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Aberrant Sorcery (5e24)

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Aberrant Sorcery exists in other D&D editions see:

Aberrant Sorcery (disambiguation).

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Aberrant Sorcery (pointer) [1]
Sorcerer subclass


Wield Unnatural Psionic Power

These sorcerers draw their magic using psionic power.

Aberrant Sorcery Features

Sorcerer Level Features  
3rd Psionic Spells, Telepathic Speech 
6th Psychic Defenses 
14th Revelation in Flesh 
18th Warping Implosion

 

Psionic Spells

3rd level Aberrant Sorcery feature.
Unofficial Summary: You always have the following spells prepared:
Arms of Hadar, Calm Emotions, Detect Thoughts, Dissonant Whispers, Mind Sliver, Hunger of Hadar, Sending, Evard's Black Tentacles, Summon Aberration, Rary's Telepathic Bond, Telekinesis 

Telepathic Speech

3rd level Aberrant Sorcery feature.
Unofficial Summary: Use a Bonus Action to establish telepathic link with a creature you can see. For a period of time you can communicate telepathically with them for a number of minutes. You have to share a language. You can only set up one such telepathic link at a time. 

Psionic Sorcery

6th level Aberrant Sorcery feature.
Unofficial Summary: You have the option to cast a Psionic Spell psionically. To do so spend Sorcery Points equal to the spell level. When cast this way you do so without Verbal, Somatic, or Material components (unless the components are consumed by the spell or have a cost listed). 

Psychic Defenses

6th level Aberrant Sorcery feature.
Unofficial Summary: Gain Resistance to Psychic damage. Gain Advantage against being Charmed or Frightened

Revelation in Flesh

14th level Aberrant Sorcery feature.
Unofficial Summary: Use a Bonus Action and Sorcery Point to modify your body for a period of time. You can spend multiple Sorcery Points to apply multiple modificaitons.

  • Aquatic Adaptation. Gain a Swim Speed and can breathe underwater.
  • Glistening Flight. Gain a Fly Speed and can hover.
  • See the Invisible. Can see Invisible creatures not behind Total Cover
  • Wormlike Movement. Become slippery and squishy. You can move through tiny spaces and spend movement to get out of restriants or escape being Grappled

Warping Implosion

18th level Aberrant Sorcery feature.
Unofficial Summary: Once per Long Rest, use a Magic action to teleport. Creatures near the spot you left take Force damage and are pulled toward that space (Strength save to reduce damage and avoid being pulled). You can spend 5 Sorcery Points to recharge this ability. 5e24

Sources and NotesEdit

  1. Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 145-146. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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