Insanity Variant (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
This is homebrew, you may be looking for SRD:Insanity.
Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Charm 7, Madness 7, Sorcerer/Wizard 7 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
The plague doctor's mind was afflicted by a madness that none of us could cure, not at least until we could escape this dark dungeon. If... we could escape.
The affected creature obtains one random major psychosis and two minor psychoses.
Whenever the creature enters combat, they must also make a Will save against the DC of this spell, or be afflicted by confusion of the same caster level. A successful save negates the confusion but not the insanity.
Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Facts about "Insanity Variant (3.5e Spell)"
Article Balance | Very High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Charm 7 +, Madness 7 + and Sorcerer/Wizard 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Enchantment + |
Subschool | Compulsion + |
Summary | A variant of the insanity spell that deals with out-of-combat issues. + |
Title | Insanity Variant + |