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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- True Celestial (3.5e Subtype) + (This subtype pertains to celestials that make up the ''Coelesti Hierarchia'' and that inhabit the various celestial spheres that exist in this and any other cosmology (such as the hierarchy of angels, the devagati, and other such places).)
- Legacy (3.5e Subtype) + (This subtype pertains to creatures with the [[Legacy (3.5e Template)|legacy]] template.)
- Gear (3.5e Subtype) + (This subtype pertains to the 'Gear' family of [[SRD:Construct Type|constructs]], beings of gears and clockwork that give them certain strengths and weaknesses.)
- Replicator (3.5e Subtype) + (This subtype pertains to the 'Replicator' family of [[SRD:Construct Type|constructs]], beings consisting of numerous small and identical components known as ''monads''.)
- Xenoblooded (3.5e Subtype) + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Xenotheric (3.5e Subtype) + (This subtype pertains to the Xenotheric family of [[SRD:Outsider Type|outsiders]], which hail from planes associated with aberrant lifeforms.)
- Complete Xeno (3.5e Sourcebook)/Introduction + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Raptor Armor (3.5e Equipment) + (This suit of full plate is easy to move in and grants limited flight abilities.)
- Energy Charge, Revised (3.5e Creature Ability) + (This supernatural ability sends a burst of vital energy through a touch, which can help the living or harm the undead.)
- Disintegration Ray (3.5e Equipment) + (This superweapon is feared throughout all of the Five Nations. Small, easily concealed, and elegantly wrought from mithral, the sheer destructive power bound up within the ''disintegration ray'' is hard to conceive of.)
- Bleach D20 (3.5e Sourcebook) + (This supplement for the <u>D&D</u> game presents rules for people who wish to roleplay <u>Bleach</u> with a structured ruleset using the well-known revised third edition ruleset.)
- Complete Sublime (3.5e Sourcebook) + (This supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle.)
- Publication:Dread Codex + (This supplement is a toolbox of undead-themed material for the busy GM.)
- Sword of Hakkenslass (3.5e Equipment) + (This sword causes creatures to burst into treats!)
- Tabard of Defiant Rage (3.5e Equipment) + (This tabard grants barbarians options with their additional rage attempts.)
- Tabard of Intransigent Ire (3.5e Equipment) + (This tabard seems somewhat worn as if from battle, even when new and clean.)
- Rokushiki - Tekkai (3.5e Feat) + (This technique hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks.)
- Gargoyle, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Gargoyle|gargoyle]] to create a [[SRD:Gargoyle|gargoyle]] of specific type of stone (i.e A Granite [[SRD:Gargoyle|gargoyle]]).)
- Treant, Specific (3.5e Template) + (This template can be applied to a base [[SRD:Treant|treant]] or [[SRD:Elder Treant|elder treant]] to create a [[SRD:Treant|treant]] of specific type of tree (e.g A Redwood [[SRD:Treant|treant]]).)
- Fey Touched (3.5e Template) + (This template is a means for PC's to play a fey creature without the really high level adjustments.)
- Animated Weapon (3.5e Template) + (This template turns an ordinary weapon into a menacing foe.)
- Robotic (3.5e Template) + (This template turns an organic creature into a robot.)
- Felldrinker Bile (4e Equipment) + (This thick black substance is made from the saliva of a [[Bat (4e Monster)#Felldrinker Bat|felldrinker bat]].)
- Throwing Shield, Heavy (3.5e Equipment) + (This thick round shield sails through the air balanced as can be.)
- Dryad's Milk (3.5e Equipment) + (This thick, green potion grants several benefits of the plant and fey types for its duration.)
- Ditto (3.5e Monster) + (This thing looks like a blob of purple jelly with arm-like stubs and a poorly-drawn face. For a split second before it turns into a gigantic dragon.)
- Triptych of Travel (3.5e Equipment) + (This three paneled artwork displays three different scenes. Touching the scene allows one to teleport to the area.)
- Lloyd's Talisman (3.5e Equipment) + (This throwable item weakens the effects of healing magic on the target.)
- Figurine of Gunmetal Motorcycle (3.5e Equipment) + (This tiny toy [[Warforged Cycle (3.5e Monster)|warforged motorcycle]] transforms into the real thing.)
- Warble Whistle (3.5e Equipment) + (This tiny wooden whistle, when blown, makes the sound of a small warbling perching bird, summoning a little helpful birdy friend.)
- Feather Token Stone (3.5e Equipment) + (This token becomes a large boulder when thrown.)
- Feather Token Sword (3.5e Equipment) + (This token can be used to smuggle in a sword where otherwise one may be unable. Helpful for would-be assassins.)
