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A list of all pages that have property "Summary" with value "The wearer of this bone ring gains the ability to speak with corpses.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Tavid Irons (3.5e NPC)  + (The warden of a small town and captain of the guard, he is an adventurer who retired early to settle down in the town he loved. Jokes about arrows to the knee are likely to get you arrested.)
  • Power of the Wild (3.5e Invocation)  + (The warlock call upon her heritage to command lesser creatures.)
  • Witching Light (3.5e Invocation)  + (The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.)
  • Sortilege (3.5e Invocation)  + (The warlock form of prestidigitation and more)
  • Fell Warrior (3.5e Prestige Class)  + (The warlock's answer to the spellcaster's eldritch knight)
  • Caustic (3.5e Prestige Class)  + (The warlock's pact with greater infernal p
    The warlock's pact with greater infernal powers has ended, and his power begins to turn on him. His blood becomes acid, slowly killing his body. But, the infernal power is also keeping him alive. This paradox occurring within the warlock ravages his body, but awakens powers inside him to stimulate his mind and further combat opponents. He is a Caustic, and every inch of him is trying to kill him. But, every inch of him... is fighting to stay alive.
    inch of him... is fighting to stay alive.)
  • Faerie Warlock (3.5e Prestige Class)  + (The warlocks of the Faerie Covenant are my
    The warlocks of the Faerie Covenant are mysterious arcanists that benefit from a pact made with a powerful fairy lord or queen or other similar natural spirits. Every pact is usually made with a different fairy for each warlock so they are not a cohesive society, reflecting the chaotic nature of their patrons.
    cting the chaotic nature of their patrons.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Publication:Unearthed Arcana/Warrior  + (The warrior is the basic combatant of the trio of [[Publication:Unearthed Arcana/Generic Classes|generic classes]]. He has the [[SRD:Fighter|fighter's]] hit points, combat prowess, bonus feats, and weapon selection.)
  • User:Rithaniel/Denizen of Order (3.5e Race)  + (The watchers of the world, the keepers of order, the silent voices in the shadows.)
  • Waves (3.5e Cleric Domain)  + (The waves domain bestow the power of the ocean and the ability to control water.)
  • Chthonic Serpent (3.5e Martial Discipline)  + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
  • Gigas (3.5e Race)  + (The weakest of giantkind, they are also the most prosperous of them all.)
  • Creeper, Mage King Variant (3.5e Monster)  + (The weakest type of Nobody, Creepers are often used as bulk rate mooks.)
  • Taking it Easy (3.5e Flaw)  + (The weaklings do not deserve your full strength, you prefer to play with them and only reveal your true strength when facing a worthy foe.)
  • Imagined (3.5e Equipment)  + (The weapon becomes a psychic construct, working off your mental abilities and passing through objects as if it were illusory.)
  • Skyfather's Might (3.5e Equipment)  + (The weapon of a terrible warlord, this thunderous mace can destroy opponents outright and rule over lighting.)
  • Psionic Lightblade (3.5e Equipment)  + (The weapon of choice for students of the way of monopsychism, first created a long long time ago in a plane far far away.)
  • Functional Weapons of Legacy (3.5e Variant Rule)  + (The weapon of legacy rules suck. These ones don't.)
  • Law Hammer (3.5e Equipment)  + (The weapon of the Yellow Chaos Emerald, which commands the attributes of lightning and thunder.)
  • Extending Chain (3.5e Equipment)  + (The weapon's chain can be extended or retracted at-will as a free action, allowing it to be used as a whip.)
  • Ring of the Early Riser (3.5e Equipment)  + (The wearer gains the benefit of a whole night's rest in half the time.)
  • Speed Booster (3.5e Equipment)  + (The wearer of a speed booster armor may, up to 3 times per day, activate this special enhancement to get a boost to his land speed.)
  • Publication:Dread Codex/Magic Items/Undead Controlling  + (The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the ''[[SRD:Control Undead|control undead]]'' spell.)
  • Robes of Magic Veils (3.5e Equipment)  + (The wearer of these robes are shrouded in veils of ghostly force which protect them and allow them to defy gravity.)
  • Karmalith (3.5e Equipment)  + (The wearer of this mysterious gold-glowing stone can seemingly do anything they set their mind to, as if the universe itself is subtly manipulated to accommodate them.)
  • Wergard (3.5e Race)  + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
  • Chaos Ring (3.5e Equipment)  + (The white Chaos Weapon, which commands the attributes of light and spirit.)
  • Harpy, White-Tailed (3.5e Race)  + (The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.)
  • Foam Flask (3.5e Equipment)  + (The whole flask is designed to react together to create a mess of flame- and heat-resistant foam.)
  • Mimetic (3.5e Equipment)  + (The wielder of a mimetic weapon may will the weapon to take the shape of any type of weapon he desires as a swift action.)
  • Wrapsodi Skuttla, Malicious Potion-Maker (3.5e Vestige)  + (The wife of [[Manny Green, the Twisted Tyc
    The wife of [[Manny Green, the Twisted Tycoon (3.5e Vestige)|Manny Green]], whose very soul was crushed into powder in an attempt to avenge him that went horribly wrong. Of course, being crushed into powder does not equal being thoroughly obliterated, and so the fragments of Wrapsodi's soul still linger on, awaiting their chance to recombine and return to wreak havoc. In life, Wrapsodi was a malicious trickster who loved making others miserable for her own amusement; as a vestige, she grants incredible speed, alchemical talent, and a penchant for causing mayhem to binders crazy enough to make pacts with her.
    nders crazy enough to make pacts with her.)
  • Death King (3.5e Prestige Class)  + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
  • Conquest (3.5e Cleric Domain)  + (The winning domain.)
  • Witch (3.5e Class)  + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
  • Witchknife (3.5e Alternate Class Feature)  + (The witchblade has her power born out of t
    The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.
    ife, but gains powerful magical abilities.)
  • Tech Salvager (3.5e Alternate Class Feature)  + (The wonders of ancient civilization are of
    The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.
    ural skills to become better ruin delvers.)
  • Balsa de Piedad (3.5e Equipment)  + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
  • Conductive Wool (3.5e Equipment)  + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
  • Grey Dragon World (5e Campaign Setting)  + (The world was young, but it was weak, it w
    The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.
    orld that was never meant to be fantastic.)
  • Shadow Wound (3.5e Maneuver)  + (The wound isn't real, until it is.)
  • Hylozoth the Green Wrath (3.5e Elder Evil)  + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
  • Lesser Pseudodragon (3.5e Race)  + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
  • SRD:Yuan-ti (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Yuan-Ti Pureblood (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Elves, Wood (Race)  + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
  • Longtooth (5e)  + (Their lycnathrope heritiage makes them strong and fierce)
  • Worldly Wanderer (3.5e Alternate Class Feature)  + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
  • Quicken Maneuvers (3.5e Feat)  + (There are a lot of standard action strikes
    There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
    It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
    Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
    p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
  • Drifting Justiciar (3.5e Alternate Class Feature)  + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)