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The query [[Category:User]] [[Category:3.5e]] [[Category:Feat]] [[Type::General]] was answered by the SMWSQLStore3 in 0.0338 seconds.


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|- | Fabric Channeler || You grant fabric a +1 enhancement bonus, can channel ki and spells through them. || Ability to cast 1st level spells or must have a ki pool or ki strike class feature.

|- | Face of Stone || Use intimidate in place of bluff for the purpose of concealing intent. || Intimidate 4 ranks

|- | Fairy Eater || By consuming the flesh of fairies, you have absorbed a fraction of their magic. || A Feast Unknown, Must have consumed the flesh of a creature with the fey type

|- | Fairy-Friend || You gain bonuses against fey and can summon a pixite as a companion. || 1st level only

|- | Fairy-touched || You count as a fey for the purpose of prerequisites and you gain a special ability. || 1st level Only

|- | Faithful Templar || Cleric and crusader levels stack for turn undead, domain abilities, steely resolve. || Ability to turn or rebuke undead, steely resolve.

|- | False Face || Your face is actually a mask, which rapidly shifts to fit your needs. || 1st level only

|- | False Honor || Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people. || Charisma 16

|- | Familiar Companion || You combine your familiar and animal companion. || Must possess a familiar and animal companion

|- | Familiar Swarm || What's better than a rat familiar? How about a million of them? || A familiar.

|- | Far Drone Link || You are able to maintain your link to your drone in truly remote areas. || Drone Controller

|- | Fast Spell Retraining || This feat needs a summary. || None

|- | Fast Zombies || Zombies you create are not limited to single actions. || CorpsecrafterLM

|- | Faustian Prodigy || You are not limited to one deity, demon lord or archdemon for abilities, feats, PrCs and whatnot. || Charisma 15, Knowledge (The Planes) 9 ranks

|- | Favored Dodge || You gain a 20% miss chance against your favored enemy, reach 50% when your favored enemy reach +6. || Favored Enemy Class Feature

|- | Favored Dodge, Variant || Your training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you. || Dodge, At least 3 Favored Enemies

|- | Favored Spell || Prepared casters can spontaneously cast their favored spell. || Prepared Spellcasting

|- | Favored Summon || One of your summoned creatures gains additional benefits at the cost of quantity || Ability to summon creatures via a Conjuration (summoning) spell.

|- | Favorite Landscape || You have spent time to learn how survive in a specific landscape...which become favorite to you. || None

|- | Favorite Weather || Make a weather your favorite || None

|- | Feared Summoner || You summon elementals like a maniac. || Summon Assistance class feature

|- | Feet of the Blackbird || You're such a good monk, you can run as fast a vehicle named after a dark-colored bird. || Run, Increased Monk Speed

|- | Fell Strike || add Eldritch Blast damage to your martial strikes || hideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like ability

|- | Feral Summoning || You can summon creatures for longer than most. They aren't very friendly, though. || None

|- | Fey Circle Magic || Enhance druid spells with fey magic. || Ability to cast druid spells, Knowledge (nature) 4 ranks

|- | Fey Curse || You cast Curse spell as if they were Enchantment rather than Necromancy. || Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder).

|- | Fiend Cabalist || You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source. || Caster level 1

|- | Fighter Trainee || You have an effective fighter level and gain additional hit points. || 1st Level Only, BAB +1

|- | Find the Weak Spot || You are able to find the weak spot on non-living entity allowing you to critically damage it. || Base Attack Bonus +6

|- | Fire-Bond Warlock || You are a warlock with fiery power. || Able to use least invocation, must not have the devilbond pyromancer feat.

|- | Firefighting Magic || Learn spells and techniques to combat fire || Ability to cast spells

|- | Fist of Chivalry || You gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted. || Cavalier 1st

|- | Fist of Justice || You correct evil with your fist! || Paladin 1st

|- | Fists of the Kalashnikov || Your Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper. || Worldly Monk, Base Attack Bonus +6

|- | Flame Jets || You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied. || Flare Buster's Rocket Charge class feature

|- | Flammability || If you deal fire damage, creatures risk catching on fire. || None

|- | Flanking Feint || You gain your flanking bonus on feint attempt. || Dex 13+

|- | Flanking Master || You have become adept at Flanking your opponents, which grants you a myriad of benefits. || Dex 14, Int 16

|- | Flash Step || You move so fast you are not even visible. || Dodge, Mobility, Run, BAB +9

|- | Flexible || You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. || Dex 13+

|- | Flexible Achiever || You've figured out how to qualify for feats with different ability scores. || None

|- | Flexible Invocation || gain an invocation you can exchange for another || invocation class feature

|- | Flourishing Toughness || || Con 15+, Non-Evil Alignement

|- | Flyweight || You don't have the eye of the tiger, but you do have the eye of... something. || STR or CON 13, one or more levels in a class which grants Medium or Poor BAB progression

|- | Focused Autohypnosis || You gain a +2 bonus on autohypnosis check and may use your Int or Con instead of Wis when making them. || Autohypnosis 4 Ranks

|- | Focused Energy || The destruction you wreak with spells of the chosen energy type increases by leaps and bounds. || Access to a spell or spell-like ability that deals energy damage.

|- | Focused Rider || You gain a bonus on ride checks, and may grant your animal focus class feature to any creatures you ride. || Hunter’s Animal Focus class feature

|- | Focusing Staff || You can channel your weapon-like spells through your staff. || Weapon Focus (quarterstaff or short staff)

|- | Fool Me Once || Automatically refresh expended counter once per encounter || One martial counter.

|- | Forbidden Knowledge || You gain a bonus on knowledge checks and spellcraft checks when dealing with forbidden subjects. You can take wisdom burn to gain a bonus on any knowledge check. || Knowledge (The Planes) 4 ranks, Spellcraft 4 ranks

|- | Force Adept || You gain a +1 bonus on caster level and DC of evocation [force] spells. || Spell Focus (Evocation)

|- | Force Devastation Wave || You can increase the damage dealt by force blast and gain access to a few more form infusions. || Force Blast kineticist blastOA

|- | Forceful Invocation || By force of will alone abilities invoked by a warlock can be made more potent, and more deadly. || Access to lesser invocations.

|- | Forceful Strike || You add Strength to damage when you normally wouldn't. || Str 13, BAB +1

|- | Fortitude Surge || Gain a +1 bonus to Fort saves, and once per encounter always succeed on a Fort save... at a price. || +2 base Fort save, Con 13

|- | Fortunate Fate || Whenever you receive a luck bonus increase it by 1 point. || None

|- | Friend of the Shadows || By spending time in the Plane of Shadows with a Tamastin Shadowmancer (3.5e Class) you learn their secrets || Knowledge (The Planes) 4 Ranks, Must have befriended a Tamastin (3.5e Race) and remained friends after the Tamastin willingly revealed his true nature to you. Must have lived and survived in the Plane of Shadow for 1 month. While there, the Tamastin must willingly teach you the secrets of the Shadowmancer

|- | Friends Fate || Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. || Luck Bonus +4

|- | Frozen Rain || Stop your projectiles in mid-air, then release them all at once! || Weapon Focus (any ranged weapon), Ability to cast either haste or slow

|- | Full Power Telekinetic Blast || You can use your telekinetic blast as a composite blast. || Telekinetic Blast, Kineticist 7th

|- | Full-Power Burst || You have learned how to properly use your full power on Anima River ki blasts. || Must be able to initiate anima wave, anima blast or anima explosion

|- | Fungal Summons || Summon creatures that are plagued by agarican spores || Ability to cast spells.

