Tosheik City (3.5e Location)

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Tosheik City

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Author: Havvy (talk)
Date Created: July 31, 2009
Status: Finished
Editing: Add more if you want.
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General Info

Tosheik is a city with an Obelisk of Supernatural Protection (see below) in it. Tosheik may be placed in any country that does not prohibit the usage of weapons. As a DM, you may place this city anywhere you think it fits.

  • Population: A bit more than 9000.

Knowledge (Local) & Bardic Knowledge Checks

Characters with ranks in Knowledge (Local) may have heard of this town. Characters must have spent at least one year in the region. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Characters get a +2 synergy bonus for every 5 ranks in Knowledge (the planes).

Knowledge (Local) or Bardic Knowledge
DC Result
15 There lies a city not near water where they sell fresh fish. There is no nearby lake
20 People in the area get hurt less often. Some people say that it is sanctified by deities, while others doubt that. In any case, there are lots of devoted clerics in town.
25 A group of mages work together for one unified purpose. They guard an obelisk at the center of town. It is them, and not a deity, that makes sure the town is protected. They are very secretive in their organization, though their effects are obvious to most.
30 A planar-fisherman created a demiplane where he bred fish from other planes. This city built around it, supporting the simple lifestyle of fishing and craftsmanship.

Geopolitics

Tosheik is in a country that requests 2% of its gold in taxes every two years. While it sends out about 10% of its population during wartime, Tosheik has never been attacked by invading countries, having a wide expanse of land before there are any foreign borders. There is only one major road leading to Tosheik, on which, most of the major trading takes place. Tosheik is not near a sea, and does not need to worry about a naval attack. Many odd fish found in the Tosheik Demiplane are traded for various goods.

Defenses

The town is surrounded by 10ft (3.3m) high reinforced wooden fences. At entrances, there are no gates. A 50% and 25% distance between the town center, the Obelisk, are 6ft (2m) high wooden fences, with openings every quarter mile. The Obelisk gives a damage reduction bonus.

Supernatural Obelisk of Protection

Inside the Obelisk is a portal to the Tosheik Demiplane. Using a magical ritual known as "Portal to Vortex", that portal is turned into a vortex, leaking out part of its power, being the timeless for HPs trait reworked as a damage reduction bonus based on distance from the vortex.

  • Less than 100 feet from center: 4/-
  • Between the Obelisk and the innermost town gate: 3/-
  • Between the Obelisk and the inner town gate: 2/-
  • In the town gates: 1/-

Inhabitants

Fishermen and planer travelers are more common.

Power Structures

Local Government

The local government is lawful neutral. Around town is 60 guards (45 level 1, 15 level 2) and 2 captains (level 4) to lead the guards. They generally don't care if evil people walk in town until they commit a crime, and vigilantes are frowned upon. On average, twenty five small crimes and five mediocre (theft of more than 40sp worth of material or battery) crimes happen per week. Major crimes (theft of over 100gp worth of material or manslaughter) are rarities. If one is committed, most of the guard will investigating it.

Tosheik Planar Committee

A committee of folks who are the law of the Tosheik Demiplane. They have a few specific laws that are punishable in many painful ways. At times, they get into problems with the local government, as they add laws that can only be enforced in city. Still, the city guard stays out of their way most of the time, as all members on the committee are high level wizards.

  1. Taking more than 50lb of fish from the plane per person per day | Disallowed from taking any fish from the plane for one month.
  2. Entering the plane without permission | Barred from the central 25% of town.
  3. Cutting off a limb of somebody in the plane | Cutting off of the same limb for twice the time that limb is off.
  4. Leaving guide without permission | Barred from reentering plane.
  5. Entering central 25% of town while barred. | Forced into the plane, and random limb cut off for 1 day (in the material plane)

Markets

While not a powerful structure, markets exist around town. Fish from the plane is 40% cheaper, while other types of fish are rare, requiring a DC 16 gather information check to find out if they are for sale. With the glut of clerics that thought the town was protected by divinity, all spells on the cleric level 0 and cleric level 1 spell lists are 10% cheaper. Since water is actually rare around the town, crops do not grow as well, and food in general is 20% more expensive.

Plot Hooks

Druidic Revenge

Druids in the surrounding lands believe that the fishermen are obtaining their fish from the local streams that pass nearby, making them fishless. In truth, many of these streams are too far from large enough sources to support fish the size they are catching. Still, the druids in the area are corrupted or misguided, and attack the town. This happens just as the PCs are entering or exiting. There are many creatures that could corrupt the druids, but greedy Aberrations are the most likely to have a prior motive and the strength to do this.



Template:3.5e Environments Breadcrumb

Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
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AuthorHavvy +
Identifier3.5e Location +
RatingUndiscussed +
SummaryCity with a planar obelisk. +
TitleTosheik City +
TypeCity +