Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sigil Prep (3.5e Campaign Setting) + (High school all over again--this time in the Planes!)
- Toughness GT (3.5e Feat) + (High toughness)
- SRD:Epic Spell Penetration + (Higher bonus against spell resistance.)
- Disruptive Interference (3.5e Spell) + (Higher level magic may be used to interfere with your enemies.)
- Detect Status (3.5e Power) + (Highlight allies and enemies that are below 30% HP in a small area. With investment, will also show conditions.)
- Enforce Square-Cubed Law (3.5e Spell) + (Highly effective the larger the target is, this spell immobilizes and injures massive beasts.)
- Appilon, Agiishell (3.5e Race) + (Highly intelligent armor-shelled aliens with rugged resilience.)
- Asterfete's Scry Trace (3.5e Spell) + (Hijack a divination sensor to see who sent it.)
- Hijack Power (3.5e Power) + (Hijack a single creature's non-extraordinary abilities and magic items, turning them against that creature and its allies.)
- SRD5:Hill Dwarf + (Hill Dwarves have a keen senses, deep intuition, and remarkable resilience)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Hinder Energy (3.5e Creature Ability) + (Hinder Energy (also known as Energy Hindrance or Damage Hindrance) grants a creature a percentage resistance to a given energy or damage type.)
- Sasha's Sunny Day (3.5e Spell) + (Hinder or destroy enemies with harsh light.)
- Hindering Song-CE (3.5e Feat) + (Hinder the casting of enemy spellcasters with your bardic music.)
- CR-Based Turning (3.5e Variant Rule) + (Hit Dice account for the actual power of Undead very poorly, so we'll use Challenge Rating as a better metric.)
- Relentless Combo Surge (3.5e Feat) + (Hit a single enemy over and over and over … Hit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of [[Surge Fighter (3.5e Class)#surge points|surge points]].)(3.5e Class)#surge points|surge points]].))
- Thundershock (3.5e Spell) + (Hit a target with lightning, with accompanying thunder.)
- Crystal Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Chilling Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Quickening Blade (5e Spell) + (Hit an enemy and hasten your reaction time.<br /><br />)
- Toxic Blade (5e Spell) + (Hit an enemy and hinder its actions.<br /><br />)
- Flashing Blade (5e Spell) + (Hit an enemy and hinder its vision.<br /><br />)
- Withering Blade (5e Spell) + (Hit an enemy and stop them from healing.<br /><br />)
- Twisting Blade (5e Spell) + (Hit an enemy, and immediately move without provoking your foe's wrath.<br /><br />)
- Arcing Blade (5e Spell) + (Hit an enemy, causing lightning to lash out at other enemies close to them.<br /><br />)
- Hammer and Anvil (3.5e Maneuver) + (Hit an opponent as an immediate action, knocking them prone if you interrupted their movement.)
- Improved Hit Die (3.5e Feat) + (Hit die increases one step.)
- Cross Slash (3.5e Maneuver) + (Hit every square around you.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Reach Through Curse (3.5e Maneuver) + (Hit from the distance thanks to your curses.)
- Masochistic (3.5e Trait) + (Hit me again! Yes...YES)
- Improved Retribution Strike (3.5e Feat) + (Hit more enemies that miss)
- Scything Strike (3.5e Feat) + (Hit multiple nearby creatures with a -5 penalty to attack.)
- Hammer Blast, Revised (3.5e Invocation) + (Hit objects and certain creatures harder)
- Pretty Cool Blow (3.5e Feat) + (Hit people great distances through terrain. Also known as a version of [[Awesome Blow (3.5e Feat)|Awesome Blow]] that isn't Wizard-level.)
- Steel And Spell Style (3.5e Feat) + (Hit people with magic, like Duskblade and Pathfinder's Magus.)
- Improved Sanctify Natural Attack (3.5e Feat) + (Hit the forces of evil even harder with your fists!)
