Oneiromancy (3.5e Feat)
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This is a rebalance of the Oneiromancy feat from Heroes of Horror, it is meant to be useful in a setting without constant access to dreamscapes.
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Oneiromancy [General] The dream world has much to offer and you are able to tap into it.Prerequisites: Spell Focus (Enchantment or Illusion)Benefit: You have undergone training with dream magic, granting you several benefits:
- While in a dreamscape, you increase the DC of all your enchantment, illusion and transmutation spell by 1. You also increase DC of any spell which target sleeping creatures (such as nightmare) by 1.
- You are immune to non-harmless spell which target your sleeping self, such as dreaming puppetHoH and nightmare.
- Whenever you cast astral fugue you roll twice, using the best result.
- You are used to reality being fickle and know how to resist it, once per day you may reroll a failed save against an enchantment, illusion or transmutation effect. If you are in a dreamscape this ability become 1/Encounter.
- You may transform any spell you cast into a dream spell, in which case it become mind-affecting and deal non-lethal damage. Any ability damage, ability drain or negative level inflicted by the spell cannot kill the target and vanish after 24 hours without any further harm. If a creature cannot dream, it is immune to the effect of a dream spell.
Special: If you take this feat you are always aware when you are a in dreamscape or not.
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Facts about "Oneiromancy (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Spell Focus (Enchantment or Illusion) + |
Rating | Undiscussed + |
Summary | You are able to dip into + |
Title | Oneiromancy + |
Type | General + |