Frankenstein's Monster (3.5e Power)

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Author: Franken Kesey (talk)
Date Created: 04/14/19
Status: Fin
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Frankenstein's Monster
Psychometabolism
Level: Egoist 4, Judge of Existence 4, Psyblade 4, ,
Display: Visual
Manifesting Time: 5 minutes
Range: Touch
Target: One touched corpse.
Duration: Instantaneous
Saving Throw: Will (harmless)
Power Resistance: No
Power Points: 7
I am not a zombie, I am soul, with memories intact, trapped in a rotting corpse!
—Carrow

Sew together cadaver parts then shock with electricity to raise an intelligent undead. This resurrects a recently dead corpse into a living dead creature. The creature becomes an intelligent corporal undead with memories intact. The original raised corpse is called the "Monster" for all naming below, and is considered unaugmented for all sections above augments. Augments can replace limbs and organs with better parts, however a base monster is unaltered. (This can be used on dead party members.)

Limitations: The body must be freshly dead (within 48 hours), and only works on a creature that had cellular life, thus cannot be used on constructs, elementals, oozes, outsiders or undead (except living dead). Some creatures are happy in the afterlife, a creature can attempt to remain dead with a Will save (DC10+manifester’s main mental ability modifier). The monster is not under the manifester's control.

Type and Subtype: The monster changes it type to undead and subtype to living dead. Making it immune to death effects, disease, energy drain, exhaustion, fatigue, poison, paralysis, sleep effects and stunning. But has no other immunity from being undead (i.e., still subject to critical hits, etc.). The monster is not inherently evil, yet it can still be turned and rebuked like normal undead. The monster retains any racial benefits (except its type and subtype change).

Ability Scores: The monster retains all its scores (including mental and Constitution), with the following changes. Being dead temporarily kills many brain cells, the physical decomposition and rot impacts its mobility and social skills, yet its body is much stronger. This changes scores as follows: +2 Strength, -2 Dexterity, -2 Intelligence and -2 Charisma.

Previous Classes and Stats: Due to the barbaric nature of this power, the corpse is inflicted with one level lost. However, they otherwise retain all class features, HD, BAB, saves, skills and feats, and can continue to advance in classes like normal. If it no longer qualifies for a feat it can be replace with a general or monstrous feat.

Repeated Use: If this is used on creature who had been brought back by a previous Frankenstein's monster it does not change any of the ability scores or stats. It also, does not inflict a level loss. All it does is resurrect. The monster can be augmented when manifesting this power, but augments do not stack (i.e., if it already had larger arms, it cannot get even larger ones, but its existing ones carry over for no extra cost).

Augment: You can augment this power in one or more of the following ways. All augments add 5 extra minutes to the manifesting time each.

  1. If you spend 2 extra power points and have larger cadaver arms, can replace the monster’s base arms with them. These arms add a +2 Strength bonus and increase natural attack damage by one step. They can also use weapons one size category larger. However they are ungainly, thus Dexterity is decreased by 2.
  2. If you spend 2 extra power points and have the tendons of an athlete, you can replace the monster's base tendons with them. These tendons increases quick-twitch muscle control adding a +4 Dexterity bonus.
  3. If you spend 2 extra power points and have a smarter brain, you can replace the monster's base brain with it. This brain adds a +4 Intelligence bonus. However, the soul remains the same as base creature (they just gain better brain cells).
  4. If you spend 2 extra power points and have the skin of a prettier face, you can replace the monster's base face with it. This face adds a +2 Charisma bonus.
  5. If you spend 2 extra power points, the monster gains Damage Reduction 5/Slashing.

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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
Article BalanceHigh +
AuthorFranken Kesey +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelEgoist 4 +, Judge of Existence 4 + and Psyblade 4 +
RatingUnrated +
SummaryIT’S ALIVE! A resurrection gone wrong, which brings subject back as an intelligent undead. +
TitleFrankenstein's Monster +