Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Triptych of Travel (3.5e Equipment) + (This three paneled artwork displays three different scenes. Touching the scene allows one to teleport to the area.)
- Lloyd's Talisman (3.5e Equipment) + (This throwable item weakens the effects of healing magic on the target.)
- Figurine of Gunmetal Motorcycle (3.5e Equipment) + (This tiny toy [[Warforged Cycle (3.5e Monster)|warforged motorcycle]] transforms into the real thing.)
- Warble Whistle (3.5e Equipment) + (This tiny wooden whistle, when blown, makes the sound of a small warbling perching bird, summoning a little helpful birdy friend.)
- Feather Token Stone (3.5e Equipment) + (This token becomes a large boulder when thrown.)
- Feather Token Sword (3.5e Equipment) + (This token can be used to smuggle in a sword where otherwise one may be unable. Helpful for would-be assassins.)
- Feather Token Bind (3.5e Equipment) + (This token can lock doors or hold creatures in place.)
- Feather Token Jug (3.5e Equipment) + (This token creates a flood of water for use.)
- Feather Token Spoon (3.5e Equipment) + (This token creates a meal for up to 16 people, and the bowl it creates can cure mummy rot.)
- Feather Token Harbor (3.5e Equipment) + (This token forms a pier to make docking easier, or just for walking further into the water.)
- Feather Token Wing (3.5e Equipment) + (This token grants a contingent feather fall to all creatures and objects in a 5 ft cubic space.)
- Feather Token Eye (3.5e Equipment) + (This token grants the user brief ''true seeing'', allows the weak to observe prismatic effects, and can cure the blind in limited fashion.)
- Feather Token Finger (3.5e Equipment) + (This token teleports the user to where they are pointing.)
- Feather Token Arbor (3.5e Equipment) + (This token turns the user into a tree. You're about as sapient as a tree as well.)
- Feather Token Key (3.5e Equipment) + (This token will permit passage through a wall, gate, or door.)
- Trollblood Tonic (3.5e Equipment) + (This tonic invigorates the natural healing of a creature. Whenever they get injured, the body gives a burst of recovery.)
- Toppest Hat (3.5e Equipment) + (This top hat is the tallest.)
- Iron Linen (3.5e Equipment) + (This tough fabric is a product of modified flax, which has been hardened through magic.)
- Wake Barrier (3.5e Equipment) + (This tower shield can protect you and your allies from area of effect attacks.)
- Portal Shield (3.5e Equipment) + (This tower shield is actually a portal gate to the Astral Plane. It can re-direct attacks elsewhere, though it can cause some trouble if left on...)
- Theurgy (5e) + (This tradition draws its power from the Gods of Magic (Loki, Circle, etc.))
- School of Invention (5e) + (This tradition focuses magical experimentation.)
- War Magic (5e) + (This tradition focuses on casting in combat)
- SRD5:School of Evocation + (This tradition focuses on magic that creates powerful elemental effects)
- Order of Scribes (5e) + (This tradition focuses on recording and describing magic.)
- Technomancy (5e) + (This tradition focuses on the magic of technology)
- Onomancy (5e) + (This tradition focuses on true names.)
- Bladesinging (5e) + (This tradition focuses on using a weapon as a focus.)
- Way of the Ascendant Dragon (5e) + (This tradition is inspired by dragons)
- College of Spirits (5e) + (This tradition pulls inspiring stories from beyond the grave and material plane.)
- Way of the Drunken Master (5e) + (This tradition uses deception and agility to surprise the opponent.)
- The Undead (5e) + (This tradition's patron is a powerful undead.)
- Curious (3.5e Trait) + (This trait symbolizes how curious about learning and investigating the person is.)
- Man-Eating Grass (3.5e Equipment) + (This trap is actually a hazard, a particularly vicious brand of grass which kills with a subtle acidic poison.)
- Trenchcoat and Fedora of Obscurity (3.5e Equipment) + (This trenchcoat and fedora combo is the perfect disguise for some reason. You could even walk around the streets even if you're man-sized mutant turtle monsters.)
- Melting Juice (3.5e Equipment) + (This tricky green liquid has a tendency to vaporize and then dissolve everything.)
- Favored of the Fiends (3.5e Alternate Class Feature) + (This twisted soul is not serving divine be … This twisted soul is not serving divine beings but fiendish ones. The favored of the fiends is a champion of corruption and wickedness. They indulge in sins of various kinds and their fiendish patrons lend them some powers through a form of magical pact stolen from deities, that grants far more power their patrons should be able to give.ower their patrons should be able to give.)
- Abomination Skin (3.5e Equipment) + (This ugly hide armor confers a strong protection against the divine.)
- Shimshon's Shmasher (3.5e Equipment) + (This unassuming donkey's jaw holds within it a power beyond mortal ken.)
- Idol of Mammon (3.5e Equipment) + (This unassuming statue of a fat demon god has the power to eat magic items and dispense various return gifts.)
- Gloamwing (5e) + (This undead look like a horse-sized nightmare bat.)
- Robot Unicorn (3.5e Monster) + (This unicorn follows its dreams and makes your wishes come true!)
- Animated Manipulators (3.5e Equipment) + (This unique pair of mechanical arms strap to your back and help you hold additional objects. Though it seems to have a mind of its own...)
- Monoeye Helmet (3.5e Equipment) + (This unnerving one-eyed helmet protects from dazzling and blinding. It lets you ''[[SRD:Detect Magic|detect magic]]'' as well.)
- Shining Shadow (3.5e Equipment) + (This unusually thick, saber-like [[SRD:Rapier|rapier]] +1 is a detailed blade marked with strange arcane runes and tattoos on its hilt and guard, black glyphs on sharply contrasted bone white material.)
- Psychic Halo (3.5e Utterance) + (This utterance create a disc of psychic energy. which can be used offensively or defensively.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Scaling Item Qualities (3.5e Variant Rule) + (This variant aims to make weapon and armor qualities scale along with their effective value.)
- Feature Trading (3.5e Variant Rule) + (This variant allows one to trade features in one class for those in another. When ranking in a class, a player can choose to replace features earned at a particular level, with equal or lesser features from a different class.)
- Publication:Unearthed Arcana/Legendary Weapons + (This variant is a simple rule system that … This variant is a simple rule system that allows the abilities of weapons to improve along with those of their wielders. A character wielding a legendary weapon—whether that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.he scion prestige classes presented below.)
- Publication:Unearthed Arcana/Craft Points + (This variant is designed specifically for … This variant is designed specifically for campaigns that don't offer a lot of "downtime" to the PCs. It unifies the rules for crafting items and creating magic items, while also replicating a character's ability to come up with just the thing he needs for a specific task in the nick of time. It glosses over the realities of such work-tool kits, alchemical reagents, laboratories, long hours of toil, and the like-to keep the game moving along at an exciting pace. After all, fighting giants, demons, and dragons is generally a lot more fun than waiting for the wizard to finish crafting a new ''ring of protection''.ish crafting a new ''ring of protection''.)