Complete Exotic Proficiency (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Complete Exotic Proficiency [Fighter]
You quickly get used to the strangest and most unusual of weapons.Prerequisites: One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon ProficiencyBenefit: You gain proficiency in all exotic weapons.
Special: This feat includes normal exotic weapons, it does not apply to homebrew exotic weapons which provide special tactical abilities.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|
Facts about "Complete Exotic Proficiency (3.5e Feat)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | One Martial Weapon Proficiency and 1st level only + and or proficiency in all martial weapons and at least one Exotic Weapon Proficiency + |
Rated By | Spanambula + and Sulacu + |
Rating | Rating Pending + |
Summary | Gain proficiency in all exotic weapons. + |
Title | Complete Exotic Proficiency + |
Type | Fighter + |