- Improved Sanctify Martial Strike (3.5e Feat) + (Hit the forces of evil even harder with your weapons!)
- Earth Ripple (3.5e Maneuver) + (Hit the ground from orbit and make a shockwave across the land, damaging and knocking creatures away and prone.)
- Mauling Blows (3.5e Maneuver) + (Hit two times and deal +2d6 damage.)
- Blasting Zone (3.5e Maneuver) + (Hit your enemies and the guys behind them!)
- Maddening Blow (3.5e Maneuver) + (Hit your foe '''really''' hard with the specific intent of distracting him.)
- Irritating Blow (3.5e Maneuver) + (Hit your foe harder with the specific intent of distracting him.)
- Aggravating Blow (3.5e Maneuver) + (Hit your foe really hard with the specific intent of distracting him.)
- Annoying Blow (3.5e Maneuver) + (Hit your foe with the specific intent of distracting him.)
- Rend (5e Feat) + (Hitting with both weapons gives extra damage (3.5e's [[SRD:Two-Weapon Rend|Two-Weapon Rend]] for 5e))
- Hivemaster (3.5e Feat Type) + (Hivemaster feats update and expand the Aspect of the Vermin class feature of a [[Hivemaster (3.5e Class)|Hivemaster]].)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Hobgoblin Race (5e) + (Hobgoblin as a race)
- Hobgoblin Devastator (5e) + (Hobgoblin spellcaster)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Halt The Wheel (3.5e Maneuver) + (Hold back the wheel, growing in power - Just try not to get crushed.)
- Freez’n’fire It Up (3.5e Maneuver) + (Hold person for one round, plus cold and fire damage.)
- Power Flower (3.5e Power) + (Hold the charge on one touch power per forelimb.)
- Breath Control (3.5e Force Power) + (Hold your breath extensively.)
- Staunch Grip (3.5e Feat) + (Hold your weapons while stunned or unconscious and another minor benefit.)
- Restrain (3.5e Spell) + (Holds a creature or object in place.)
- Ring of Power (3.5e Equipment) + (Holds a pearl of power, which can be refreshed as a swift action.)
- Hollowed (3.5e Template) + (Hollowed creatures are the result of an attempt to turn men into mindless, deathless warriors.)
- User:Leziad/Holomaester (3.5e Class) + (Holomaesters are technomancers, using holographic attacks and buff and armed with a sturdy energized shield they are able to overcome all obstacles alone yet make excellent teammates.)
- Holy Knight (3.5e Prestige Class) + (Holy Knights have the most Devoted Spirits of all the champions of good and law, and have been granted a minute bit of divinity of their own.)
- Holy Platinum (3.5e Equipment) + (Holy Platinum is a celestial material, forged by angelic lightning it is used to great effect against the force of evil.)
- Lord Knight (3.5e Prestige Class) + (Holy warriors, crusaders for the cause of their lords, ladies and gods, the Lord Knight fights for all that is good and orderly in this chaotic, unpredictable world)
- Holy Bathwater (3.5e Equipment) + (Holy water sold for profit! Not actually any more effective.)
- Mansion of Life (3.5e Location) + (Home of Vitadea)
- Grimoire Soulknife (3.5e Alternate Class Feature) + (Honing your Mind Blade allows you to perform at far higher levels when compared with other soulknives.)
- Hook Horror (5e) + (Hook horrors are bipedal creatures of the [[SRD5:Underdark|Underdark]] with long bony hooks at the end of their arms)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Hooks (3.5e Feat) + (Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times.)
- Horian Ring (3.5e Equipment) + (Horian rings are thin bronze bands with motifs bearing the likeness of bird and ornamented by a pale green gems.)
- Horizon Walker - Z's Revised (5e Ranger Archetype) + (Horizon Walker is one of the worst subclasses for an originally-bad class; Fey Wanderer is just better. So let's give it some juice, shall we?)
- Abomination (3.5e Subtype) + (Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.)
