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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Daemonkeeper (5e Feat) + (Free ''Find Familiar''; Your familiar gains an improved form.)
- Ghostflame Exorcism (3.5e Feat) + (Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy.)
- Cryostasis (3.5e Spell) + (Freeze a creature into a state of stasis. It can be used for utility, or offensively.)
- Freeze Mind (3.5e Spell) + (Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.)
- Static Projectile (3.5e Spell) + (Freeze a projectile (mundane or magical) in mid air, then redirect and release it.)
- Quintessent Strike (3.5e Maneuver) + (Freeze a victim in time.)
- Portable Freeze n' Bake (3.5e Equipment) + (Freeze or bake from this portable box.)
- Rystil's Frozen Step (3.5e Spell) + (Freeze them in their tracks. Literally.)
- Frost of Void (3.5e Epic Spell) + (Freeze your foes with the empty frost of [[Kyurem (3.5e Monster)|Kyurem]], inflicting major cold damage and bestowing several [[SRD:Negative Level|negative levels]] to all who get in your way.)
- Freeze Blood (3.5e Spell) + (Freezes the blood or other life components of a creature; death soon follows.)
- Freyinsar (3.5e Race) + (Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in.)
- Terrifying Killer (5e Feat) + (Frighten enemies when you kill a creature.)
- Terrify Into Submission (3.5e Spell) + (Frighten weak or weakened creature into trusting you)
- Thunderbolt and Lightning, Very, Very Frightening (3.5e Feat) + (Frighten your enemies with electricity)
- Puppeteer Parasite (5e) + (Frisbee sized [[SRD5:Aberration|aberration]] that can attach to a creature and control it.)
- SRD5:Frog + (Frog or toad)
- Hunter (3.5e Class) + (From an early age the call of the wild dra … From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.d lay traps in the paths of their enemies.)
- Arachonomicon; the Book of Spiderkind (4e Sourcebook) + (From the chaos of the great web they are c … From the chaos of the great web they are coming—the lurkers and the hunters that are known as [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#What Are the Spiderkind?|spiderkind]]. But, unknown to those that live on the surface, the spiderkind are cursed with eternal civil war, a war which will never end until either [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Lolth|Lolth]], or her sister [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)/All About Spiderkind#Arachne|Arachne]] is slain. This is the war of the spiderkind.e war of the spiderkind.)
- Quick Slash (3.5e Maneuver) + (From your scabbard, a quick cut past enemy defenses.)
- Frostran (3.5e Monster) + (Frostran is one of the "Tran trio", and th … Frostran is one of the "Tran trio", and the embodiment and guardian of frozen mountain peaks. Like a mountain, it is sturdy, rugged, strong... and slow. Very, very slow. But don't underestimate it because it moves at a snail's pace — it can easily destroy its enemies in melee or at long range.s enemies in melee or at long range.)
- Frostwind Virago (5e Monster) + (Frostwind Virago are beautiful anthropoid female [[SRD5:Fey|fey]].)
- Synaptic Shock (3.5e Maneuver) + (Fry your opponent's nervous system.)
- Love of X (3.5e Trait) + (Fuck yeah, mollusks rock!)
- Light Drop (3.5e Blood Spell) + (Fuel sweet rave parties with your glowing blood. Unf-tsh unf-tsh unf-tsh unf-tsh...)
- Sheathing Flurry (3.5e Feat) + (Full attack an enemy at range with your katana)
- Publication:Renegade Cleric's Tome/Acorn Grove + (Full grown trees sprout where you throw a handful of enchanted acorns.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)