|- | Furious Blow || Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon. || Hideous Blow blast shape

|- | Gallant Herald || You gain paladin spell-like ability but must follow a code of conduct. || Any Good-alignment, character level 5th

|- | Gate Invoker || You are able to call upon other powers as a Gate Knight. || 1st level Gate Knight

|- | Gear Tainted Soul || Your body is animated in an unnatural way, resulting in a disconnect between your life force and your health. || None

|- | Genetic Engineering || You learned the art of genetic engineering from your studies of the Elder Things. || Knowledge (Xeno) 15 ranks, Forbidden Knowledge, Dark Insight 5

|- | Geologist || Become a real rocks analyzer || Knowledge (Nature) 1 rank

|- | Gestalt Training || You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot. || None

|- | Ghost Cut Technique || Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh. || Whispers of the Otherworld

|- | Ghostflame Exorcism || Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy. || None

|- | Giant Avian Companion || You can have a giant eagle or giant owl as your animal companion. Instead of the regular animal companion benefits, it gains class levels. || Animal companion class feature as a 7th level druid

|- | Giant Weapon Training || They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for! || Weapon Focus, Str 13 (Str 15 for Bastard Sword and Dwarven Waraxe)

|- | Gloomy Apparition || You treat all Illusion (Phantasm) effect as Necromancy spells, removing the mind-affecting descriptor from them. || Must be able to cast a Illusion spell of 1st level or higher

|- | Glow in the Dark || You glow in the dark. || None

|- | Gnome Illusion Trick || You gain a +1 bonus to the DCs of your illusion spells and count as a gnome for the purpose of qualifying for some feats and prestige class. || Spell Focus (Illusion), must be non-gnome

|- | Go for the Eyes || Blind your targets || Must have one of the listed feats or abilities, cleave, Improved Unarmed Strike, precise shot, rake

|- | God's Grace || You have been blessed by the gods and you can easily show for it. || This feat can only be taken at character creation.

|- | Golem Heart Bond || Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct. || One Golem Heart maneuver, Golem Heart focus, Knowledge Arcana 4 ranks

|- | Grab Air || Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures. || Slow Fall class feature

|- | Grand Artifice || You're so good at crafting, you get fabricate at will. || Craft (any) 14 ranks, Knowledge Engineering 7 ranks

|- | Grapple Ninja || A improved Grapple feat for the shinobi, it offer more kuji-in seals options as well. || Shinobi 1st

|- | Gravetender's Vow || Treat things that have died as Undead. || None

|- | Gravity Field Training || you have learned a mystic ritual that creates a small area of dense gravity. || BAB +1, Knowledge (The Planes) 4 ranks, Concentration 4 ranks.

|- | Great Fortitude, Balmz || Better version of great fortitude || constitution 13

|- | Great Fortitude, Variant || You gain a bonus on Fortitude checks, climb and swim check as well as the ability to partially ignore constitution penalty. You are also able to perform strenuous activities without tiring much easier. || None

|- | Great Saves || You get a +1 bonus to all saving throws. || None

|- | Great Swamp Mage || You have a flame that aid you in casting spells. || Great Swamp Caster

|- | Great Visionary || Once per hour you can spontaneously cast a divination spell without expending a spell slot. || Spell Focus (Divination) or Future Foresight, spontaneous caster level 4th

|- | Greater Bag Full of Knick Knacks || You get a greater allowance each day used for pulling out just the item you need, the most of them all. || Appraise 9 ranks, Sleight of Hand 18 ranks, Improved Bag Full of Knick Knacks

|- | Greater Find the Weak Spot || You are able to find the weak spot on non-living entity allowing you to critically damage it. || Base Attack Bonus +16, Find the Weak Spot, Improved Find the Weak Spot

|- | Greater Improvised Weapons || Your skill in wielding any non-weapon object you handle as a weapon is vastly improved. || Base Attack Bonus +6, Improved Improvised Weapons

|- | Greater Knight's Challenge || Your challenge make opponents regrets ever crossing you. || Intimidate 5 Ranks, KnightPHIII.

|- | Greater Ongoing Rage || Rage even longer with your kills || Ability to rage, Great Cleave, 15 Strength and 15 Constitution

|- | Greater Pact Augmentation || Make your pact augmentation way stronger. || Must have the pact augmentation (3 abilities) class features, Improved Pact Augmentation

|- | Greater Paper Magic || When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic. || Paper Magic

|- | Greater Phantasmagoria Focus || You increase the DC of mind-affecting spells you cast further. || Phantasmagoria Focus

|- | Greater Practiced Spellcaster || || Practiced SpellcasterCA, Improved Practiced Spellcaster

|- | Greater Pseudonatural Form || You can assume your Pseudonatural From fast and cause creature to be wary of you. || Must possess the Pseudonatural Form abiliy

|- | Greater Reverse Weakness || You have reversed all your weaknesses. || Reverse Weakness

|- | Greater Rogue's Blade || You deal half your Rogue's Blade damage on all attacks. || Rogue's Blade, Improved Rogue's Blade

|- | Greater Self-Taught Focus || You gain a +1 bonus on the DC of the spells chosen through Self-Taught Focus, and add two more spell to the list. || Self-Taught Focus

|- | Greater Soulmeld Focus || Add 1 to the DC of your soulmeld effect, stack with Soulmeld Focus || Soulmeld Focus

|- | Greater Spell Finesse || Increases the DC boost of spell finesse by 1. || Spell Finesse

|- | Greater Spell Focus, Variant || You further increase the DC of all spell schools you have spell focus in by +1. You can also identify spells of those schools. || Variant Spell Focus

|- | Greater Spell Secrets || You seriously excel at tweaking your spells. || Spell Secret class feature, Improved Spell Secrets, and either Spellcraft 15 ranks OR Knowledge (Arcana) 15 ranks

|- | Greater Stare || You have an additional Mesmeric Stare and the range of your Mentalist Stare increase. || Mesmeric Stare Class Feature

|- | Greater Versatile Spellcaster || Three 1st-level spell slots, when added together, equal Fireball. Boom. || Versatile Spellcaster, Improved Versatile Spellcaster, any two Metamagic feats, Spellcraft 12 ranks

|- | Greater Weapon || Because sometimes you just want to hit things harder || Bab +4

|- | Greater Web Shot || Your web shot ability has greatly improved. || Must possess the Web Shot ability.

|- | Greenbound Summoning, Variant || A variant of the very powerful greenbound summoning feat. || Verdant Summoning, Knowledge (Nature) 9 ranks

|- | Grip of Steel || You have strong cyborg arms. || Automail Adaptation

|- | Ground Breaker || Create difficult terrain where you drop. || None

|- | Growing Bloodline || You spontaneously develop features other think of as innate. || None

|- | Gsillan Beckon || Grant summoned shadow creatures the psuedonatural template || Ability to cast mysteries, Augment Summoning, Knowledge (Arcana) 12 ranks

|- | Guardian || || Shield Ally class feature

|- | Guide Dog || A dog which helps you overcome your visual impairments || Must be blind or have other visual impairments.

