Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Predator Senses (3.5e Maneuver) + (Gain limited [[SRD:Blindsight and Blindsense|blindsense]] and [[SRD:Blindsight and Blindsense|blindsight]] against favored enemies.)
- Lucky (One) + (Gain luck points that applies [[SRD5:Advantage|Advantage]] or [[SRD5:Disadvantage|Disadvantage]] to rolls.)
- Berserk Soul (3.5e Maneuver) + (Gain massive combat bonuses, but lose track of friend and foe as you rage.)
- Instrument Proficiency (4e Feat) + (Gain mastery with a second instrument.)
- Iron Mettle (3.5e Maneuver) + (Gain mettle against an effect, and a bonus on saving throws.)
- Deformity, Stomach Control (3.5e Feat) + (Gain more benefits from what you swallowed and can swallow more)
- Spellborg Adept (3.5e Prestige Class) + (Gain more spellborg abilities and become the 6 million dollar warrior.)
- The Gift Giver (5e Otherworldly Patron) + (Gain mystical, holiday magic from Kris Kringle himself.)
- Saurling Scales (3.5e Feat) + (Gain natural armor, lose Dexterity.)
- Resilient (One) + (Gain new [[SRD5:Saving Throw|Saving Throw]] [[SRD5:Proficiency|Proficiency]] and boost related [[SRD5:Ability Score|Ability Score]].)
- Skill Savant (3.5e Feat) + (Gain new skills.)
- Extra Attunement (5e Feat) + (Gain one additional attunement slot, and rapidly attune to items once per long rest.)
- Extra Spells Known (3.5e Feat) + (Gain one extra spell known per level.)
- SRD:Fast Healing (Feat) + (Gain or increase fast healing special quality.)
- Choker of Hotness (3.5e Equipment) + (Gain or lose the [[Too Hot (3.5e Trait)|Too Hot]] trait.)
- Bonus Language Barrier (3.5e Trait) + (Gain other skills instead of bonus languages.)
- Shapechanger's Rejuvenation, Scaling (3.5e Feat) + (Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD.)
- Carrot Encouragement (3.5e Feat) + (Gain points to push yourself beyond for higher speed or physical ability checks.)
- Complete Exotic Proficiency (3.5e Feat) + (Gain proficiency in all exotic weapons.)
- SRD:Armor Proficiency (Heavy) + (Gain proficiency in heavy armor.)
- SRD:Armor Proficiency (Light) + (Gain proficiency in light armors.)
- SRD:Armor Proficiency (Medium) + (Gain proficiency in medium armors.)
- Antistrain (3.5e Equipment) + (Gain protection against spellstrained levels.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Molon Labe! (3.5e Maneuver) + (Gain protection from ranged attacks and shield and dodge bonuses to AC depending on your Truespeak result.)
- Mystic Defender (3.5e Feat) + (Gain reach when standing still.)
- Snowfall Shield (3.5e Maneuver) + (Gain recoverable temporary hit points)
- Morningfrost Stance (3.5e Maneuver) + (Gain regeneration bypassed only by fire damage and large attacks)
- Energy Ward (3.5e Maneuver) + (Gain resistance 10 against selected type of energy; Ability to toggle on/off +1 energy damage to attacks.)
- Integer Understanding (3.5e Maneuver) + (Gain resistance to elements, energies, master arithmetic of the integers.)
- Heart of the Nabassu (4e Feat) + (Gain resistance to necrotic damage equal to the number of abyssal heritor feats that you possess.)
- Cloak of the Obyrith (4e Feat) + (Gain resistance to untyped damage.)
- Blade Ward (5e) + (Gain resistance to weapon attacks.<br /><br />)
- Elemental Protection (4e Feat) + (Gain resistance to your spell source’s power)
- Resist the Slime's Embrace (3.5e Maneuver) + (Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.)
- Focused Psionic (3.5e Feat) + (Gain scaling bonuses to becoming psionically focused.)
- Energy Negation (3.5e Utterance) + (Gain scaling energy resistance, or strip away energy resistance and immunity.)
- Lycan Essence (3.5e Maneuver) + (Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.)
- SRD:Improved Two-Weapon Fighting + (Gain second attack with off-hand attack.)
- Harpoon Hero (3.5e Feat) + (Gain several abilities for use with the Harpoon Gun.)
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)