- Feather Token Bind (3.5e Equipment) + (This token can lock doors or hold creatures in place.)
- Feather Token Jug (3.5e Equipment) + (This token creates a flood of water for use.)
- Feather Token Spoon (3.5e Equipment) + (This token creates a meal for up to 16 people, and the bowl it creates can cure mummy rot.)
- Feather Token Harbor (3.5e Equipment) + (This token forms a pier to make docking easier, or just for walking further into the water.)
- Feather Token Wing (3.5e Equipment) + (This token grants a contingent feather fall to all creatures and objects in a 5 ft cubic space.)
- Feather Token Eye (3.5e Equipment) + (This token grants the user brief ''true seeing'', allows the weak to observe prismatic effects, and can cure the blind in limited fashion.)
- Feather Token Finger (3.5e Equipment) + (This token teleports the user to where they are pointing.)
- Feather Token Arbor (3.5e Equipment) + (This token turns the user into a tree. You're about as sapient as a tree as well.)
- Feather Token Key (3.5e Equipment) + (This token will permit passage through a wall, gate, or door.)
- Trollblood Tonic (3.5e Equipment) + (This tonic invigorates the natural healing of a creature. Whenever they get injured, the body gives a burst of recovery.)
- Toppest Hat (3.5e Equipment) + (This top hat is the tallest.)
- Iron Linen (3.5e Equipment) + (This tough fabric is a product of modified flax, which has been hardened through magic.)
- Wake Barrier (3.5e Equipment) + (This tower shield can protect you and your allies from area of effect attacks.)
- Portal Shield (3.5e Equipment) + (This tower shield is actually a portal gate to the Astral Plane. It can re-direct attacks elsewhere, though it can cause some trouble if left on...)
- Theurgy (5e) + (This tradition draws its power from the Gods of Magic (Loki, Circle, etc.))
- School of Invention (5e) + (This tradition focuses magical experimentation.)
- War Magic (5e) + (This tradition focuses on casting in combat)
- SRD5:School of Evocation + (This tradition focuses on magic that creates powerful elemental effects)
- Order of Scribes (5e) + (This tradition focuses on recording and describing magic.)
- Technomancy (5e) + (This tradition focuses on the magic of technology)
- Onomancy (5e) + (This tradition focuses on true names.)
- Bladesinging (5e) + (This tradition focuses on using a weapon as a focus.)
- Way of the Ascendant Dragon (5e) + (This tradition is inspired by dragons)
- College of Spirits (5e) + (This tradition pulls inspiring stories from beyond the grave and material plane.)
- Way of the Drunken Master (5e) + (This tradition uses deception and agility to surprise the opponent.)
- The Undead (5e) + (This tradition's patron is a powerful undead.)
- Curious (3.5e Trait) + (This trait symbolizes how curious about learning and investigating the person is.)
- Man-Eating Grass (3.5e Equipment) + (This trap is actually a hazard, a particularly vicious brand of grass which kills with a subtle acidic poison.)
- Trenchcoat and Fedora of Obscurity (3.5e Equipment) + (This trenchcoat and fedora combo is the perfect disguise for some reason. You could even walk around the streets even if you're man-sized mutant turtle monsters.)
- Melting Juice (3.5e Equipment) + (This tricky green liquid has a tendency to vaporize and then dissolve everything.)
- Favored of the Fiends (3.5e Alternate Class Feature) + (This twisted soul is not serving divine be … This twisted soul is not serving divine beings but fiendish ones. The favored of the fiends is a champion of corruption and wickedness. They indulge in sins of various kinds and their fiendish patrons lend them some powers through a form of magical pact stolen from deities, that grants far more power their patrons should be able to give.ower their patrons should be able to give.)
- Abomination Skin (3.5e Equipment) + (This ugly hide armor confers a strong protection against the divine.)
- Shimshon's Shmasher (3.5e Equipment) + (This unassuming donkey's jaw holds within it a power beyond mortal ken.)
- Idol of Mammon (3.5e Equipment) + (This unassuming statue of a fat demon god has the power to eat magic items and dispense various return gifts.)
- Gloamwing (5e) + (This undead look like a horse-sized nightmare bat.)
- Robot Unicorn (3.5e Monster) + (This unicorn follows its dreams and makes your wishes come true!)
- Animated Manipulators (3.5e Equipment) + (This unique pair of mechanical arms strap to your back and help you hold additional objects. Though it seems to have a mind of its own...)
- Monoeye Helmet (3.5e Equipment) + (This unnerving one-eyed helmet protects from dazzling and blinding. It lets you ''[[SRD:Detect Magic|detect magic]]'' as well.)
- Shining Shadow (3.5e Equipment) + (This unusually thick, saber-like [[SRD:Rapier|rapier]] +1 is a detailed blade marked with strange arcane runes and tattoos on its hilt and guard, black glyphs on sharply contrasted bone white material.)