|- | Hair Zoning || Gain area effect attacks with your hair. || Hairbinder 1st, BAB +6

|- | Hairstyle Weapon || Transform you whip-like hair in feral strike weapons || Amazing Magical Hair

|- | Handyman || You never take penalties for not having the right tools on hand. || None

|- | Hard Light || Your sprites can carry things. || Mender's Sprite class feature

|- | Hard to Kill || You are harder to kill than your enemies Realize. || None

|- | Hardened Chitin || You gain DR/Bludgeoning based on your levels and reduce all incoming damage by 1. || Insectile, or Insect-like race

|- | Hardy || You are harder to injure with non lethal damage || Toughness

|- | Harmful Energy || You can use lay on hand to hurt others. || Pathfinder Paladin's Lay on Hands

|- | Harmonic Casting || Add a ringing sound to the casting of the spell to make it a Sonic spell. || Ability to cast Sonic spells

|- | Hated Foe || Gain a +1 attack and +1 dodge to AC against one creature type. || None

|- | Hateful Magic || You fill spells with the hate for your enemies || Ability to cast spells, spell-like abilities or use supernatural abilities, favored enemy feature or racial bonus against specific creatures

|- | Haunted || You are haunted by a powerful spirit, which guide you and influence you. || 1st Level Only

|- | Haunted Telekinesis || You gain the haunted curse and treat some telekinesis-like feats as necromancy spells. || Must be able to cast 1st level necromancy spells.

|- | Health Surge || Gain 3 charges to heal yourself, and the chance to save yourself from death. || Con 13

|- | Heart Shaped Box || Your heart has literally been removed. || Heartless

|- | Heart of Pure Darkness || Damage yourself to hurt others. || Evil alignment, Discernible Anatomy

|- | Heart of the Enemy || When you defeat an opponent, you draw energy from their death. || BAB +3, Cha 13

|- | Hearty Pies || Allows a Pie Mage to create pies with healing properties || Pie Mage 7th

|- | Heavenly Desserts || By gorging on the sweet flesh of angels, you have digested a portion of their divine essence. || Character Level 10, Must have eaten the flesh of an Angel, Archon, A Feast Unknown, Eldarin, or Deva

|- | Heavy Blow || You don’t mess around with extra attacks, preferring to strike at your opponent with one all-or-nothing attack. || Base Attack Bonus +6

|- | Heavy Clockwork || You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor. || Clockwork Knight Armor

|- | Heavy Power Attack || You are able to use one-handed weapons and light weapons more effectively with Power Attack. || Power Attack

|- | Heavy Weight Optimization || You halves the weight of heavy items for the purpose of your carrying capacity. || Strength 13

|- | Heighten Spell-like Ability || You can treat your spell-like abilities as more powerful spell effects. || None

|- | Heightened Potion || Increased caster level of consumed potions || None

|- | Hellscarred || Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power. || Must have failed a saving throw to a spell or effect associated with a fiend, cannot be a fiend or have any feats with the [Fiend] subtype

|- | Hellscream Warlock || You scream your eldritch blast at foes, which deal sonic damage and push them back. || Eldritch Blast +1d6

|- | Hero || Gain bonuses in combat if your allies begin to drop. || None

|- | Hero's Blade || Wield oversized weapons more easily for practitioners of Hero's Edge || Str 15, One Hero's Edge maneuver

|- | Hex Blast || Increase the potency of your eldritch blast with an hexblade curse. || Eldritch Blast 1d6, Hexblade's Curse

|- | Hex Focus || You gain a bonus on DC and caster level for your curses, they are also more difficult to remove. || Must be able to use a spell, spell-like or supernatural ability with the Curse descriptor.

|- | Hidden Invocation || You learn a warlock’s least invocation with a caster level equal to half your level.. || Cha 11, 1st level only

|- | Hidden Potential || Grant yourself an enhancement bonus to an ability score.. || None

|- | Hidden Sorcery || Gain a single 1st level sorcerer spell 2/day. || Cha 11, 1st level only

|- | Hide in Crowd Sight || You blend into crowds easily. || Hide 9 ranks

|- | High Magical Potential || You are a cut above the rest when it come to magical talents. || 1st Level Only

|- | High Warlock || You gain additional invocations and your abyssal blast/eldritch blast || Dragonfire Adept, Warlock or Abyssal Warlock 1st level, Incantator

|- | Holy Water Specialist || You know how to turn holy water into a deadly weapon against undead and evil outsiders. || Knowledge (Religion) 4 ranks

|- | Homeworld Bound || Your Monster Control Vault can fly and has a hyper drive. || Possess a Monster Control Vault with at least 30 10' cubes of deployed space.

|- | Honorary Canin || By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills || Humanoid or Monstrous Humanoid; BAB +1; Must have befriended a Canin and remained friends; Must have been friends for 5 years; Must have lived with the befriended Canin and interacted with his or her other Canin friends on a daily basis for at least 4 of those years

|- | Hope's Power || Gain small morale bonuses on stuff. || Cha 15

|- | Horde Controller || You are capable of controlling large amount of very weak minions. || Caster level 5th, must be able to cast animate dead.

|- | Hostile Mind || Attempting to control your mind is a painful experience. || None

|- | Hungry Glamour || The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own. || One Hollow Nymph stance.

|- | Hunter Killer || You are less about hunting a particular type and more about hunting a particular creature. || Must have favored enemy class feature.

|- | Hybrid Bloodline || Your powers come from a mixed bloodline. || 1st level only, must have a warlock bloodline.

|- | Hydraulic Acrobatics || A feat for King of Racers that allows your astral car to do jumps and squeeze in tight spaces. || Astral Car class feature

|- | I Have a Punning Clan || You and your allies are a Punning Clan. || Int 13

|- | I Know a Guy || You’re in a tight spot, but you know someone who could potentially help. If they don’t double cross you. || None

|- | I Need Healing || Request healing to give your heal-capable allies an edge at doing so. || None

|- | Iaijutsu Dash || You can use your Iaijutsu Strike ona charge alongside other minor benefits. || Iaijutsu Strike class feature

|- | Icewalker || You can not only walk on icy surfaces with no problems, you can leave ice in your wake. || None

|- | Ideal Creature || Remove some minor racial penalties and get some racial bonuses. || No Flaws (see text)

|- | Ignite Everything || Everything is flammable to you, and creatures catch on fire easily. || 1st level fire spells

|- | Ignorance is Strength || You are guarded against dark insight and mindbreak || None

|- | Illusionary Opportunist || Opponents under illusion spells are considered flat-footed against you. || None

|- | Illusory Familiar || Gain a special familiar which has no substance, but superior mental prowess. || Caster Level 1st, two Illusion spells known

|- | Imagined Performance || You can use a performance without any instrument or even voice, but doing so make it so it can only affect yourself. || Bardic PerformancePathfinder

|- | Imbued Conversion || When converting creatures to your faith you give them buffs as divine gifts || Ability to Convert Incredulous, Character Level 3th

|- | Imbued Reproaching || When reproaching infidels you can cast damaging spells onto them at the same time || Ability to Reproach Infidels, Character Level 3th

|- | Imbued Shot || You can place touch and ranged touch spells in your arrow with imbue arrow. || Imbue Arrow

|- | Imitate Performance || You can imitate the performance of another creature. || Perform (Any) 2 ranks

|- | Immediate Reaction || You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again. || None

|- | Immense Strength || You gain powerful build and reach of a large creature while wielding large weapons. || Medium Size, Strength 23+, Monkey GripCW

|- | Immortal Cells || You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration. || Regenerative Cells

|- | Implement Invocation || You double the damage granted by intense focus and gain the ability to fire your energy ray at-will. || Intense Focus resonant power or Elementalist Focus

|- | Improved Anima Toughness || Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. || Anima Toughness, No Con Score, Cha 21, Base Fortitude Save +4

|- | Improved Animal Companion || Rangers gain a animal companion more worthy of their bond with nature. || Animal Companion class feature, ranger level 4th

|- | Improved Arrow of Death-CE || Your arrow of death becomes DC 10 + 1/2 HD + Dex, and it deals damage if they save. || Arrow of death class feature

|- | Improved Attack Bonus || Increase the BAB progression of a class by 1 step. || Proficiency in all martial weapons or one exotic weapon

|- | Improved Bag Full of Knick Knacks || You get a greater allowance each day used for pulling out just the item you need, more than before. || Appraise 6 ranks, Sleight of Hand 12 ranks, Bag Full of Knick Knacks

|- | Improved Blood Component || When infused with your blood, your magic is far more powerful. || Constitution 18, Blood component class ability

|- | Improved Bloodied Death Throes || Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die. || Con 17, Bloodied Death Throes, Death Throes ability

|- | Improved Calamity || Your calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often. || Calamity class feature.

