Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fey Circle Magic (3.5e Feat) + (Enhance druid spells with fey magic.)
- Feychant Magic (3.5e Feat) + (Enhance illusions and enchantments with the sylvan tongue)
- Supercharge Bullets (3.5e Spell) + (Enhance the damage from your shots.)
- Terrain Arcana (3.5e Spell) + (Enhance the ground with a constant magical effect, which grants its benefit or penalty to anyone standing on that square.)
- Mindslash (3.5e Spell) + (Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.)
- Soulbinding Sword (3.5e Spell) + (Enhance your weapon so that instead of killing a creature, they are subject to ''[[SRD:Trap the Soul|trap the soul]]'' instead.)
- Shinespark Weapon (3.5e Spell) + (Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.)
- Prismatic Edge (3.5e Spell) + (Enhance your weapon with prismatic power, each round brings new destruction!)
- Elemental Augmentation (3.5e Spell) + (Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.)
- Hellfire Engine (5e) + (Enhanced animated armor)
- Gauntlets of the Edgemaster (3.5e Equipment) + (Enhancements added to these gauntlets apply to all weapons you use.)
- Magic Probe (3.5e Spell) + (Enhances a focus into a magical probe, allowing you to gauge temperature, pressure, lighting conditions, and basic knowledge from the viewpoint of the probe.)
- Enigmatic Insectomancer (3.5e Class) + (Enigmatic Insectomancers are experts in utilizing and enhancing the amazing abilities of insects)
- Ninja (3.5e Prestige Class) + (Enigmatic shadow warriors, the ninja are mysterious assassins and spies.)
- Oasis Shade Stance (3.5e Maneuver) + (Enjoy protection from extreme heat and cold, mobility over loose sand, and never being thirsty.)
- Enkki Sorcerer (5e Monster) + (Enkki that trained in sorcery)
- Enlarge Monster (3.5e Spell) + (Enlarge Person for everyone!)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Wide Eye (3.5e Feat) + (Enlarge the area of effect of a [[SRD:Gaze|gaze attack]])
- Soldier (5e) + (Enlisted Soldier)
- Phoenix (5e) + (Enormous bird-shaped fire elemental.)
- Enrage (3.5e Feat) + (Enrage your enemies with taunts and intimidation.)
- Nightmare Inducing Chains (3.5e Power) + (Ensnare a creature in nightmarish psionic chains, melting its mind.)
- Lasso (3.5e Skill Trick) + (Ensnare targets at range.)
- Ensorcelled Aurum (3.5e Equipment) + (Ensorcelled Aurum is a material said to have been created to sate the desire of a greedy king who wanted his magic armor made of pure gold and be more effective than steel.)
- Second Chance (4e Feat) + (Ensure positive hit points after taking a critical hit)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)