- Psychic Halo (3.5e Utterance) + (This utterance create a disc of psychic energy. which can be used offensively or defensively.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Scaling Item Qualities (3.5e Variant Rule) + (This variant aims to make weapon and armor qualities scale along with their effective value.)
- Feature Trading (3.5e Variant Rule) + (This variant allows one to trade features in one class for those in another. When ranking in a class, a player can choose to replace features earned at a particular level, with equal or lesser features from a different class.)
- Publication:Unearthed Arcana/Legendary Weapons + (This variant is a simple rule system that … This variant is a simple rule system that allows the abilities of weapons to improve along with those of their wielders. A character wielding a legendary weapon—whether that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.he scion prestige classes presented below.)
- Publication:Unearthed Arcana/Craft Points + (This variant is designed specifically for … This variant is designed specifically for campaigns that don't offer a lot of "downtime" to the PCs. It unifies the rules for crafting items and creating magic items, while also replicating a character's ability to come up with just the thing he needs for a specific task in the nick of time. It glosses over the realities of such work-tool kits, alchemical reagents, laboratories, long hours of toil, and the like-to keep the game moving along at an exciting pace. After all, fighting giants, demons, and dragons is generally a lot more fun than waiting for the wizard to finish crafting a new ''ring of protection''.ish crafting a new ''ring of protection''.)
- Variant Dread Necromancer (3.5e Alternate Class Feature) + (This variant of the Dread Necromancer remove some of the least useful ability, rework it spell list and it progression to make it better suited for a VH Game. The change include expanding their spell list and granting them significant ability changes.)
- Chymic Mutation (5e Subclass) + (This variant of the Spider-Monk gains augmented senses and extra arms.)
- Vorpal, Variant (3.5e Equipment) + (This variant of the classic head-severing vorpal ability functions as a [[SRD:Keen|keen]] weapon and is actually worth the cost you incur.)
- Useful Ability Scores (3.5e Variant Rule) + (This variant rule adds additional abilities and variables to ability scores, as well as correcting some of their shortcomings.)
- Revised Magic Arms and Armor (3.5e Variant Rule) + (This variant rule aims to introduce a more gradual power curve to magical weapons, armors and shields.)
- All Ability Skills (3.5e Variant Rule) + (This variant rule gives focused skill points based on all ability scores, giving non-Intelligence focused classes something to do while also specializing them appropriately.)
- Revised Riding Rules (3.5e Variant Rule) + (This variant rule is designed to streamline the actions available in the ride system, and to make it scale more appropriately to more fantastic, and higher CR, mounts.)
- Regeneration, Variant (3.5e Variant Rule) + (This variant rule present two different variant of regeneration which cause far less in-game problems and both offer more design space.)
- Variant Multiclass Skill Points (3.5e Variant Rule) + (This variant rule removes the imbalance in skill points that can occur if you take one class at first level instead of another.)
- Feral Ronin - Tome Adaption (3.5e Class) + (This version of the Feral Ronin, originally created by transientanima, has been adapted for use in a Tome setting.)
- Astral Escape Vest (3.5e Equipment) + (This vest inflates over 3 rounds and spirits you away to safety.)
- Bathroom Troll, the Filth-Licker (3.5e Vestige) + (This vestige grants you dominion over disgusting things.)
- Alchemical Space (3.5e Equipment) + (This vial of liquid cause time and space to bend around it as evaporate.)
- Ancient Spellbook (Legend Item) + (This volume contains knowledge long thought lost to the mists of time.)
- Wand of Summoning (4e Equipment) + (This wand is adept at summoning.)
- Wand of Swarms (4e Equipment) + (This wand is engraved with images of spiders.)
- Master's Wand of Toxic Bolt (4e Equipment) + (This wand is exudes deadly poison.)
- Wand of Retriever's Eye (4e Equipment) + (This wand is imbued with the mastery of one of the retriever's eye rays.)
- Master's Wand of Spydric Tide (4e Equipment) + (This wand unleashes a deadly burst of swarming spiders.)
- Unstoppable (3.5e Equipment) + (This weapon carries on regardless of what is in the way, destroying walls of force and breaking through damage reduction and hardness.)
- Powerful (3.5e Equipment) + (This weapon counts as one size larger for the purpose of how much damage it deals.)
- Merciful Crystal (3.5e Equipment) + (This weapon crystal functions similar to the [[SRD:Merciful|Merciful]] weapon property however it deals no extra damage.)
- Bloody Mercy Crystal (3.5e Equipment) + (This weapon crystal nonlethal damage, but gives the illusion of dealing lethal wounds.)