|- | Improved Caster Focus || Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. || Caster Focus

|- | Improved Channeling || You can channel faster than others. || Must be able to cast spells.

|- | Improved Damage Reduction || Increade your damage reduction and change the material bypassing it to another rarer alloy. || Must have damage reduction bypassed by either cold iron, silver or wood.

|- | Improved Darkvision-CE || The range of your darkvision doubles. || Darkvision, 6 HD

|- | Improved Death Attack-CE || Your death attack becomes DC 10 + 1/2 HD + Int (if higher), and you can use death attack faster. || Death attack feature

|- | Improved Domain Preparation || You may prepare spells on your domain list as regular cleric spells. || Must prepare spells as a cleric and have access to domains.

|- | Improved Echolocation || I hear you. || Sonar, Echolocation, Skill Focus (Listen), Listen 13 ranks

|- | Improved Ectoplasmic Lash || You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength. || Ectoplasmic Lash class feature

|- | Improved Eldritch Cleaver || Attack more enemies with your blast || eldritch blast 6d6, charisma 15

|- | Improved Extra Spell || Gain an extra spell known, even from another list. || CL 5th, Knowledge Arcane 4 ranks, Knowledge Religion 4 ranks, Spellcraft 8 ranks

|- | Improved Feral Strike || You greatly increase the capacity of a single natural strike you possess. || Must possess a Feral Strike.

|- | Improved Find the Weak Spot || You are able to find the weak spot on non-living entity allowing you to critically damage it. || Base Attack Bonus +11, Find the Weak Spot

|- | Improved Hit Die || Hit die increases one step. || None

|- | Improved Improvised Weapons || You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal. || None

|- | Improved Ki Strike || Other monks ignore a few measly types of damage reduction. You ignore far more. || Ki Strike class feature

|- | Improved Knowledge Overlap || You have an extraordinary ability to understand things in terms of other things you know. || INT 19, Knowledge (Any Two) 8 ranks, Knowledge Overlap

|- | Improved Low-Light Vision-CE || Improve your low-light vision range. || 6 HD, Low-Light Vision

|- | Improved Magic Girl Transformation || Your transformation has a broader range of effects || Magic Girl 12th level

|- | Improved Masterwork || Able to add additional non-magical benefits to weapons upon creation. || Craft 4 ranks.

|- | Improved Mystic Facsimile || copy magic abilities better || Mystic Facsimile, Knowledge (arcana) 12 ranks or Spellcraft 12 ranks

|- | Improved On Your Knees || Even a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form. || On Your Knees

|- | Improved Pact Augmentation || Your pact augmentation class feature is stronger. || Must have the pact augmentation (2 abilities) class features.

|- | Improved Peripheral Vision || Because of superior eyesight, you are harder to flank. || Wis 13+

|- | Improved Piercing Eldritch Blast || Ignore energy resistance || Piercing Eldritch Blast, 15 ranks in spellcraft, concentration, knowledge(Arcana)

|- | Improved Practiced Manifester || Gain some of the powers known you've missed out on by multiclassing. || Practiced ManifesterCP

|- | Improved Practiced Spellcaster || Practiced Spellcaster gave you back lost caster levels, now get back lost spells too. || Practiced SpellcasterCA

|- | Improved Quivering Palm || Your Quivering Palm ability do not suck balls. || Quivering Palm Class Feature

|- | Improved Racial Hit Dice || Your racial hit dice are a lot better than normal. || Must possess at least one racial hit dice

|- | Improved Rapid Pact Making || As rapid pactmaking but at-will. || Rapid Pact Making

|- | Improved Recovery || Increased strain recovery for mana-based spellcasting. || Strain Tolerance pool.

|- | Improved Regenerative Cells || Your Regeneration 0 evolves into Regeneration 1 || 6HD, Regenerative Cells

|- | Improved Retribution Strike || Hit more enemies that miss || Retribution Strike, must have three of listed feats:Dodge, Great Cleave, Acrobatic, combat expertise, Combat Reflexes, Lightning Reflexes, Mobility, Agile, 15 dex or 17 int or 17 wis

|- | Improved Rogue's Blade || You deal increased damage with Rogue's Blade and may use [Ambush] feats with it. || Rogue's Blade

|- | Improved Self-Perfection || Other monks achieve oneness with the universe. Your oneness is better. || Monk level 2

|- | Improved Special Mount || You have one Badass Special Horse (or other mount). || Must Possess a Special Mount (as a Paladin)

|- | Improved Spell Secrets || You excel at tweaking your spells. || Spell Secret class feature, and either Spellcraft 9 ranks OR Knowledge (Arcana) 9 ranks

|- | Improved Spurt Shot || Make foes bleed more easily || Spurt shot, BAB 14, Rapid Shot

|- | Improved Stigmata || As feat for the Holy Vindicator, improve your ability to use your Stigmata. || Stigmata Class Feature

|- | Improved Sudden Strike || You deal minimum sudden strike damage whenever you strike a target which would normally not receive it. || Sudden Strike +2d6

|- | Improved Timeless Body || You no longer die from old age, become immune to negative energy and automatically come back to life if your body is in good condition. || Timeless Body

|- | Improved Tolerance || Increased tolerance for mana-based spellcasting. || Strain Tolerance pool.

|- | Improved Vehicle Maneuverability || Any vehicles with land speed maneuverability improves it by one step. || None

|- | Improved Versatile Spellcaster || You can consume lower-level spells to power your metamagic. || Ability to spontaneously cast spells, Versatile Spellcaster (Races Of The Dragon, p. 101), any metamagic feat

|- | Improved Whirlwind Hurricane Kick || When attacking you swirl around like a hurricane. || Monk 12th, Whirlwind Hurricane Kick

|- | Incinerate || You deal more fire damage than normal and cause spontaneous combustion. || None

|- | Incognito Undead || You gain the ability to appear as if you were still living. In addition, you can temporarily become alive again, at the cost of your abilities. || Undead Type gained through a template

|- | Increased Bonus Casting || Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes. || Spellcasting or Manifesting level 1st

|- | Increased Toxin Pool || Increases supply of Toxin Pool points for Toxinblades. || Toxinblade 6th level;

|- | Increased Vault Supremacy || Your walking vault just got stronger. || Supreme Commander

|- | Inertial Movement || You move 1/2 the movement you made last round as a free action. || None

|- | Inexorable || No one avoids your attacks, no matter how nimble they are. || 6HD

|- | Infinite Counterspelling || You can counterspell at any range. || Caster Level 11th, Improved Counterspell

|- | Infinite Spell Reflection || You gain a significant increase in your abilty to reflect wayward spells. || Spell Reflection class ability, Dex 21, Evasion class feature

|- | Influence Resistance || You are able to better resist the influence of spirits, increasing the amount of influence you can accept. || MediumOA 1st

|- | Infuse Shot || You can infuse your shots with arcane energy, dealing extra damage || Ability to cast 1st level spells, proficiency with a alchemical firearm.

