3.5e Psychic Warrior Powers
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This page contains the homebrew class power list for the Psychic Warrior class. You may instead be looking for the SRD Psychic Warrior Powers.
Contents
Psychic Warrior Powers
1st-Level Psychic Warrior Powers
Adaptive Shell: Slowly adapt to your environment.
Astral Mount: Summon a mount which you can ride made out of ectoplasm.
Aura of Poison: Give off a poisonous aura which drains the health of those afflicted by it.
Cat's Feet: Your feet and boots meld and transform into the hind paws of a cat.
Concussive Fist: You make a powerful unarmed strike, which always count as 'armed'.
Crystal Frightful Blow: A hit point consuming power which deals moderate physical damage to one or more targets, and shakes their morale.
Crystal Strike: A hit point consuming power which deals physical damage to one or more targets.
Discover Weak Spot: Discover their weak point, allowing your next attack to qualify for sneak attack and deal some extra precision damage.
Gravic Pull: Drag the enemy into melee range.
Hovering: You calmly hover in place using your psionic powers.
Hurl Weapon: Throw your weapon and have it boomerang back to you.
Magnetic Oscillation: It's difficult to hit opponents when your metal weapons keep shaking.
Manifest Blade: A power which replicate the effect of a mindblade.
Mental Ping: A lesser form of touchsight which gives blindsense, provided you use move actions to retain it.
Mental Watchguard: Detect dangers around an ally and their general status, even if you're not in the same room.
Mind Bullet: Strike a target with a telekinetic bullet.
Overclock Body: You make the body overwork itself, bringing it to the brink of heat stroke. And for psionic warriors, they can use it to their benefit.
Power Flower: Hold the charge on one touch power per forelimb.
Power Slam: Drop with great force, but safely, and make a blow as you do so.
Psionic Jelly Floor: This power turns the floor into a thick layer of bouncy jelly.
Psychic Strike: A replacement for the Soulknife ability to be used with manifest blade.
Puppet Weapon: Puppet around and use a weapon with telekinetic force.
Regenerate Flesh: You expend power from your psionic well, forcibly causing your flesh to regenerate.
Sinclair's Sacrificial Mental Conduit: Create a mental link between you and an ally, and take some of their mental pain.
Soulblade: After the manner of Mind Blade, but as an augmented power instead of a supernatural ability.
Teleport to Hand: You teleport an item to your hand.
Velocity Trap: You generate a "boost pad" which launches creatures walking upon it in a direction of choice.
Weaponkinesis: Attack in melee, at range, by telekinetically controlling your weapon.
2nd-Level Psychic Warrior Powers
Aura Blast: You pummel your foes with inner energy in a flash, dealing force damage.
Blinding Flash: You bend light to create a powerful blinding cone.
Cancel Momentum: As you manifest this power you cause a creature's momentum to slow down and preventing them from moving.
Change Energy Damage: Convert energy damage type.
Crystal Gutwrenching Blow: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them sickened or nauseated.
Crystal Maneuver: A hit point consuming power which deals minor physical damage to one or more targets, and perform a combat maneuver on them.
Crystal Stunning Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them stunned or staggered.
Detect Status: Highlight allies and enemies that are below 30% HP in a small area. With investment, will also show conditions.
Ectoplasmic Decoy: You create decoys which look like you, with limited ability to act.
Ectoplasmic Scuttler: Give yourself ectoplasmic legs which move you independently of your own movement.
Extreme Burst: You gain an extreme burst of speed by slowing down time.
Foresee Weakness: The next hit you make will be a critical hit.
Imagined Copy: Appear to duplicate yourself, at least for one creature. They won't know which one is the real you until forced to interact with your mental trickery.
Instant Calculation: Become able to crunch numbers in your head instantly, allowing you to dodge incoming attacks with the power of your mind.
Marathon: Double overland speed.
Metal Shell: Make a highly protective suit of armor for yourself, or trap your opponent in a prison of iron.
Personal Reconstruction: You cause your body to rapidly regenerate it cellular structure
Phantom Flanker: You teleport behind your opponent, leaving smoke and an illusory monster in your previous position.