- Unspeakable Horror (5e) + (Horrors that are formed from the [[Mists (5e)|Mists]] between [[Domain of Dread (5e)|Domains of Dread]].)
- SRD5:Giant Goat + (Horse sized [[SRD5:Goat|goat]].)
- Giant Ant Queen (5e) + (Horse sized ant. Leader and heart of a [[Giant Ant (5e)|Giant Ant]] colony.)
- SRD5:Giant Boar + (Horse sized boar.)
- Female Steeder (5e) + (Horse sized spiders of the [[SRD5:Underdark|underdark]])
- Hippocamp (5e) + (Horse-like aquatic monstrosity)
- SRD5:Ankheg + (Horse-size insect-like monster.)
- SRD5:Giant Bat + (Horse-sized [[SRD5:Bat|Bat]].)
- SRD5:Giant Sea Horse + (Horse-sized [[SRD5:Sea Horse|sea horse]])
- SRD5:Giant Hyena + (Horse-sized hyena)
- SRD5:Giant Lizard + (Horse-sized lizard)
- Howler (5e) + (Horse-sized quadrupedal pack hunters from [[Pandemonium (5e)|Pandemonium]])
- SRD5:Giant Scorpion + (Horse-sized scorpion)
- Giant Canary (5e) + (Horse-sized songbird.)
- SRD5:Giant Spider + (Horse-sized spider.)
- SRD5:Giant Toad + (Horse-sized toad)
- SRD5:Phase Spider + (Horse-sized, magical spider that can shift to the ethereal plane and back)
- SRD5:Worg + (Horse-sized, wicked, intelligent wolf.)
- Hover (3.5e Creature Ability) + (Hover is a mode of movement similar to [[SRD:Fly|flight]], except that the hovering creature can not fly higher than its natural [[SRD:Space/Reach (Creature Statistic)|reach]].)
- Hovering Trance (3.5e Feat) + (Hover lightly off the ground if you fall unconscious or when sleeping.)
- Animal Magnetism (3.5e Flaw) + (How does Snow White manage it? You don't even have to sing, and the critters still come running. OW! GET AWAY!!)
- Sacrifice Spell (3.5e Feat) + (How many people have to die before you're satisfied? Ten. The Demon you've summoned might not be, though.)
- Manual of Quickness in Action, BoB (3.5e Equipment) + (How to be more like a elf with Salogel the Elf.)
- Manual of Bodily Health, BoB (3.5e Equipment) + (How to get in better shape with Phil the Faun.)
- Tome of Leadership and Influence, BoB (3.5e Equipment) + (How to lead, to be first among many with Tokran the Aasimar.)
- Tome of Understanding, BoB (3.5e Equipment) + (How to philosophize with Tokran the Aasimar.)
- Greater Star Spawn Emissary (5e) + (Huge aberration from the [[SRD5:Far Realm|far realm]].)
- Warforged Titan (5e) + (Huge anthropomorphic war machines)
- SRD5:Tyrannosaurus Rex + (Huge carnivourous theropod)
- SRD5:Triceratops + (Huge rhino-like [[Dinosaur (5e)|dinosaur]] with three horns)
- Relic Sloth (5e) + (Huge, domesticated sloth.)
- Yuan-ti Malison (5e)/Type 4 + (Human body with one or more serpentine tails.)
- Yuan-ti Malison (5e)/Type 1 + (Human body with snake head)
- Siren (3.5e Template) + (Human born with the siren's curse.)
- Siren Warrior (3.5e NPC) + (Human born with the siren's curse.)
- Yuan-ti Malison (5e)/Type 2 + (Human head and body with snakes for arms)
- Yuan-ti Malison (5e)/Type 3 + (Human head and upper body with a serpentine lower body instead of legs)
- Inspired (5e) + (Human possessed by a [[Dal Quor (5e)|Dal Quor]] spirit)
- Dragonscarred (4e Race) + (Human-like figures driven mad by the powers of the dragons, the Dragonscarred are a result of a brutal calamity between man and beast.)
