Hypno (3.5e Template)
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Hypno[edit]
“ | All glory to the Hypnotoad. | ” |
Animals with a special hypnotizing power.
Hypno- creatures are animals that have somehow gained the ability to hypnotize creatures. The template adds a prefix to the base creature's name. For example, a lion with the Hypno- template would be called a Hypnolion and a Dire Toad would be called a Dire Hypnotoad.
Creating a Hypno-[edit]
This template can be applied to any animal or magical beast, hereafter called the base creature. The creature must have functional eyes.
Size and Type[edit]
An animal who gains this template becomes a magical beast. The base creature also gains the psionic subtype.
Hit Dice[edit]
Racial hit die change to d10s, as per the magical beast type. Racial BAB changes to Good (same as fighter), as per the magical beast type.
Special Attacks[edit]
A hypno- creature gains the ability to Fascinate and Dominate Monsters, as described below.
Fascinate (Sp): As a standard action, a hypno- creature may make a fascinating gaze. Any creature that views this gaze must make a will save (DC 10 + 1/2 hypno- creature's HD + Cha modifier) or become fascinated. A creature may purposely fail this Will save, as the hypno- creature may also induce feelings of a story. If creatures voluntarily fail their will save to this effect, the hypno- creature may make Perform (hypnotize) checks. This is a mind-affecting effect.
Dominate Monster (Sp): As Psionic Dominate. May use this ability once a week. The save DC is 10 + 1/2 hypno- creature's HD + Cha modifier. Caster level equals HD and the hypno- creature may augment the power using its HD as the maximum amount of PP used. For example, a hypno- creature with 9 HD may make this ability last for 24 hours instead of concentration. Unlike normal domination effects, a creature dominated by this ability may be commanded to perform suicidal actions, but such a target gains a new saving throw against this, automatically succeeding if the target is immune to death effects.
Abilities[edit]
The hypno- creature gains +4 to Intelligence to a maximum of 12. If the base creature already has an Intelligence score higher than 12, use that score. The hypno- creature also gains +4 Charisma.
Skills[edit]
The new creature gains a +8 racial bonus to Perform (Hypnotize) checks.
Challenge Rating[edit]
As base creature +2 if it uses the Dominate Monster ability. As base creature +1 otherwise.
Alignment[edit]
Hypno- creatures may be of any alignment, and may change alignment based on the higher intelligence score.
Advancement[edit]
Hypno- creatures advance in the same manner as their base creature.
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