Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Firestar (3.5e Spell) + (A variant of [[SRD:Fireball|''fireball'']], it is stronger and concussive but is easily telegraphed.)
- Youthdrain (3.5e Creature Ability) + (A variant of energy drain which sap away mortality.)
- Finger of Death, Variant (3.5e Spell) + (A variant of finger of death, which deals damage and can raise the target as a zombie under the caster's control.)
- Fixed Aim (3.5e Feat) + (A variant of power attack for ranged weapon with an extra twist.)
- Baleful Polyray (3.5e Spell) + (A variant of the ''Baleful Polymorph'' spell.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Insanity Variant (3.5e Spell) + (A variant of the ''[[SRD:Insanity|insanity]]'' spell that deals with out-of-combat issues.)
- Changeling Variant (3.5e Equipment) + (A variant of the Changeling enhancement from the Magic Item Compendium, designed to fit any kind of weapon.)
- Shadow, Variant (3.5e Cleric Domain) + (A variant of the Darkness domain focusing on shadowy magic.)
- Rockettu Plushie (3.5e Race) + (A variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs.)
- Gunslinger (3.5e Class) + (A variant of the Hexagunner, a gunman with extraordinary marksmanship skills.)
- Proteus Collectivist (3.5e Alternate Class Feature) + (A variant of the Proteus class, the Proteu … A variant of the Proteus class, the Proteus Collectivist is based on the Vitalist. They gain increase ability to manifest powers on allies as well as support class features and at the cost of their Class Mnemonic ability and increase MAD. The Proteus Collectivist need both high an [[Intelligence]] for it skills and powers and a high [[Charisma]] for her class feature.a high [[Charisma]] for her class feature.)
- Pyrogenius (3.5e Alternate Class Feature) + (A variant of the Pyropsyche which is a full manifester rather than a partial manifester. A Pyrogenius possess much greater psionic might, but are quite a bit more lacking in their martial prowess.)
- Idolater (3.5e Alternate Class Feature) + (A variant of the [[False Prophet (3.5e Pre … A variant of the [[False Prophet (3.5e Prestige Class)|False Prophet]] class, an Idolater is actually a (usually) genuine worshiper of a "false deity". The deity may be an actual but forgotten deity, a dead god or it might simply be a blasphemous graven image with not being behind it. Unlike a [[SRD:Cleric|Cleric]] the Idolater do not draw spells through faith and work, rather they take an insidious shortcut through abominable means.sidious shortcut through abominable means.)
- Spirit Warrior (3.5e Feat) + (A variant of the [[Zen Warrior (3.5e Feat)|Zen Warrior]] feat, use your wisdom in combat and do spirit-related stuff.)
- Soulpriest (3.5e Alternate Class Feature) + (A variant of the [https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/ Warpriest], which is based of the Oracle instead of the Cleric.)
- Arcane Phantom (3.5e Alternate Class Feature) + (A variant of the arcane trickster made to accommodate the phantom thief instead of the base rogue. Instead of advancing sneak attack, an arcane phantom continue to receive increase to her refined education as well as a few bonus rogue talents.)
- Variant Dragonfire Inspiration (3.5e Feat) + (A variant of the dragonfire inspiration feat that is less broken.)
- Style Fighter (3.5e Class) + (A variant of the fighter that can switch her bonus feats between different fighting style.)
- Arcane Combat Fighter (3.5e Alternate Class Feature) + (A variant of the fighter, who possess inherent magical abilities at the cost of some versatility and ability to fight in heavier armor.)
- Talk:Variant Weapon Focus (3.5e Feat) + (A variant of the general Weapon Focus feat that scales with levels.)
- Variant Weapon Focus (3.5e Feat) + (A variant of the general Weapon Focus feat that scales with levels.)
- Variant Weapon Specialization (3.5e Feat) + (A variant of the general Weapon Specialization feat that's not lame.)
- Human, Cyborg (3.5e Race) + (A variant of the human race which represent cybernetic augmentations.)
- Zen Monk (3.5e Class) + (A variant of the monk class in an effort to raise it to Rogue balance level.)
- Codex Ranger (3.5e Class) + (A variant of the ranger class with a little more bite.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)