Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Insulated (3.5e Equipment) + (An insulated weapon, armor, or shield has double its hardness against the effects of electrical damage and is treated as non-magnetic and non-metallic for the purposes of spells and other effects (but not against rust).)
- Singing Songbook, Intelligent (3.5e Equipment) + (An intelligent magic book that sings songs and can carry on conversations.)
- Hovering (3.5e Equipment) + (An interesting variant of the dancing enhancement, a hovering weapon hovers in your space.)
- Inventor (3.5e Alternate Class Feature) + (An inventor is an alchemist that eschewed the studies of potions and instead focused her efforts on the secrets of clockwork and other wonderful technologies.)
- Field Biologist (3.5e Alternate Class Feature) + (An investigator more interested in living processes, and how to stop them in an emergency, than poisons. A field biologist is resistant to both poison and diseases, but less so for the former than a normal investigator.)
- Esoteric Cognition (3.5e Invocation) + (An invisible veil of mystic force floats around you, granting a better perception and understanding of subtle emotional changes.)
- Restorer (3.5e Class) + (An invocation based healer dedicated to the service of all.)
- Crown of Insanity (3.5e Invocation) + (An invocation that calls the power of ancient illithids, through the force of the Mouth of Madness.)
- Heart Asunder (3.5e Invocation) + (An invocation that tears the heart both figuratively and literally.)
- Warlock, Abyssal (3.5e Class) + (An invocation-user that serves dark Abyssal masters.)
- Verdant Channeler (3.5e Class) + (An invoking class much like the warlock, the Verdant Channeler use a force called The Green in order to manipulate and create plants.)
- Iron Overlord (3.5e Alternate Class Feature) + (An iron overlord is a powerful champion wh … An iron overlord is a powerful champion who seeks power in the form of conquest. While not alway evil, they seek to assert domination over those weaker than them. While some iron overlord have ideals beyond conquest, they almost always use the same ruthless methods when quelling with dissent. As a result they have the ability to enforce their will on others, and mentally assail those who stand up to them.entally assail those who stand up to them.)
- Iron Shinobi (3.5e Alternate Class Feature) + (An iron shinobi is an expert warrior train … An iron shinobi is an expert warrior trained in ninjutsu, but prefers direct confrontation over stealthy assassination. Many of these warriors are typically ill-fated, but a few manages to blend martial discipline and the art of stealth in a single discipline.the art of stealth in a single discipline.)
- Ironfist Investigator (3.5e Alternate Class Feature) + (An ironfist investigator is a well-learned individuals who dabbles in the martial arts. They as a result gain formidable unarmed abilities, but never bother with striking their foes with underhanded studied strike.)
- Torc of Enhanced Breath (3.5e Equipment) + (An item allowing to enhance your breath weapon or other area of effects.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Minor Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Major Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Inheritor (5e) + (An item of legacy was entrusted to you)
- Major Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Major Deeds|Major Deed]], or improves your ability to use that deed.)
- Amazing Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Amazing Deeds|Amazing Deed]], or improves your ability to use that deed.)
- Minor Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Minor Deeds|Minor Deed]], or improves your ability to use that deed.)
- Medallion of the Lodge (3.5e Equipment) + (An item which create a luxurious lodge for the user and many allies.)
- Sacred Chime of Healing (3.5e Equipment) + (An ivory chime that heal the wound of those who ring it, and the wounds of other nearby.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)