|- | Infusion of Elemental Essence || You have been infused with the power of one of the elemental planes, granting you an affinity for that element and a small degree of magical power. || None

|- | Inherent Elemental Affinity || You have affinity with an element, granting you basic manipulation of the element alongside a side benefit. || 1st level only

|- | Inherent Sorcery || You gain some powerful magical powers. || Magically Gifted, 6 Hit Dice

|- | Inherent Talents || You gain two additional skill point per level and and one || 1st level Only

|- | Inhuman Reflex || Your reflex, no matter what class is mighty. || Reflex Save +5, Lightning Reflexes.

|- | Ink in my Blood || Weak shadowcasting as innate spell-like abilities. || Int 11+

|- | Innate Seduction || You have a talent for seducing crowds by your presence. || non-lawful alignment, Cha 13+

|- | Insectile || Your body morphs to become partly insectile, gaining additional sensory abilities and a unique ability. || 1st level Only or Knowledge (Arcana) 9 Ranks.

|- | Insomnia || You are resistant to sleep and fatigue. || Must be able to sleep.

|- | Inspirational Presence || Unlike most bards, your magical power is not directly linked to music or sound. || Bard Level 1

|- | Inspired Panache || You may use your Intelligence instead of your Charisma for swashbuckler class features. || Panache class feature

|- | Instant Mealtime || You can eat as a move action. || Con 13

|- | Instant Reload || You're capable of reloading in the same amount of time it takes you to blink. || One Thunder Bolt stance, one Thunder Bolt strike.

|- | Instant Sprinter || "Inertia" isn't a term you understand. Also, you run really fast. || None

|- | Instantaneous Manifestation || You can summon your phantom out of your consciousness as a standard action for 1 round. || Phantom class featurePathfinder

|- | Instinctively Skilled || You rely on instinct rather than intelligence for your skills. || 1st level only

|- | Insurance || All your sweet loot is insured. || Profession Barrister 4 ranks or Knowledge Local 4 ranks

|- | Intellectual Grip || You draw your mental energy from your intellect rather than personality. || Must be able to initiate at least 2 Mental Grip maneuvers.

|- | Intelligent Design || Your constructs have limited intellect. || Must be able to create or summon construct in some way.

|- | Intense Practice || You have practiced one of your weaker ability scores until it actually became good. || None

|- | Intense Soulbound || A stronger vestige now possess you. || Soulbound Template, Character level 3rd

|- | Intense Suffering || You cause mindbreaking pain with your hypnotic suffering class feature. || Hypnotic Suffering Class Feature, Mentalist 7th

|- | Intermediate Spellcaster || You improve your middling spellcasting abilities to those of an intermediate spellcaster. || Character level 15, Middling Spellcaster

|- | Interminable Intestines || You're so hungry you could eat a horse. Even though you're a mouse. || Swallow whole ability

|- | Intimidating Brute || You can intimidate enemies with a show of your great strength, rather than with descriptions of what you'll do to them. || Str 15, Intimidate 8 ranks

|- | Intuitive Initiative || Quickly assess the situation and gain your footing, even if you don't act right away. || None

|- | Intuitive Reader || When you read a book, you understand it deep down. || Wisdom 12

|- | Inverted Senescence || Your aging has been corrupted by aberrant biology, causing your body to grow more monstrous as you age, while your mind degrades into that of a beast. || 1st level only

|- | Iron Liver || To you there is no such thing as "Getting Drunk" || Con 15

|- | Iron Skin || Your skin is comparable to that of Iron. || None

|- | Iron Will Balmz || Better version of iron will || None

|- | Iron Will, Variant || You gain a bonus on will save, autohypnosis and concentration check as well as the ability to ignore penalties for 1 round. || None

|- | Ironclad Mage || You reduce the arcane spell failure of armor and shields you are proficient with. || Ability to cast 1st level spells

|- | Irresistible Incarnum || Make the save DCs of your soulmelds actually relevant. || Ability to shape soulmelds, ability to bind at least 1 soulmeld to a chakra, ability to bind to lesser chakras, essentia pool of at least 4 points

|- | It Was Meant For Me || Treat any area of effect spell that affects your character as if the spell was a spell directed at your character. || No prerequisites

|- | Item Eater || Not only do you eat people, but you eat items too. || 1 Least Shift

|- | Jack of All Trades || During your travels, you have picked up a large number of skills. || Int 13

|- | Jaded Madness || Become immune to fear, and guard your mind from divinations. || Dark Insight 5

|- | Jin Binder || As a Sha’ir you can bind different jins every day. || Jin Class Feature

|- | Jump || You gain a jump speed || Jump 7 ranks

|- | Just A Flesh Wound || Act as if you had all appendages. || Con 13, Born with two legs and two arms, Diehard

|- | Kami Spirit || You are able to summon a kodama to serve as your spirit animals. || Spirit Animal class feature, Caster level 7th

|- | Keenly Skilled || You are extremely skilled, you can even crit with skills. || None

|- | Kent's Unassuming Disguise || You put on a simple item of clothing, and poof, it's like you're an entirely new person. No one will recognize you behind these glasses. || Disguise 6 ranks

|- | Ki Adept || Through vigorous training, you have unlocked the secrets of ki. || Wisdom 13+

|- | Ki Dash || You may spend ki to make a bladed dash. || Ki Pool, BAB +4

|- | Ki Feint || You can use your ki to deceive opponents that are immune to your other tricks. || Ki Pool

|- | Ki Volley || You can fire a bolt of ki as an attack action. || Monk 3rd level, Stunning Fist

|- | Kind Fate || Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. || Luck Bonus +1

|- | Kitsune School Shinobi || You may use your Intelligence or Charisma for Shinobi-based abilities and gain new Kuji-in Seals. || Shinobi 1st

|- | Knife Stare || Pierce enemies with your glare || Weapon Focus (any dagger-like weapon)

|- | Knowledge Focus || You gain a +2 bonus on all Knowledge checks. || None

|- | Knowledge Overlap || Your studies in one area sometimes teach you things in other fields. || INT 17, Knowledge (Any) 8 ranks, Educated

|- | Kung Fu Summons || The creatures you summon have some monk class abilities. || Improved Unarmed Strike, Spell Focus (Conjuration)

|- | Lascivious Dancer || Your attractiveness and your charm gives you more confidence in the situations where you use your seduction. || Cha 15 +

|- | Lasting Symbol || You can make your Symbol spells long lasting and reappearing. || Must know at least two Symbol spells

|- | Learned Reader || You have lived inside of a book most of your youth and now you reap the reward. || Intelligence 12

|- | Legendary Climber-CE || You can ignore any check penalties applied for accelerated climbing or rapid climbing. || Climb 9 ranks

|- | Legendary Leaper-CE || You need only move 5 feet in a straight line to make a running jump. || Jump 4 ranks

|- | Legendary Rider-CE || Take no penalties on Ride checks when riding bareback, and never need to make a Ride check to control a mount in combat. || Ride 9 ranks

|- | Legendary Tracker-CE || You can track creatures across water, under-water, or through the air. || Wis 15, Survival 15 ranks, Track

|- | Leopard Style || Your Strikes and defense are like that of the Leopard. || Monk level 1 or Bab of +1

|- | Leopard's Insight || As the Leopard you wait and avoid your opponent’s advances seemingly predicting where they will strike and avoiding them. || [1]Leopard Style, Monk level 4 or Bab of +4, [2]Ki Pool

|- | Leopard's Intent || You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard. || [3]Leopard Style, [4] Leopard's Insight, [5]Ki Pool, Monk level 8 or Bab of +8

|- | Librarian || You gain a bonus to various library-related skills. || Profession (librarian) 1 rank

|- | Life Animal || Your life is connected to your animal. || Power Animal

|- | Life Warning || You suddenly gain a temporary burst of life || Positive subtype, Con 15

|- | Light Aim || You deal increased sneak attack when attacking with a light ranged weapon. || Precise Shot

|- | Light Sleeper || You are aware about your surroundings even when asleep, and resist sleep effects. || Your race must sleep

|- | Light Weight Optimization || You halves the weight of items with an individual weight of 2 pounds or less. || None

|- | Lightforce Shaper || Your warlock powers mutated to be able to manipulate light with ease, granting you access to powers other warlock never could have imagined. || 1st level only, must be able to use least invocations.

