Xolotl (5e Race)

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Author: Eiji-kun (talk)
Date Created: 5-18-23
Status: Complete
Editing: Clarity edits only please
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Xolotl[edit]

Xolotl bard and fighter.
Smile, the rains will come and wash your troubles away. The cycle always continues.
—Perro Pelón Ollin, Druid of the Fifth Tower

The xolotl are humanoid axolotls from the warm lakes and rivers of the green step valleys, jungles, and mountains.

Description[edit]

Xolotl are amphibious salamanders noted for their bright colors, wide mouths, and head frills which assist in their underwater breathing. They are roughly the size of dwarves, about 4-5 ft tall, with thick tails and soft rounded hands and feet. Their smooth skin come in various shades of brown, grey, albino, olive green, and black or dark blue. They lack hair, but their frills often are styled as if it were hair. Their traditional culture favors light clothing, robes, and jewelry made of bright and saturated colors with complex stylized patterns upon it. They favor tools and materials which can survive immersion in water and resistance to rust.

Height & Weight
Species Base Height Height Mod Base Weight Weight Mod Average
Xolotl 4' +2d10 150 lbs. x (1d6) lbs. 5'6", 200 lbs

Xolotl Psychology[edit]

It is said that the xolotl are a very easy going species. They seem to try to see the bright side of things, and their culture has created many a philosopher who preached the wisdom of being content with the world, seeing the big picture, and engaging in simple creature comforts. Relaxing within baths is common, and public bathing is seen as a social event among their kind. It takes quite a lot for xolotl's to lose their cool, and many consider doing so shameful.

Territories[edit]

Xolotl need to stay damp, and so they are always found near water. Traditionally their towns are built around, or sometimes within or on, lakes both natural and those generated from dams. They can also be found within underground water sources where the most common color among these deep dwelling xolotls is albino, where the sun does not harm their skin.

Traveling xolotls are not enslaved to water, but try to keep a stock on them. It is very unusual to find any in any arid climate.

Xolotl Adventurers[edit]

While many find comfort in their baths, their crafts, and their homes some xolotls gain the spirit of wanderlust. If one's surroundings are cause for discontent, or one desires more, it is not uncommon to leave a source of comfort and walk a path of trials in order to find a greater treasure, a greater comfort, or a greater purpose. Thus adventurers are often those born of xolotls actively searching for something, even if they do not yet know what it is.

Xolotl Names[edit]

Xolotl names are best described as being "Nahuatl" in nature, complex and employing many unusual sounds. They have first names, last names often originally born from the area they hail from, and zero to many "middle names" which they gain over time in the form of titles. Translated, these names are spoken as such: "Perro the Smooth and Round Who Rides the Sky Beast of House Vigor."

Male Names: Axayácatl, Ejecatl, Icniuhtli, Neli

Female Names: Chamani, Istaksiwatl, Noquetzal, Siwapil

Family Names: Atl, Borgia, Chimalma, Tezozomoc

Xolotl Traits[edit]

Xolotl

Creature Type. Humanoid
Ability Score Increase. Wisdom +1, Charisma +2
Age. 15-75
Alignment. Neutral Good
Size. 4'6", 200 lbs Your size is Medium.
Speed. Your base speed is 30 feet. They also have a swim speed of 30 ft.  
Darkvision: Darkvision You can see in dim light within 60 ft feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Amphibious. Xolotls can breath both air and water. 
Damp Skin. Xolotls need to remain moist. In arid environments they suffer from dehydration twice as fast as other creatures. 
Force Recovery. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your character level. Once you use this feature, you must finish a short or long rest before you can use it again. 
Regeneration. If a xolotl has severed body members, they will regrow naturally after 1d4 long rests pass. If they have the severed part and hold it to the stump, the limb knits to the stump as an action, and regains function and mobility after a short rest.
Languages. You can speak, read, and write Common and Dwarvish





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Eiji-kun's Homebrew (5608 Articles)
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Facts about "Xolotl (5e Race)"
Ability ModsWis +1 + and Cha +2 +
AuthorEiji-kun +
Canontrue +
Charisma+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 ft +, Amphibious +, Damp Skin +, Force Recovery +, Regeneration + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameXolotl +
RatingUndiscussed +
SizeMedium +
SummaryHumanoid axolotls, both adorable and damp. +
TitleXolotl +
TypeHumanoid +
Wisdom+1 +