- Xolotl (5e Race) + (Humanoid axolotls, both adorable and damp.)
- Xolotl (3.5e Race) + (Humanoid axolotls, both adorable and damp.)
- Minotaur Race (5e) + (Humanoid body with a bull's head.)
- Lacertan (3.5e Race) + (Humanoid creatures that have the body, shape and mentality of lizards and other saurians.)
- Gyotzi (3.5e Race) + (Humanoid dumplings of small size but heavy body.)
- Phant (3.5e Race) + (Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...)
- Gear Actua (3.5e Race) + (Humanoid machines built with gear and clockwork, animated by a methodic intelligence.)
- Skellington (3.5e Race) + (Humanoid skeletons that do skeleton activities with their skeleton powers.)
- Yuan-ti Broodguard (5e) + (Humanoid transformed into a yuan-ti guard-servitor)
- Rapanip (3.5e Race) + (Humanoid turnips with the ability to make unholy monsters flee.)
- Cosmin (3.5e Race) + (Humanoids born in the deep of space or transformed from mortals, they have small stars or black holes for heads.)
- SRD5:Dragonborn + (Humanoids descended from dragons)
- Sorial (3.5e Race) + (Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters.)
- SRD5:Tiefling + (Humanoids descended from humans and fiends)
- SRD5:Half-Orc + (Humanoids descended from humans and orcs)
- Anuë (3.5e Race) + (Humanoids infused with divine anathema.)
- Kaorti (3.5e Race) + (Humanoids twisted by the Far Realm into evil outsiders.)
- Human Bastard (3.5e Feat) + (Humans are second only to Dragons in terms of friskiness! You were born from some interspecies erotica!)
- Humanblood (3.5e Template) + (Humans breed with everything it seems, and those half-humans have offspring as well. Sometimes the presence of human blood pops up in other races even though they are less than half-human.)
- Human (One) + (Humans can span the range of [[SRD5:Humanoid|Humanoid]]s, good, bad, strong, weak, brave, cowardly.)
- Snakeblooded Human (3.5e Race) + (Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile.)
- Manu (3.5e Race) + (Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force.)
- Revenant (3.5 Race) + (Humans that are reanimated by a strong will to get their revenge.)
- Magnes (3.5e Race) + (Humans with high-metal concentrations in their body, they are magnetically inclined.)
- Publication:The Quintessential Human + (Humans, one of the most popular of charact … Humans, one of the most popular of character races, has long been neglected, rarely receiving a distinctive treatment of their own. This 128-page d20 sourcebook brings them back to the fore with a slew of character concepts and prestige classes, together with tricks of the trade that concentrate on humans' versatility and individuality.on humans' versatility and individuality.)
- Colossus of Akros (5e) + (Humongous bronze animated statue)
- Quetzalcoatlus (5e) + (Humongous flying [[SRD5:Dinosaur|dinosaur]], larger than [[Pteranodon (5e)|Pteranodon]].)
- Ironscale Hydra (5e) + (Humongous, extra tough, hydra)
- Galeb Duhr (5e) + (Hunched over rock person with short limbs)
- Hungry Sorrowsworn (5e) + (Hunger personified)
- Shinigami (3.5e Class) + (Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world.)
- Kido Shinigami (3.5e Class) + (Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world. These shinigami are focused on their spiritual magic.)
- Battle Shinigami (3.5e Class) + (Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world. These shinigami are focused on melee combat.)
- Ranger (5e - Total Rewrite) + (Hunters, Trackers and Guardians from the ancient school of '''Ur Khul Nathorvín Etrío ed Kareptirah''')
- Catapult Spell (One) + (Hurls an object, may cause damage.)
- Catapult (5e) + (Hurls an object, may cause damage.<br /><br />)
- Improved Weapon Finesse (3.5e Feat) + (Hurt people with your Dexterity, and expand the weapon finesse list significantly.)
