Light Weapon (3.5e Spell)
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Transmutation | |
Level: | Duskblade 2, Sorcerer/Wizard 2 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One weapon |
Duration: | 1 round/level (D) |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
With a sigh of rushing air, the sword suddenly became a lot lighter, almost flying out of your grip.
You make a weapon unusually light for the duration of the spell. On a failed save the target weapon weight is halved, its damage size goes down by one, and the ease of use goes down by one catagory (two-handed becomes one-handed, one-handed becomes light, and light remains light but gains other properties). A light weapon that has become super-light does not have the penalties for two-weapon fighting using it as a weapon. On the other hand, its damage it deals is always minimum, and the target takes a -4 on Disarm and Sunder checks. This can be a buff, if trying to attack in a grapple or two-weapon fight, or a bane if weapon damage and power attack options drop.
On a successful save, the weapon's mass is briefly disrupted, causing a -2 penalty on the next attack roll made within 1 round.
Material Component: A fragment of aerogel.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Duskblade 2 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | Make a weapon unusually light, which could be a boon or a bane. + |
Title | Light Weapon + |