Physical Chronorestoration: You partially rejuvenate your body, allowing you to keep going with your activities.
Psionic Leash: Form a tangled net of ectoplasm which you can teather and pull upon.
Psionic Mass Charge: Telekinetically move with near light speed, flinging creatures out of your way.
Staggering Scream: The volume of your scream leaves your opponents deaf and staggered.
Warp Light: Target creature or object became invisible
3rd-Level Psychic Warrior Powers
Biotic Inversion: Burn away your max hp to gain additional temporary power points.
Charged Bubbler: Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.
Claws of the Vampire, Revised: A version of Claws of the Vampire that doesn't suck.
Complete Telekinesis: A good, united version of all the telekinesis powers for the psionicists.
Crystal Knockdown Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them prone.
Crystal Spindizzy Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them confused.
Death Ray: You fire a beam of energy which deal high amount of piercing damage.
Ecto Bubble: Create a bubble of ectoplasm of entrap the target, or to save yourself.
Electromagnetic Shield: Deflect mundane arrows, and resist mundane and magical attacks from metal weapons.
Ethereal Permeation: Pass through barriers (provided they are thin enough) for 1 round/level.
Monomolecular Blade: You create a monomolecular blade of ectoplasm and force which devastate your opponents.
Muscle Fission: You use the power of psychometabolism to quadruple your muscle mass, making you intensely strong.
Power Shield: Create a psionic shield capable of withstanding impacts; at the start of your turn, the shield explodes, knocking adjacent targets prone.
Slipstrike Flurry: Attack, teleport, and attack some more until the whole room lies dead.
Stop Hitting Yourself: Enemies will think twice about making a full attack on anyone anytime soon.
TK Pressure: You exude a massive amount of telekinetic creature which pushes them away and deflect incoming projectile.
Thousand Blades Stance: You create a thousand daggers made of psionic energy.
Vampiric Blade, Revised: A version of Claws of the Vampire that doesn't suck.
Warp Cloak: Become invisible.
4th-Level Psychic Warrior Powers
Chainsaw Arms: You get chainsaw arms. What could be cooler?
Claw of Energy, Revised: A version of Claw of Energy that doesn't suck.
Ego Shield: Create a shield which absorbs damage.
Inhibiting Strike: Your weapon's next strike gains extra damage, and inhibits the use of complex actions for 1 round.
Repeating Afterimages: A psionic mirror image, which create less images but replenish over time and allow you to dodge out of the way.
Temporal Recall: You revert your own personal time, returning to a state you were in 1 round ago.
Truevenom Weapon, Revised: Deal constitution damage with your weapon attacks.
Truevenom, Revised: Deal constitution damage with your claw attacks.
Weapon of Energy, Revised: A version of Weapon of Energy that doesn't suck.
5th-Level Psychic Warrior Powers
Arcane Replication: Replicate the effect of a single arcane spell.
Cadence of the Last Breath: You shut down the lungs of up to 10 creatures and deprive them of their will to live. The lonelier the target, the better.
Chakra Purification: Remove all status effects and heal yourself.
Psi Kick: Kick a creature with the power of psionic might, and bull rush them far away.
Psychic Explosion: You unleash your psionic energy in a massive burst of energy.
Psychic Point Singularity: You create a singularity of pure psychic might, greatly harming any creatures caught in it.
Vital Fortress: Convert your hp into temp hp. You can double your hit points, but recovery will be very difficult.
6th-Level Psychic Warrior Powers
Astral Phantom: Duplicate astral assistance, astral protector, and astral invader.
Gauss Whip: A powerful whip which drags out temp hp from the opponent, and make them explode on death.
Image of Fear: Take on the image of what they fear the most, gaining an aura of fear or expending it to scare someone to death.
Psychic Halo: As repulsion with a concealment effect.
Segment Body: Separate yourself into pieces which float around on their own.
Sky Hammer: Conjure a giant column to crush your foes under its weight.
Unavoidable Strike: Your next attack will hit and deal damage, no matter what.
Adding New Powers[edit]
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