Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Forest (3.5e Equipment) + (Forest weapons carry the power of nature, coating targets in vines and bramble and summoning trees.)
- Duskwood (3.5e Equipment) + (Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.)
- Minor Harrow (3.5e Spell) + (Foretell the future of a person, which may spell good or bad luck for them.)
- Foretell Pain (3.5e Spell) + (Foretell the next most likely damage you will take within 1 round.)
- Hammer of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the hammer of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Axe of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the axe of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Anvil of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Redstone (3.5e Equipment) + (Forged from crimson crystals found deep below, this material conducts electric energy well.)
- Vulcanus Arm Cannon (3.5e Equipment) + (Forged from polished brass and steel, this gauntlet seems to glow with an internal forge on its many vents. When transformed it turns your arm into a molten slag spewing cannon.)
- Shardcraft Armor (4e Equipment) + (Forged from the heart of the Living Gate, this armor is light and grants you an increase in mental clarity.)
- Hammer of Reforging (3.5e Equipment) + (Forged from the shattered remains of the Hammer of God, the Hammer of Reforging has but a fragment of power of the initial weapon yet can be manipulated by mortals to their ends.)
- Firewand (3.5e Equipment) + (Forged of ruddy iron and copper, these ray weapons are capable of unleashing swift volleys of flame.)
- Shadesteel Body (3.5e Feat) + (Forged on the plane of shadow, the composite plating of the warforged emanates a subtle aura of shadow where reflections of light should be.)
- Weresteel (3.5e Equipment) + (Forged under a full moon and anointed with the blood of lycanthropes, this pale metal seems possessed with a subtle feral wrath.)
- Forgefire Adept (3.5e Class) + (Forgefire Adepts are smiths that acquire special abilities through a divine link attained with the art of forging: Breath Weapon and Invocations.)
- Martial Ranger (3.5e Alternate Class Feature) + (Forgo your usual weapons and use what nature gave you: your fists! Mix monk fighting styles with ranger.)
- Ectoplasmic Bridge (3.5e Power) + (Form a bridge of force to cross chasms.)
- Magic Mythal (3.5e Feat) + (Form a magic circle which enhances magic.)
- Geomancy (3.5e Feat) + (Form a magic circle which enhances magic.)
- Hungry Earth (3.5e Maneuver) + (Form a pit of quicksand which will suck your opponents in.)
- Psionic Leash (3.5e Power) + (Form a tangled net of ectoplasm which you can teather and pull upon.)
- Wall of Crabs (3.5e Spell) + (Form a wall of crabs, providing a pinching danger to those passing by.)
- Wall of Paper (3.5e Spell) + (Form a wall of paper that blocks line of sight and line of effect, but is very easy to breach.)
- Skin of the Construct (3.5e Maneuver) + (Form body armor around you, or change your existing armor to something else, based on your ranks in Knowledge Arcana.)
- Form Fitting (3.5e Equipment) + (Form fitting armor and shields have their armor check penalty lowered, flexing perfectly in time with your own body.)
- Blazing Tower (3.5e Invocation) + (Form your fire bolt into the shape of a tower from the sky or ground.)
- Aerosilk (3.5e Equipment) + (Formed from "flying spiders" found on the Elemental Plane of Air, aerosilk is an impossibly lightweight and epithermal material renown for its smoothness, shine, and uncanny ability to flap in the air even when devoid of a breeze.)
- Astral Dewfrost (3.5e Equipment) + (Formed from condensed essence from the astral plane, astral dewfrost augments effects which teleport and plane shift and, in sufficient amounts, can stabilize ''gate'' spells.)
- Filthskin (3.5e Equipment) + (Formed from the hides of otyughs, troglodyte, and other foul and unclean creatures, filthskin carries with it dire sickness.)
- Rattenkönig (3.5e Race) + (Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.)
- Lugaru (3.5e Race) + (Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction.)
- Kragan (3.5e Deity) + (Formerly a dwarf, Kragan (druid 20/fighter 10) is a god of death and life.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Azazel (3.5e Monster) + (Formerly an Archdevil, now contained in a small and remote area of the Nine Hells, Azazel plots to break his curse and make the ancestors of the arrogant mortals suffer.)
- Rinsidia (3.5e Deity) + (Formerly an elf, Rinsidia (druid 20/ranger 10) is a god of positive energy and nature.)
- Overmind (3.5e Prestige Class) + (Formidable casters that direct their mind-controlled subjects into combat)
- Formweaver (3.5e Class) + (Formweavers are life and chaos made flesh.)
- Forsaker (3.5e Class) + (Forsake your ties to magic and power your strength by sheer determination and gusto.)
- Fossor Engineer (3.5e Racial Substitution Levels) + (Fossor architects are specialized in construction of earth-made buildings, especially for war.)
- Fossor Sapper (3.5e Racial Substitution Levels) + (Fossors are employed in armies as specialized troops for excavating and fighting in trenches and tunnels.)
- Sublime Aspect (3.5e Location) + (Found in each layer of Mrityulok, where new maneuvers are learned quickly.)
- Hardlight (3.5e Equipment) + (Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion.)
- Fourfold Experts of the Infinite (3.5e Vestige) + (Four expert hirelings had been tasked by a … Four expert hirelings had been tasked by a mad artificer to perform a strange ritual. Within an instant he commited suicide and the hirelings discovered infinite pain. Though the fate of the artificer and their hirelings is not clearly known, with some saying that at that moment the artificer was "crushed by rocks and died anyway", the hirelings had somehow exceeded the bounds of their universe and its mathematical limitations becoming a vestige.thematical limitations becoming a vestige.)
- SRD5:Plesiosaurus + (Four flippered aquatic dinosaur with a long neck.)
- Agni's Blades of Destruction (3.5e Maneuver) + (Four force weapons float around you and attack.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Nightmare Beast (5e) + (Four story tall monster)
- Qua-Vel (3.5e Race) + (Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.)
- Kitsune (3.5e Race) + (Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.)
- Silver Elf (3.5e Race) + (Fragile but powerful elves with ties to other planes.)
- Daemonkeeper (5e Feat) + (Free ''Find Familiar''; Your familiar gains an improved form.)