Logical Deception (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-27-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Logical Deception [General] There's no way you could have been stealing the jewels, there simply isn't enough time to travel from here to there, you see?Prerequisites: Int 13, Bluff 4 ranks or Sense Motive 4 ranksBenefit: You may use your Intelligence instead of your Charisma for Bluff and Sense Motive checks, but only for the purpose of telling falsehoods and deception or detecting such. Both skills become class skills.

If you manage to beat a creature's Sense Motive with your Bluff by 10 or more, your logic ensures they second guess any contracting information and creatures take a -4 penalty on any check to convince them otherwise.

If you manage to beat a creature's Bluff with your Sense Motive, not only do you determine they are lying but gain a clue on exactly what they are lying about and what really happened.



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Eiji-kun's Homebrew (5630 Articles)
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Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteInt 13 + and Bluff 4 ranks or Sense Motive 4 ranks +
RatingUndiscussed +
SummaryYou trick people with your smarts, not your charisma, as well as sort out logical inconsistencies in lies. If you're really good, you'll make it seem like a good idea. +
TitleLogical Deception +
TypeGeneral +