Difference between revisions of "Enhancement Power Attack (3.5e Feat)"
(Balance Point lowering...damage increasing...(I failed at balance when I originally wrote this)) |
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|date_created=September 28th, 2010 | |date_created=September 28th, 2010 | ||
|status=First Draft | |status=First Draft | ||
− | |balance= | + | |balance=Fighter |
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|prereqs=Must have held a weapon with a minimum +2 enhancement bonus. | |prereqs=Must have held a weapon with a minimum +2 enhancement bonus. | ||
|fluff= | |fluff= | ||
− | |benefit=At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon. Every + | + | |benefit=At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon. Every +1 enhancement traded in this manner increases the damage die one step. |
− | |example=Ryan, a human, picks up a +2 dagger. A bugbear then charges him. Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for | + | |example=Ryan, a human, picks up a +2 dagger. A bugbear then charges him. Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for the increase in the base damage die. He makes his attack roll, so he rolls 1d8 + [[SRD:Strength|Str]] for the damage roll instead of the normal 1d4. He could have also only traded +1 of the enhancement bonus and rolled 1d6 + 1 + [[SRD:Strength|Str]]. |
|normal=The enhancement bonus of a weapon gives a +1 on damage and attack rolls. Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses. | |normal=The enhancement bonus of a weapon gives a +1 on damage and attack rolls. Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses. | ||
|special=This is a fighter bonus feat. | |special=This is a fighter bonus feat. |
Revision as of 21:08, 24 April 2011
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Enhancement Power Attack [Fighter]
Prerequisites: Must have held a weapon with a minimum +2 enhancement bonus.Benefit: At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon. Every +1 enhancement traded in this manner increases the damage die one step.
Example: Ryan, a human, picks up a +2 dagger. A bugbear then charges him. Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for the increase in the base damage die. He makes his attack roll, so he rolls 1d8 + Str for the damage roll instead of the normal 1d4. He could have also only traded +1 of the enhancement bonus and rolled 1d6 + 1 + Str.Normal: The enhancement bonus of a weapon gives a +1 on damage and attack rolls. Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses.Special: This is a fighter bonus feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | Havvy + |
Identifier | 3.5e Feat + |
Prerequisite | Must have held a weapon with a minimum +2 enhancement bonus. + |
Rating | Unrated + |
Summary | Trade weapon enhancement bonus for increased base damage. + |
Title | Enhancement Power Attack + |
Type | Fighter + |