- Efficacious Blast (3.5e Invocation) + (Hurt your foes with positive energy, this is not a nice healing effect.)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- Leucrotta (5e) + (Hyena-badger-deer monster)
- Publication:Hyperconscious + (Hyperconscious is an expansion for psionics from the author of the [[Publication:Expanded Psionics Handbook|Expanded Psionics Handbook]].)
- Fragmentation Fluid (3.5e Equipment) + (Hypervolatile Blast Fluid filled with lots and lots of bits of sharp cold iron. Shreds constitution.)
- Hypo Canister (3.5e Equipment) + (Hypo canisters are small glass compartments that contain certain substances, and that are used by injecting them with the [[Hypo Pistol (3.5e Equipment)|hypo pistol]] delivery system.)
- Mystic Eyes: White Eyes of the Omniscient One (3.5e Feat) + (I SEE EVERYTHING!!!!)
- Flameshape (3.5e Spell) + (I am the Human Torch!!)
- Spirit of the Forest (3.5e Feat) + (I am the Lorax, I speak for the trees and if you don't listen ill break both your knees.)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- Compulsive Behavior (3.5e Flaw) + (I can't fight now, there is something wrong on the internet!)
- Perpetual Magic (3.5e Feat) + (I cast that spell forever ago!)
- Improved Echolocation (3.5e Feat) + (I hear you.)
- FANtastic FAN FANatic (3.5e Feat) + (I just Love my fans!!)
- More Necromancy (3.5e Variant Rule) + (I wanted to have more options with necromancy, and this will change many things about creating undead.)
- Rexus (3.5e Race) + (I'm a motherfuckin' T-Rex!)
- Shark (3.5e Cleric Domain) + (I'm a shark! I'm a shark! Eat my spells! I'm a shark!)
- Frankenstein's Monster (3.5e Power) + (IT’S ALIVE! A resurrection gone wrong, which brings subject back as an intelligent undead.)
- SRD5:Ice Mephit + (Ice mephits appears similar to [[SRD5:Imp|Imp]]s made of ice.)
- Frost Fingers (5e) + (Icy blast causes [[SRD5:Cold|cold]] damage to creatures in a [[SRD5:Cone|cone]].<br /><br />)
- Frost Fingers (One) + (Icy blast causes [[SRD5:Cold|cold]] damage to creatures in a [[SRD5:Cone|cone]].)
- Scan (3.5e Spell) + (Identifies creatures, and maybe their abilities as well.)
- Aim for the Core (3.5e Maneuver) + (Identify a construct or corporeal undead's weak points with a Knowledge Arcana check, and become able to critical them.)
- Resonant Senses (3.5e Trait) + (If I can't see you, then you cannot possibly see ME!)
- Stabilizing Crystal (3.5e Equipment) + (If Oozes weren't Mindless, they would fear this augment crystal.)
- Witchslap (3.5e Spell) + (If a creature approaches you from afar, you slap them out of the way.)
- Anime's Teleportation (3.5e Skill Trick) + (If a creature moves in to flank you, you can teleport to flank them instead.)
- Exploit Opening (3.5e Feat) + (If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack.)
- Broken Step (3.5e Maneuver) + (If an opponent charges you, snap out at them and disrupt their focus.)
- Grazing Dodge (3.5e Feat) + (If an opponent just barely hits your AC, then you take less damage and make a 5 ft step.)
- After Image (3.5e Invocation) + (If an opponent misses you badly enough, you can take advantage of their distraction to move before they even realize you're gone.)
- Threatening Hedgehog Roll (3.5e Maneuver) + (If an opponent takes an attack of opportunity on you due to movement, you may attack them back and they are flatfooted against your attack.)
- True Form (3.5e Maneuver) + (If attacked by a shapechanged creature not in their normal form, you may counterattack and strip them of their shapechanging powers.)
- Natureborn (3.5e Race) + (If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power.)
