Difference between revisions of "Enhancement Power Attack (3.5e Feat)"

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(Balance Point lowering...damage increasing...(I failed at balance when I originally wrote this))
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|date_created=September 28th, 2010
 
|date_created=September 28th, 2010
 
|status=First Draft
 
|status=First Draft
|balance=Rogue
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|balance=Fighter
 
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|prereqs=Must have held a weapon with a minimum +2 enhancement bonus.
 
|prereqs=Must have held a weapon with a minimum +2 enhancement bonus.
 
|fluff=
 
|fluff=
|benefit=At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon.  Every +2 enhancement traded in this manner increases the damage die one step.
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|benefit=At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon.  Every +1 enhancement traded in this manner increases the damage die one step.
|example=Ryan, a human, picks up a +2 dagger.  A bugbear then charges him.  Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for increasing the damage.  He makes his attack roll, so he rolls 1d6 + [[SRD:Strength|Str]] for the damage roll instead of the normal 1d4.
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|example=Ryan, a human, picks up a +2 dagger.  A bugbear then charges him.  Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for the increase in the base damage die.  He makes his attack roll, so he rolls 1d8 + [[SRD:Strength|Str]] for the damage roll instead of the normal 1d4.  He could have also only traded +1 of the enhancement bonus and rolled 1d6 + 1 + [[SRD:Strength|Str]].
 
|normal=The enhancement bonus of a weapon gives a +1 on damage and attack rolls.  Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses.
 
|normal=The enhancement bonus of a weapon gives a +1 on damage and attack rolls.  Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses.
 
|special=This is a fighter bonus feat.
 
|special=This is a fighter bonus feat.

Revision as of 21:08, 24 April 2011

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Author: Havvy (talk)
Date Created: September 28th, 2010
Status: First Draft
Editing: Clarity edits only please
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Enhancement Power Attack [Fighter] Prerequisites: Must have held a weapon with a minimum +2 enhancement bonus.Benefit: At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon. Every +1 enhancement traded in this manner increases the damage die one step. Example: Ryan, a human, picks up a +2 dagger. A bugbear then charges him. Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for the increase in the base damage die. He makes his attack roll, so he rolls 1d8 + Str for the damage roll instead of the normal 1d4. He could have also only traded +1 of the enhancement bonus and rolled 1d6 + 1 + Str.Normal: The enhancement bonus of a weapon gives a +1 on damage and attack rolls. Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses.Special: This is a fighter bonus feat.



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Havvy's Homebrew (191 Articles)
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Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
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Article BalanceModerate +
AuthorHavvy +
Identifier3.5e Feat +
PrerequisiteMust have held a weapon with a minimum +2 enhancement bonus. +
RatingUnrated +
SummaryTrade weapon enhancement bonus for increased base damage. +
TitleEnhancement Power Attack +
TypeFighter +