Aberrant Sorcery (5e24)
5th edition (2024) Pointer +
Aberrant Sorcery (pointer) [1]
Sorcerer subclass
Wield Unnatural Psionic Power
These sorcerers draw their magic using psionic power.
Aberrant Sorcery Features
Sorcerer Level | Features |
---|---|
3rd | Psionic Spells, Telepathic Speech |
6th | Psychic Defenses |
14th | Revelation in Flesh |
18th | Warping Implosion |
Psionic Spells
3rd level Aberrant Sorcery feature.
Unofficial Summary: You always have the following spells prepared:
Arms of Hadar, Calm Emotions, Detect Thoughts, Dissonant Whispers, Mind Sliver, Hunger of Hadar, Sending, Evard's Black Tentacles, Summon Aberration, Rary's Telepathic Bond, Telekinesis
Telepathic Speech
3rd level Aberrant Sorcery feature.
Unofficial Summary: Use a Bonus Action to establish telepathic link with a creature you can see. For a period of time you can communicate telepathically with them for a number of minutes. You have to share a language. You can only set up one such telepathic link at a time.
Psionic Sorcery
6th level Aberrant Sorcery feature.
Unofficial Summary: You have the option to cast a Psionic Spell psionically. To do so spend Sorcery Points equal to the spell level. When cast this way you do so without Verbal, Somatic, or Material components (unless the components are consumed by the spell or have a cost listed).
Psychic Defenses
6th level Aberrant Sorcery feature.
Unofficial Summary: Gain Resistance to Psychic damage. Gain Advantage against being Charmed or Frightened.
Revelation in Flesh
14th level Aberrant Sorcery feature.
Unofficial Summary: Use a Bonus Action and Sorcery Point to modify your body for a period of time. You can spend multiple Sorcery Points to apply multiple modificaitons.
- Aquatic Adaptation. Gain a Swim Speed and can breathe underwater.
- Glistening Flight. Gain a Fly Speed and can hover.
- See the Invisible. Can see Invisible creatures not behind Total Cover
- Wormlike Movement. Become slippery and squishy. You can move through tiny spaces and spend movement to get out of restriants or escape being Grappled.
Warping Implosion
18th level Aberrant Sorcery feature.
Unofficial Summary: Once per Long Rest, use a Magic action to teleport. Creatures near the spot you left take Force damage and are pulled toward that space (Strength save to reduce damage and avoid being pulled). You can spend 5 Sorcery Points to recharge this ability.
5e24
Sources and NotesEdit
- ↑ Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 145-146. Licensed: © Wizards of the Coast (used under 'fair use' clause).
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