- Sense No Evil (3.5e Spell) + (If exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself.)
- Manhunter (5e Martial Archetype) + (If it bleeds, it dies. A dual-wielding master of close combat.)
- Pyromaniac (3.5e Feat) + (If it doesn't work, you're just not using enough.)
- Headspace Retreat (3.5e Flaw) + (If no one is actively engaging with you, then you tend to absent-mindedly daydream without realising it.)
- Lillend Covey (3.5e Location) + (If one can locate a covey of lillends, and convince them to grant their tutelage, they certainly would improve the projection of their vocal talents.)
- Twist of Fate (3.5e Feat) + (If only that die turned just another inch...)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Ruby Threat Echo (3.5e Maneuver) + (If someone makes an [[SRD:Attack of Opportunity|attack of opportunity]] against you, you hit them as well.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Bristling Blade (3.5e Maneuver) + (If someone strikes you in melee, you can hit them back for retributive damage.)
- Mimic Maneuver (3.5e Feat) + (If someone uses a maneuver you know, you can ready that maneuver even if it wasn't readied before.)
- Auto Boom (3.5e Feat) + (If subject to fire, or death, you explode.)
- Punish Violence (3.5e Spell) + (If the afflicted target attacks, they take non-lethal damage.)
- Reraise (3.5e Spell) + (If the target dies in the next 5mins/caster level they can choose to come back to [[SRD:Raise Dead|life]] in the following 2 minutes.)
- Feast or Famine (3.5e Spell) + (If the victims or this curse does not eats, they start starving.)
- Enduring Physiology (3.5e Feat) + (If things got really bad, you could always just hide under a rock for a century or two until they improved.)
- Karmatic Rebuke (3.5e Maneuver) + (If you are affected by a death effect, deflect it back upon them!)
- Karmatic Retort (3.5e Maneuver) + (If you are attacked, you may immediately attack right back.)
- Rocs Fall, Everyone Dies (3.5e Maneuver) + (If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly.)
- Cling to Life (3.5e Feat) + (If you are dying it takes you longer than normal to actually perish.)
- Undying Gene (3.5e Feat) + (If you are dying or dead, you may return from the dead after some time as long as your body is intact.)
- Armor of Helpless Guard (3.5e Equipment) + (If you are rendered immobile or helpless, your defenses begin to rise dramatically.)
- Coils of Rapture (3.5e Maneuver) + (If you are smaller than your opponent, all size modifiers for Grapple checks are halved. Allows Grappling of opponents more than two size categories larger than you.)
- Fearful Bravery (3.5e Feat) + (If you become frightened or panicked, you still have some control over your actions, though you won't be attacking.)
- Spellsinging Dervish (3.5e Feat) + (If you can sing while you dance, you can spout archaic gibberish while you dance.)
- Bestow Flaw (3.5e Spell) + (If you can't find an exploitable flaw in your enemy, then give them one.)
- Publication:Unearthed Arcana/Controlled Immolation (Feat) + (If you catch on fire, the flames don't hurt you.)
- Flammability (3.5e Feat) + (If you deal fire damage, creatures risk catching on fire.)
- Publication:Unearthed Arcana/Character Background + (If you define background as "everything that happened to a character before now," then you can use this character background variant to actually generate a character.)
- Point Blank Blast (3.5e Feat) + (If you deliver an area of effect against an adjacent target, it takes more damage and you ignore evasion.)
- Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses, but the ring breaks.)
- Rare Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses and you keep all your items, but the ring breaks. It even works on effective-deaths such as petrification, curses, and imprisonment.)
- Haunting Death Curse (3.5e Spell) + (If you die with this spell active, you will return as a [[SRD:Ghost|ghost]], giving you a chance to avenge your death.)
- Bury the Dead (3.5e Spell) + (If you die, you are automatically buried and given blessings.)
- Soul of the Balor (3.5e Feat) + (If you die, you'll take them out with you!)