|- | Lightning Reflexes, Variant || You gain a bonus on reflex save and tumble checks, the ability to reroll low reflex save and allow evasion to work when armored or encumbered. || None

|- | Limb Tosser || You can throw your body parts at the enemy. Rockketu paunch! || Regeneration or Fall to Pieces, Throw AnythingCW

|- | Lingering Performance || Your bardic music linger after you stop. || Perform (Any) 6 ranks

|- | Linguist || Learn three languages. || None

|- | Linked Companion || Make companion-based class more multiclass friendly. || None

|- | Linked Soul || You can affect both you and your partner when using spells or spell-like abilities. || Linked Mind Trait

|- | Living Voodoo Doll || You can transfer pain and effects from yourself to someone you're linked to. || None

|- | Lockpicking Hairs || Your hair lash is capable of performing feats of legerdemain. || Prehensile Hairs Class Features

|- | Logical Deception || You trick people with your smarts, not your charisma, as well as sort out logical inconsistencies in lies. If you're really good, you'll make it seem like a good idea. || Int 13, Bluff 4 ranks or Sense Motive 4 ranks

|- | Lone Experiences || You gain more XP if you make a quest alone. || 1st level only

|- | Lore of the Legendary Land || You are able to identify lands of note, including magical locations. You also get a discount on magical locations. || Int 13 or Wis 13

|- | Loser of The Game || You just lost The Game, and now you must spread it. || Must have knowledge of The Game

|- | Luigifan18/Ukemi || When you collide with a solid surface, you can bounce off of it and spring to your feet, negating a small amount of damage. || Balance 4 ranks, Jump 8 ranks, Tumble 8 ranks, Base +5 Reflex save, must have hands

|- | Lunatic || Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will. || Cha 13

|- | Lycan Heritage || You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form. || Shapechanger subtype

|- | Lycan Legacy || The supernatural powers of your ancestors manifest in you. || Shapechanger, Lycan Heritage, 9th level.

|- | Lycan Power || Your Lycan heritage augments the power of certain types of magic. || Shapechanger, Lycan Heritage.

|- | Lycan Presence || The mystic powers which shaped your ancestors' manifest under your control. || Shapechanger, Lycan Heritage, 6th level.

|- | Lycan Shapeshift || You can use your shapshifting ability to turn into were-creatures. || ShapeshiftPHB2

|- | Lycan Skin || Your lycan heritage guards you against all weapons except those crafted with silver. || Shapechanger, Lycan Heritage.

|- | Lycanthropy || You can transform into an animal. || None

|- | Mad Bling || You gain two additional ring slots or an additional neck slot. || None

|- | Mad Bomber || You apply your bonus damage from being sneaky to things that don't use attack rolls. || None

|- | Mad Skills || Classes with less than 8+Int skill points gain additional skill points. || None

|- | Mage Armor || Mage armor all the time that grows with your levels in casting classes. || Spellcasting

|- | Mage of the Force Fist || || None

|- | Mage of the Iron Cross || Metal spells become harder to avoid. || None

|- | Magehander || You can wield a weapon you have weapon focus in with your mage hand spell. || Major Hand, BAB +1, Weapon Focus

|- | Magic Item Mastery || You are able to extract powers from magic items you possess and gain extra uses of one of your item. || Use Magic Device 8 Ranks

|- | Magic Mythal || Form a magic circle which enhances magic. || Spellcraft 6 ranks, Caster level 3rd

|- | Magic Staff Fighting || Cast spells from a staff while you fight with said staff. || BAB +3, Spellcraft 5 ranks or Use Magic Device 5 ranks, Quarterstaff proficiency

|- | Magic Word || Call a lightning bolt from the heaven by saying a magic word. || Must have been visited by an epic level wizard.

|- | Magic of the Stars Canvas || The stars guides you to the way of conceive magic. || Non-Evil alignment, Caster 5th level

|- | Magical Attacker || Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark. || Base attack bonus +1.

|- | Magical Beast Companion-CE || Make your animal companion a magical beast. || Ability to acquire an animal companion

|- | Magical Bloodline || You possess limited inherent sorcerer spellcasting. || 1st level Only.

|- | Magical Depth || You have a +6 higher mental ability for for the purposes of spells per day. || Must have spellcasting.

|- | Magical Disciple || You have learned basic wizardry, allowing you to cast cantrips. || Int 11, Spellcraft 2 ranks

|- | Magical Maneuvers || You may count your supernatural maneuvers as arcane spells. || Able to cast 1st level arcane spells and able to initiate a supernatural maneuver.

|- | Magical Scholar of Sorcery || You have limited ability to 'prepare' spells. || Must be able to cast arcane spells spontaneously.

|- | Magical Vigor || Expend magic to heal self. || Able to cast 1st level spells

|- | Magically Gifted || You are magically gifted, allowing you to use some innate magic. || None

|- | Major Hand || Your mage hand is much more versatile and functional. || Ability to cast mage hand

|- | Major Styling || Have your hair transform into more than just clothing. || Hairbinder 1st, Minor Styling

|- | Malconvoker || You can summon evil creatures no matter your alignment and gain a bonus to bind evil outsiders. || Knowledge (The Planes) 4 ranks, Augment Summoning

|- | Malign Spell Study || You gain +1 bonus on the DC or evil spells and add a single evil spell to your spell list. || None

|- | Malignant Mender || You can use positive energy to induce Malignant Growth. || Mender's Eyes (time dead/cause) class feature.

|- | Mana Engine || Your focus allows you to regain the magical energy spent casting your spells. || Ability to cast 1st level spells

|- | Manducate Toughness || You are tough to swallow || Constitution 11 or toughness

|- | Marathon Runner || You run for long periods of time. || Con 13+

|- | Mariner || You gain several benefits while on a ship, and some off it. || Profession (Sailor) 4 Ranks

|- | Marksman || Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. || Dex 13+, Base Attack Bonus +1

|- | Martial Prodigy || You gain an additional Maneuver Known, Maneuver Readied and Stance Known. || Martial Lore 4 Ranks, Initiator Level 1st

|- | Martial Script Reader || When you read a Martial Script, you know its maneuver until you read another one. || Martial StudyToB

|- | Mass Manifesting || Add Mass powers to your powers list. || Any metapsionic feat

|- | Mass Spellcasting || Add Mass spells to your spell list. || Any metamagic feat

|- | Massage Therapy || Relax muscles, release tension, help ease fatigue, limber up. || 1 rank Perform (Massage) or Profession (Masseuse)

|- | Master Dabbler || You master the abilities you picked up with the dabbler feat. || Character Level 7th, Dabbler

|- | Master Initiator || Increase your initiator capabilities beyond what you normal thought you could do without taking sublime classes. || Practiced Initiator, Expert Initiator

|- | Master Manipulator || You are a master of lying by not-lying, convincing people of difficult lies and can aid your allies's bluff. || Bluff and Sense Motive 4 ranks, Deceitful or Persuasive

|- | Master Soul Binder || Increase your soul binding ability further than practiced soul binder and Expert Soul Binder. || Practiced Soul Binder, Expert Soul Binder

|- | Master Spell Crafter || Create finely crafted items with spells. || 3 ranks each in two or more craft skills, or 10 ranks in a single craft skill.

