Clockwork Sorcery (5e24)

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Clockwork Sorcery exists in other D&D editions see:

Clockwork Sorcery (disambiguation).

 5th edition (2024) Pointer  + 

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Clockwork Sorcery (pointer) [1]
Sorcerer subclass


Channel Cosmic Forces of Order

Unofficial Description: These sorcerers draw their magic from cosmic equations and law.

Clockwork Sorcery Features

Sorcerer Level Features  
3rd Clockwork Spells, Restore Balance 
6th Bastion of Law 
14th Trance of Order 
18th Clockwork Cavalcade

 

Clockwork Spells

3rd level Clockwork Sorcery feature.
Unofficial Summary: You always have the following spells prepared.
Aid, Alarm, Lesser Restoration, Protection from Evil and Good, Dispel Magic, Protection from Energy, Freedom of Movement, Summon Construct, Greater Restoration, Wall of Force
When you cast thest spells, sensory effects manifest identifying them as drawing power from Order. 

Restore Balance

3rd level Clockwork Sorcery feature.
Unofficial Summary: A number of times per Long Rest, you can use your Reaction to a creature making a roll with Advantage or Disadvantage, you can remove the Advantage/Disadvantage. 

Bastion of Law

6th level Clockwork Sorcery feature.
Unofficial Summary: Once per Long Rest, use a Magic action and a number of Sorcery Points to ward a creature. The ward reduces the damage the target takes based on the Sorcery Points spent. 

Trance of Order

14th level Clockwork Sorcery feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to change the odds around you for a period of time. Attack Rolls against you cannot gain Advantage and your D20 Tests have a minimum roll of 10. You can spend 5 Sorcery Points to recharge this ability. 

Clockwork Cavalcade

18th level Clockwork Sorcery feature.
Unofficial Summary: Once per Long Rest, you can use a Magic action to summon spirits in a Cube that create the following effects:

  • Heal. Substantial healing of creatures of your choice in the cube.
  • Repair. Objects are repaired.
  • Dispel. Spells of level 6 and below that effects creatures in the cube fail.

You can spend 7 Sorcery Points to recharge this ability. 5e24

Sources and Notes[edit]

  1. Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 146-147. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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AuthorPlayer's Handbook (5e24) +
Canontrue +
ClassSorcerer +
FeaturesClockwork Spells +, Restore Balance +, Bastion of Law +, Trance of Order + and Clockwork Cavalcade +
Pointertrue +
PublicationPlayer's Handbook (5e24) +
SortTextClockwork Sorcery (5e24) 5e24 +
Subclasstrue +
Subclass NameClockwork Sorcery +
SummaryThese sorcerers draw their magic from cosmic equations and law. +