- Unaging Mystic (3.5e Feat) + (If you do not cast spells or manifest powers you do not age.)
- Mystic Blade (3.5e Class) + (If you don't want to wait for the spellsword prestige class, the mystic blade offers an alternative combination of sorcery and steel.)
- Torn Asunder (3.5e Maneuver) + (If you grab a hold of them, you may very well kill them instantly.)
- Maneuver-Like Refresh (3.5e Feat) + (If you have [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]], you can refresh them quicker.)
- Dimensional Body Storage (3.5e Feat) + (If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within.)
- Belladone's Shared Fortune/Misfortune (3.5e Spell) + (If you have bad luck on your rolls, you can share it with others. Or share your good luck instead.)
- Telepathy Stacker (3.5e Feat) + (If you have multiple sources of telepathy, they stack instead of overlap.)
- Extra Immune (3.5e Trait) + (If you have redundant immunity, your immunity applies even against things which would bypass it.)
- Tips To Help You Find A High Quality Steam And Pressure Washer (3.5e Feat) + (If you have the clarity about your needs, then finding the right pressure washer would not be a problem for you.)
- Double Weapon Art (3.5e Feat) + (If you have two weapons with the same special abilities, you can activate both of them at the same time.)
- Multiweapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Two-Weapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Ring of Riposte (3.5e Equipment) + (If you interrupt an attack with an attack of your own, you will deal extra damage.)
- Timmy (3.5e Alternate Class Feature) + (If you like the idea of loading up a caste … If you like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no brain. If you ''don't'' like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no heart. This ACF is for when you just want some brainless Michael Bay fun for Timmies and create as many explosions as possible without worrying about your daily spell slots.out worrying about your daily spell slots.)
- Spell Stealing Mirror (3.5e Maneuver) + (If you make a save against a spell (up to 6th level), you can choose to absorb it and use it against them.)
- Duct Tape of Air Dominion (3.5e Equipment) + (If you manage to pin and tie up an air elemental, you can use it to ride around as your loyal steed.)
- Quantum Shot (3.5e Equipment) + (If you miss your target, you will surely hit something near him.)
- Recovery Strike (5e Feat) + (If you miss, you continue your swing to strike again elsewhere.)
- Random Race and Class Generator (3.5e Other) + (If you need help choosing a race or class, the following charts should help choose a class and race, both published and homebrew.)
- Will of the People (3.5e Maneuver) + (If you need to make a saving throw, you may have your whole party roll using their saves. If at least one person succeed, you succeed.)
- Shielded Provocation (3.5e Feat) + (If you provoke an attack of opportunity, add +4 AC to your shield AC against that attack.)
- Ring of Delayed Damage (3.5e Equipment) + (If you receive a killing blow while wearing this ring, you are left at -1 and stable. However, you must act to heal quickly or you will surely die.)
- Average Out (3.5e Feat) + (If you roll a natural 1, the next roll is guaranteed to be at least a 10.)
- Missed and Pissed (3.5e Feat) + (If you roll a natural 1, you can briefly rage.)
- Crimson Frenzy (3.5e Maneuver) + (If you take a heavy blow, you can go into a frenzy at the risk of the lives of yourself and your allies.)
- Pigeonholing (3.5e Equipment) + (If you treat someone like they're an extremist, they can become one.)
- Backlash Wind (3.5e Maneuver) + (If you're attacked, counterattack with a bull rush with your wings.)
- Fall to Pieces (3.5e Feat) + (If you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together...)
- Loosened Tresses (3.5e Maneuver) + (If your are attacked and are missed, you can counter with a trip attack.)
- Brutal Murder (3.5e Maneuver) + (If your enemy is stupid enough to stay within reach, they will suffer dearly.)
- Soul Tap (3.5e Spell) + (If your opponent acts against you, you drain energy from them.)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Blade Buster (3.5e Feat) + (If your weapons aren't hitting quite like your fists, they are now...but you might break them.)