Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Shapeshift (3.5e Power) + (Transform things into other things.)
- Double Weapon (3.5e Equipment) + (Transform two normal longswords into one two-bladed sword.)
- Elementalize Wood (3.5e Spell) + (Transform wood into an elemental variant of wood.)
- Hairstyle Weapon (3.5e Feat) + (Transform you whip-like hair in [[Feral Strike (3.5e Variant Rule)|feral strike weapons]])
- Danger in Plain Sight (3.5e Maneuver) + (Transform your appearance into an object, allowing you to ambush an opponent.)
- Ring of the Red Hand (3.5e Equipment) + (Transform your arm into a powerful slam attack that deals double strength damage.)
- Rings of the Bird (3.5e Equipment) + (Transform your arms into wings and fly like a bird.)
- Dragon Torso Stone (3.5e Equipment) + (Transform your body into that of a humanoid dragon, gaining natural armor and vicious claws.)
- Deformity, Wicked Guts (3.5e Feat) + (Transform your exposed intestines in a weapon)
- Vargouille's Kiss (3.5e Soulmeld) + (Transform your head in woeful weapon)
- Dragon Head Stone (3.5e Equipment) + (Transform your head into that of a dragon, gaining a fire breath weapon and bite attack.)
- Mechwarrior (3.5e Prestige Class) + (Transform your heavy armor warrior into a mechwarrior, piloting a robotic exoskeleton into battle!)
- Cross Explosion Spell (3.5e Feat) + (Transform your lines into rays, that subsequently explode into multiple lines a round later.)
- Blood Melt (3.5e Spell) + (Transform your opponent's blood into acid, killing them and leaving a caustic pool in its wake.)
- Thunderhead Visage (3.5e Spell) + (Transform your presence into a great stormcloud which rains revenge from above.)
- Ambusher of Ruin (3.5e Maneuver) + (Transform your weapon in a [[SRD:Bane (Weapon Enhancement)|bane]] weapon.)
- Enzyme Core (3.5e Maneuver) + (Transform your weapon into a solid mass of digestive enzymes.)
- Painter's Soul (3.5e Invocation) + (Transform yourself into a fearsome [[Paint Elemental (3.5e Monster)|paint elemental]] and pulverize your enemies with [[Art Flow (3.5e Location)|the power of art]].)
- Read In My Voice (3.5e Spell) + (Transform yourself into the written word, to be released later when read by another.)
- Unmovable Flesh (3.5e Spell) + (Transform yourself to be extremely heavy and iron-like, becoming impossible to move by force.)
- Xenophile (3.5e Prestige Class) + (Transformation into an alien creature.)
- Tiny Servant (5e) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.<br /><br />)
- Tiny Servant (One) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.)
- Arcane Bag of Conjuration (3.5e Equipment) + (Transforms gold into a magic item of equal value 1/day.)
- Morph Ball (3.5e Equipment) + (Transforms the warforged into a metal ball that can roll quickly.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)