Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Oath of Glory (5e24) + (These paladins embody courage, endurance, and setting an example of heroism.)
- Oath of Devotion (5e24) + (These paladins embody honesty, protecting the weak, bravery, and honor.)
- Oath of the Ancients (5e24) + (These paladins embody hope, life, laughter, and art.)
- Oath of Glory (5e) + (These paladins espouse glory in heroism.)
- Oath of the Watchers (5e) + (These paladins protect against outsiders.)
- Oath of Vengeance (5e24) + (These paladins right wrongs and punish wickedness.)
- Daylight Pellet (4e Equipment) + (These pellets unleash a blinding flash of light when thrown.)
- Spicy Peppers (3.5e Equipment) + (These peppers can make you nauseous and vomit if you can't stomach the spice.)
- Beast Master (5e) + (These rangers cultivate friendships with [[SRD5:Beast|beast]]s)
- Beast Master (5e24) + (These rangers have a primal link to a special animal and to animals in general)
- Gloom Stalker (5e24) + (These rangers have a primal link to the [[Shadowfell (5e24)|Shadowfell]].)
- Fey Wanderer (5e24) + (These rangers have a primal link to the [[Feywild (5e24)|Feywild]].)
- Fey Wanderer (5e) + (These rangers patrol the border between the [[SRD5:Feywild|Feywild]] and the [[SRD5:Material Plane|Material Plane]])
- Hunter (5e24) + (These rangers protectors of nature and of people from extranatural threats.)
- Swarmkeeper (5e) + (These rangers shepherd a swarm of nature spirits.)
- Firmament Shield (3.5e Equipment) + (These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.)
- Red Long Stockings (3.5e Equipment) + (These red gossamer long stockings are stretchy and well-fitting.)
- Robes of the Enflamed Soul (3.5e Equipment) + (These robes give some protection against cold, but their real purpose is to ignite and power up your fire abilities.)
- Elemental Gate Rods (3.5e Equipment) + (These rods, actually more like pitons, are inserted into an elemental medium they are attuned to and open a passage between your current plane and an inner plane.)
- Arcane Trickster (One) + (These rogues have learned [[Arcane (One)|Arcane]] magic to augment their abilities.)
- Soulknife (5e) + (These rogues project blades of psychic energy)
- Arcane Trickster (5e) + (These rogues use [[SRD5:Enchantment|enchantment]] and [[SRD5:Illusion|illusion]] spells.)
- Phantom (5e) + (These rogues walk between life and death)
- Soulknife (5e24) + (These rouges augment their skills with psionic power)
- Assassin (5e24) + (These rouges specialize in poison and disguise.)
- Thief (5e24) + (These rouges specialize is acquiring things)
- Arcane Trickster (5e24) + (These rouges utilize spells to augment their skills.)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) + (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
- Carrion Crawler (5e) + (These savaging worms appear as horse-sized caterpillars with tentacles surrounding a sharp mouth.)
- Cocoon Silk Robes (3.5e Equipment) + (These silk robes can create a protective cocoon from which you can seek shelter and rest. It activates automatically if you are dying or dead.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Nidoran (3.5e Monster) + (These small, spiky, blue and purple rodents gnaw on the grass, like miniature porcupines.)
- Goblin, Hobnoblin (3.5e Race) + (These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.)
- Phoenix Sorcery (5e) + (These sorcerers draw from the flame of the Phoenix)
- Lunar Magic (5e) + (These sorcerers draw magic of the moon(s))
- Psionic Soul (5e) + (These sorcerers draw on psychic energy)
- The Hexblade (5e) + (These sorcerers draw power from a force in the [[SRD5:Shadowfell|Shadowfell]])
- Mystic Geometrist (5e Sorcerous Origin) + (These sorcerers draw power from mystical geometries.)
- Sea Sorcery (5e) + (These sorcerers draw power from the sea.)
- Clockwork Sorcery (5e24) + (These sorcerers draw their magic from cosmic equations and law.)
- Wild Magic Sorcery (5e24) + (These sorcerers draw their magic from wild magic.)
- Aberrant Sorcery (5e24) + (These sorcerers draw their magic using psionic power.)
- Stone Sorcery (5e) + (These sorcerers draw their power from the [[SRD5:Elemental Plane of Earth|Elemental Plane of Earth]])
- Draconic Sorcery (5e24) + (These sorcerers have a dragon in their ancestry or line was blessed or cursed by a dragon.)
- SRD5:The Fiend + (These sorcerers have made a pact with a fiend from the lower planes of existence)
- Venerable Dragon (5e Otherworldly Patron) + (These sorcerers have made a pact with a powerful dragon)
- Wild Magic (5e) + (These sorcerers tap into the raw, unformed magic with unpredictable results.)
- Aberrant Mind (5e) + (These sorcerers tap power from the [[Far Realm (5e)|Far Realm]])
- Haint (5e) + (These sorrowful incorporeal undead, seek to reduce their sorrow by sharing it with others ("misery loves company"))
- Frog (3.5e Monster) + (These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog.)
- Publication:Dread Codex 2/Magic and Cursed Items/Necromantic Ioun Stones + (These stones are much like normal ioun stones, though they have been created using necromantic powers.)