|- | Master Staff-CE || You can substitute your own spell slots instead of using a charge on a staff. || Craft Staff, Spellcraft 15 ranks

|- | Master Wand-CE || You can substitute your own spell slots instead of using a charge on a wand. || Craft Wand, Spellcraft 7 ranks

|- | Master of Concoctions || You've mastered poisons to the extent that they are virtually irresistible by weaker foes. || Poison Use class feature or 8 ranks in Craft (Alchemy)

|- | Master of Mirrors || You gain Dark Mirror early and gain the ability to create multiple clones. || Psychic Shadowstrike +1d8

|- | Master of None || You count as 1st level in every class. Too bad you don't get the class features. If you do take a class, things get better though. || 1st level only

|- | Master of Shrouds || You are able to use the summon monster series of spell to summon incorporeal undead under your control. || Spell Focus (Conjuration or Necromancy)

|- | Master of Skills || All skills become class skills. || Int 13 or Human

|- | Master of the Flying Swords || You make fearsome animated objects. || Ability to cast animate objects

|- | Master of the Primordial || Your mastery over raw chaos rivals that of the oldest gods, allowing you to shape it into entire planes of existence. || Reality Shaper, 18+ ranks in Craft

|- | Maximized Growth || Take the highest score for HD upon level-up, rather than rolling. Retroactive, applies to improving conditions. || Int 15+, Toughness., Con 18+

|- | Me First! || Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself. || Bluff 6 ranks, Cha 13

|- | Mean || Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system. || None

|- | Mechanical Prosthetic Arm || You gain an advanced prosthetic arm, which has multiple gadgets built into it. || Craft (Technology) 9 ranks, Knowledge (Engineering) 9 ranks

|- | Medical Knowledge || Speeds up the Heal skill. || Heal 4 ranks

|- | Melee Opportunist || Putting the boot in is fun || Combat Reflexes

|- | Melodic Casting Improved || You can weave your music and magic together into a single perfect voice. || Perform 4 ranks, Spellcraft 4 ranks, bardic music class feature or similar feature.

|- | Melody of Power || You are able to draw upon the power of your performance to cast your spell or manifest your powers. || Bardic Music, Perform 8 Ranks

|- | Memories of Death || You retain your memories perfectly after you are slain and brought back from the dead. || Must be a native to the Prime Material Plane

|- | Mental Altarx || Mental ability score penalties have a capped minimum. || None

|- | Mental Mender || You can cure illnesses of the mind. || Mender's Eyes (time dead/cause) class feature.

|- | Meta-Invoker || Use metamagic with invocations. || Must be able to use least invocation, eldritch blast 1d6

|- | Metakinetic Infusion || You gain an Infusion Widl Talent that you can apply as a metamagic feat to your spells. || Spellburn class feature

|- | Metamana Fuel || You can burn power in order to super-charge your spells with metamagic abilities. || Any two metamagic feats, 5th level arcane caster

|- | Meteorologist || You can predict the weather and are resistant to it. || Survival 4 Ranks, Knowledge (Nature) 1 Rank

|- | Middling Spellcaster || Your novice spellcasting abilities improve to middling spellcasting. || Character level 12, Novice Spellcaster

|- | Minor Breath || Your breath weapon deals minimal damage, but can be used at will. || Breath Weapon that deals hp damage

|- | Minor Divinity || || Non-evil alignment, 3 hit dice

|- | Minor Superpowers || You are not merely a one-trick pony; you have several tricks || 2 Spellpower

|- | Mirage Conjurer || You are a master of the Phantasmal Summons spell. || Phantasmal Summons

|- | Mirage Machination || You can use illusory counter as an immediate action, but you lose your standard action next turn. || Mirage Trick, Greater Spell Focus (Illusion)

|- | Mirage Trick || You are able to prepare yourself to counter an attack with an illusion. || Combat Reflexes, Spell Focus (Illusion)

|- | Mire Treader || You can swim through certain partially liquid substances as if it were water. || Athletic Feat; Skill Focus (Swim); Swim 10 ranks; Master Swimmer Feat.

|- | Mirror Breaker || You break mirrors just by looking at them. || None

|- | Missed and Pissed || If you roll a natural 1, you can briefly rage. || None

|- | Missile Deflection, Active || || Missile Deflection

|- | Mist Maker || You can make fog || Ability to use or cast a spell, Spell-like ability, or supernatural ability that creates a mist, fog, cloud, smoke or simialr

|- | Mobility, Balmz || Gain bonuses to ac in battle and movement speed. || Dodge, 14 Dexterity

|- | Mold Magic || Increase the power of your spells of decay and gain new tactics while using plant-based spells. || Ability to cast spells, Knowledge (nature) 6 ranks

|- | Momentary Prescience || || Spell Focus (Divination)

|- | Momentum Blast || You can make a special attack as a ranged touch attack, dealing your decisive strike in damage. You may use a piece of ammunition to deal extra damage and apply enhancement to it. || Skipper's Decisive Strike +1d6

|- | Mongoose Dance || Your attacks are deceptive and vicious. || BAB +1, Perform (dance) 6 ranks

|- | Monk Weapon Style || Treat a weapon you are proficient with as a special monk weapon. || None

|- | Monofilament Hair || Gain Improved Critical with your hair lash, and act as a powerful garotte. || Hairbinder 8th or BAB +8

|- | Monstrous Hand || Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands! || Creature without hands which can manipulate, 1st level only or Dex 13

|- | Mood Maker || You and your allies are immune to mental intrusion while you sleep, resist morale penalties, and gain stronger morale bonuses. || Diplomacy 4 ranks or Perform (any) 4 ranks

|- | Moongazer || || Must be able to cast 1st level divination spells.

|- | Moonshiner || You can make powerful alcoholic drinks with minimal tools. || Craft (Mechanic or Metalworking) 1 Ranks, Survival 4 Ranks

|- | Moral Beautification || Your beauty hardens your will. || Seduction 5 ranks

|- | Morality Switch || Change your alignment to adapt to any situation || Any alignment except true neutral

|- | More Than A Full Deck || You sometimes put more than four suits in your deck. || 1 Abstruse Cardshark level

|- | Morphovoric Multiclasser || You can take forms and use your other classes' features at the same time! || Take Form Morphovore ability

|- | Morphovoric Regeneration || You heal quickly when you transform. || Take Form Morphovore ability

|- | Mortal Blast || Your Eldritch blast becomes stronger against the living, but weaker against the unliving creatures and objects || Eldritch Blast class feature

|- | Motivated Prayer || Your granted maneuvers are no longer randomly granted to you. || CrusaderToB or Paladin of the Sublime Way

|- | Motivational Boost || You have a knack for increasing the morale of your allies. || Perform (any) 2 Ranks

|- | Motorcycle Expert || You are more capable than most while using your motorcycle. || Ride 4 Ranks

|- | Mouthgrip || You hold things in your mouth, giving you an extra hand when needed. || Str 13 or Dex 13, must have a mouth.

|- | Move Like Lightning || Your movements are as fast as lightning || Dodge, Dex 16

|- | Moxie || Clear out morale penalties and gain +4 morale attack and damage when you down a creature. || None

|- | Multi-Arm Casting || You can cast two different spells using your multiple arms for somatic components. || Able to cast 2nd level spells, must have more than one pair of arms.

