + (Make a whirlwind attack and attack twice.)
- Falling Stars (3.5e Cleric Domain) + (Make a wish... a fiery burning wish.)
- Steady Beat (3.5e Maneuver) + (Make all your attacks at your maximum attack bonus.)
- Shook Ones (3.5e Maneuver) + (Make an Intimidate check instead of an attack of opportunity to immobilize your target for 1 round.)
- Devilish Catharsis (3.5e Maneuver) + (Make an Intimidate check opposed by your target. Depending on the success of your roll, they are either [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]] or [[SRD:Panicked|panicked]].)
- No Mercy (3.5e Maneuver) + (Make an Intimidate check. Add the result of this check to the damage of your next successful melee attack.)