|- | Multi-Chakra Binding || Bind soulmelds to multiple chakras. || Meldshaper level 15th.

|- | Multi-Head Casting || You can cast two different spells using your multiple heads for vocalization. || Able to cast 2nd level spells, must have more than one head capable of vocalization.

|- | Multi-Track Drifting || You are the master of drifting, and can move diagonal without movement loss as well as do cool slides. || Balance 4 ranks, Tumble 4 ranks

|- | MultiTouch || You touch people alot. || Combat Casting

|- | Multiclasser || You multiclass like a madman. || None

|- | Multiclassing Hero || You can multiclass out of the transforming hero class a little easier. || Must have 4 or more level in the transforming hero class.

|- | Mumbler || You can still talk even if gagged, though not quite as accurate. || Speak Language 1 rank

|- | Music of the Gods-CE || Your bardic music can affect even those normally immune to mind-affecting effects, though with a bonus to saves. || Cha 15, Perform 9 ranks, bardic music class feature

|- | Musical Heirloom || You have a musical instrument that resonates with you and you treat perform as a class skill. || 1st level only

|- | Musically Gifted || You gain a little bardic talent. || Cha 13, Perform 4 ranks

|- | Mutant Arm || Through dark infusion you turn one of your arms into a monstrous abomination. || Black Disciple or Dark Brand or Willing DeformityEE

|- | My Strength Gives Me Quickness || Add your strength score to your reflex save in addition to your dexterity score. || Str 14, Lightning Reflexes.

|- | Mystery Slasher || You were the killer all along! || Kent's unassuming disguise, serial killer

|- | Mystic Arts Synthesis || You can combine your mystic powers to level the field with a variety of effects at the same time. || Must be able to cast 3rd-level arcane spells, must be able to cast 3rd-level divine spells

|- | Mystic Facsimile || copy magic you have seen || Imbue item, Deceive item, Knowledge (arcana) 9 ranks or spellcraft 9 ranks

|- | Mystic Theurge || You can use your many talents in both arcane and divine magic to their full extent. || At least 3 levels in a class that gains arcane spellcasting, at least 3 levels in a class that gains divine spellcasting

|- | Mystical Mount || You apply any class feature which grants or alters your movement to any mount you are currently riding. || Must be an animal companion, mount or special mount

|- | Nascent Psyker || You gain psychic spellcasting as a 1st level psychic. || Psychic Sensitivity, Psychic Adept, Psychic Disciple

|- | Natural Chronomancer || You add time-based spells to your spell list and gain access to various time-based abilities. || 1st level only

|- | Natural Cunning || You rely more on your cunning rather than instinct, using your intelligence instead of wisdom on your ranger abilities and some skills check. || Ranger 1st

|- | Natural Skill || You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level. || 1st level only.

|- | Natural Spell, Balmz || Cast spells while in wildshape || wisdom 17, wildshape ability, able to cast level 7 divine spells

|- | Natural Thaumaturge || You have access to a limited number of natural divine spells. || Occultist Implement class feature, Skill Focus (Knowledge [Nature])

|- | Nature Focus || Gain bonus for spells that involve animals and plants. || Caster Level 1st, Knowledge (nature) 4 ranks

|- | Necessary Evil || Retain the class abilities of an "evil" class despite being good. || Good alignment, at least one level in a class that requires you to be evil.

|- | Necroquest || You can grant undead an overriding quest, or yourself if you happen to fall in battle. || Animate Dead as a spell known or spell-like ability

|- | Necrotic Healing || Use positive energy through necromancy || Knowledge (the planes) 4 ranks, Spell Focus (necromancy) or the ability to spontaneously cast cure or inflict spells

|- | Necrotic Poisoner || You can poison people with Necrotic Cysts, and they don't notice. || Mother CystLibris Mortis

|- | Necrovoker || You can use your knowledge of evocation to bolster the damage of your necromancy. || Neccrocultist archetype, Evocation Implement

|- | Necrowitch || You can replace death patron spells with sorcerer/wizard necromancy spells. || Death Patron, Spell Focus (Necromancy)

|- | Needles Mastery || Your mastery of assassin needles allow you to perform special maneuvers. || Weapon Focus (assassin needles), Base Attack Bonus +4

|- | Neon-Bright Armor || It's so, shiney... || Proficiency with any Armor, BAB +3

|- | Nightmare Fuel || You can frighten anything. || Intimidate 4 ranks

|- | Nightmarish Illusion || You imbue your illusion with terrible nightmares from || OneiromancyHoH

|- | Nimble Necromancy || You are able to extend your quick reflexes to your undead minions. || Alacrity Curse, Combat Reflexes

|- | Nitro Burst || Your vehicle has a brief burst of speed. || None

|- | Nitro Warp || Your vehicle goes so fast it teleports into another dimension or space. || Nitro Burst, 12 HD

|- | No Trace || You gain a bonus to speed, and become difficult to track down. || Hide and Move Silently 4 Ranks.

|- | Nocturnomancer || You are an able user of darkness and gain the ability to see through magical darkness with your darkvision. || Must be able to use a [Darkness] spells, spell-like, power, psi-like or supernatural ability.

|- | Nonhumanoid Armor Crafter || Craft armor for nonhumanoid creatures at only +50% instead of double cost. || 1 rank Craft (armor)

|- | Northern Wanderer || You are protected against the cold, always know where north is and can predict the weather. || Survival 3 ranks

|- | Novice Spellcaster || You improve your amateur spellcasting abilities to those of a novice. || Character level 9, Amateur spellcaster

|- | Now I Can! || Hmm, can anyone in the party swim? No? One sec... now I can! || Int 13

|- | Null Soul || Gain SR at the cost of ever becoming a spellcaster. || 1st level only

|- | Numerology || Use the magic of numbers to better scry the future. || Ability to cast 3rd level divination spells or higher, Sacred Geometry

|- | Object Animancy || You are able to animate objects for longer and you can do it at whims. || Animating Touch, Knowledge (Engineering) 8 ranks

|- | Object Familiar || A rebalanced version of the Item Familiar feat. || Caster level 3rd.

|- | Oblivious || You are immune to compulsions. || 1st level only.

|- | Obtain Sphere || You have gained an affinity with a certain primal magical force. || None

|- | Obtain Watchful Spirit || You gain the Watchful Spirit class feature of the Wu Jen. || Knowledge (Arcana) 4 ranks or Wisdom 13+, Arcane Caster Level 3rd.

|- | Obtain the Worst Familiar || You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest. || Caster level 1st

|- | Obtain the Worst Familiar Legion || You have too many familiars. And they're all the worst. || Obtain the Worst Familiar

|- | Obtain the Worst Familiar Swarm || What's better than a terrible familiar? How about a million of them? || Obtain the Worst Familiar

|- | Occult Resistance || You gain resistance to purely magical damage. || None

|- | Olympic Swimmer || You Swim gooder || Swim 4 ranks or a swim speed.

|- | On Your Knees || Opponents are scared witless and are in awe of your grandeur. || None

|- | One for One || Your health is a skill for you. || Int 11, Con 11

|- | One with the Shadows || You spend so much time in the shadows that you have taken on some elements of natives of the plane. || Hide 14 Ranks, Hide in Plain Sight (Supernatural version)

|- | Oneiromancy || You are able to dip into || Spell Focus (Enchantment or Illusion)

|- | Ongoing Rage || Every kill fuels your rage. || Ability to rage, Cleave, Strength 13+, Constitution 13+

|- | Opportunistic Attacker || You make creature not fully up to combat flat-footed against your attacks. || Sneak Attack +1d6